<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8902484</id><updated>2011-08-26T08:20:54.323-07:00</updated><category term='taxation'/><category term='Reading'/><category term='F2p'/><category term='pi story'/><category term='league of legends'/><category term='Magic World Online'/><category term='Scions of Fate'/><category term='Grind'/><category term='thanks giving'/><category term='WYD'/><category term='Shadow of Legend'/><category term='champions online'/><category term='Lunia'/><category term='obscure mmos'/><category term='GunZ'/><category term='grand fantasia'/><category term='Free Games'/><category term='king of kings 3'/><category term='Requiem'/><category term='RF Online'/><category term='Community'/><category term='Seal Online'/><category term='Ultima Online'/><category term='Flyff'/><category term='tips'/><category term='Addiction'/><category term='Sex'/><category term='Shadowbane'/><category term='Consoles'/><category term='Martial Heroes'/><category term='latale'/><category term='runescape'/><category term='racing mmo'/><category term='MMO'/><category term='racing'/><category term='Questing'/><category term='Crafting'/><category term='Mabinogi'/><category term='Fiesta'/><category term='Talisman Online'/><category term='ragnarok online'/><category term='Savage'/><category term='priston tale 2'/><category term='digimon battle'/><category term='DAOC'/><category term='Ghost Online'/><category term='with your destiny'/><category term='WoW'/><category term='allods online'/><category term='Fly For Fun'/><category term='Imbalance'/><category term='Leveling'/><category term='jumpgate evolution'/><category term='india'/><category term='beta'/><category term='Online Games'/><category term='Runes of Magic'/><category term='Classes'/><category term='global'/><category term='browser based'/><category term='angels online'/><category term='Evolution'/><category term='holidays'/><category term='persistence'/><category term='Housing'/><category term='atlantica online'/><category term='Labor'/><category term='Saga'/><category term='china'/><category term='testing'/><category term='tales runner'/><category term='Perfect World'/><category term='Cell Phones'/><category term='NosTale'/><category term='Age of Armor'/><category term='Genre'/><category term='sports mmo'/><category term='asian'/><category term='Archlord'/><category term='aika'/><category term='World of Warcraft'/><category term='gpotato'/><category term='quake live'/><category term='Goonzu'/><category term='Eudemons'/><category term='christmas'/><category term='Sword of the New World'/><category term='Secret of the Solstice'/><category term='event'/><category term='pirates of the caribbean online'/><category term='4Story'/><category term='Maple Story'/><category term='golemizer'/><category term='zomg'/><category term='valista'/><category term='Free Onlines Games'/><category term='silkroad online'/><category term='hello kitty online'/><category term='Free to Play'/><category term='gaia online'/><category term='shattered galaxy'/><category term='Wonderland'/><category term='dancing games'/><category term='Anarchy Online'/><category term='Typing'/><category term='FreeStyle'/><category term='mmohut'/><category term='Holic Online'/><category term='birthday'/><category term='godswar online'/><category term='Messenger'/><category term='pirate expansion'/><category term='Shot Online'/><category term='merchant'/><category term='PvP'/><category term='Translations'/><category term='noob'/><category term='free mmos'/><category term='savage 2'/><category term='Creation'/><category term='free mmorpg'/><category term='Web 2.0'/><category term='darkfall online'/><category term='expansion'/><category term='EQ'/><category term='Crazy Tao'/><category term='pokemon mmorpg'/><category term='UO'/><category term='Project Torque'/><category term='Economy'/><category term='Fantasy'/><category term='Zero Online'/><category term='Features'/><category term='MMORPG'/><category term='Free Online Games'/><category term='Gender'/><category term='MapleStory'/><category term='Death'/><category term='Neosteam'/><category term='Rohan'/><category term='Oz World'/><category term='Character'/><title type='text'>MMORPG News Now</title><subtitle type='html'>MMORPG News Now is dedicated to bringing you all the latest MMO and MMORPG related news. My goal is the be your number one provider of MMO &amp;amp; MMORPG information!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default?start-index=101&amp;max-results=100'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>168</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8902484.post-7244793788016626660</id><published>2010-11-28T18:01:00.001-08:00</published><updated>2010-11-28T18:01:30.471-08:00</updated><title type='text'>MMO IP Blocks are the Developers Fault – Not the Publishers</title><content type='html'>&lt;div&gt; &lt;p&gt;When an MMORPG or an &lt;a title="MMO Game" href="http://mmohut.com/"&gt;MMO game&lt;/a&gt;  has IP blocks in place to prevent people from certain regions from   accessing the game, it’s the game developers fault, not the publishers.   For example – when &lt;a title="Gamigo" href="http://mmohut.com/publishers/gamigo"&gt;Gamigo&lt;/a&gt; announced that only those in Europe could play &lt;a title="Martial Empires" href="http://mmohut.com/review/martial-empires"&gt;Martial Empires&lt;/a&gt; and &lt;a title="War of Angels" href="http://mmohut.com/review/war-of-angels"&gt;War of Angels&lt;/a&gt;,   Gamigo didn’t willfully prevent those outside of Europe from accessing   the game. The fact is, CR-Space, the Korean game developer behind &lt;a title="Martial Heroes" href="http://mmohut.com/review/martial-heroes"&gt;Martial Heroes&lt;/a&gt;,   only sold the European license for Martial Empires to Gamigo. They   apparently did not sell the North American license to anyone. When &lt;a title="gPotato" href="http://mmohut.com/publishers/gpotato"&gt;gPotato&lt;/a&gt; made &lt;a title="Aika" href="http://mmohut.com/review/aika"&gt;Aika&lt;/a&gt;  North America only, the same thing happened. Gpotato only made the game   North America only because they didn’t have “permission” from Aika’s   developer (HanbitSoft). So gPotato was forced to ban all non-U.S ip   addresses. A global version of Aika on the &lt;a title="T3Fun" href="http://mmohut.com/publishers/t3fun"&gt;T3Fun&lt;/a&gt; service, who also has &lt;a title="Cardmon Hero" href="http://mmohut.com/review/cardmon-hero"&gt;Cardmon Hero&lt;/a&gt; and &lt;a title="WYD Global" href="http://mmohut.com/review/with-your-destiny-wyd"&gt;WYD Global&lt;/a&gt;,   eventually launched. The global version was open to every country   except the U.S, as the U.S version of Aika was being serviced by   gPotato.&lt;/p&gt; &lt;p&gt;I honestly think gPotato is the one who got screwed with  the Aika  licensing shenanigans. The T3Fun version is much more  inclusive, as  it’s basically global (minus the U.S.) The T3Fun version,  thus has many  more players than the U.S version, which means the game  itself has a  larger community, which usually means it’s more fun to  play. I kind of  wish games like &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta Online&lt;/a&gt; and &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods Online&lt;/a&gt;  were also global, instead of being available in multiple regions   through different publishers. Fiesta Online is available in the U.S.   Through &lt;a title="OutSpark" href="http://mmohut.com/publishers/outspark"&gt;OutSpark&lt;/a&gt;, who also has &lt;a title="Fists of Fu" href="http://mmohut.com/review/fists-of-fu"&gt;Fists of Fu&lt;/a&gt;.   The game is available in Europe through Gamigo. As a fan of Fiesta   Online, I find it ridiculous that Europeans have their own server and   Americans have their own server. Why can’t there just be one big MMO   server for both areas? Lag can easily be solved by having multiple   channels – the same was &lt;a title="Knight Online" href="http://mmohut.com/review/knight-online"&gt;Knight Online&lt;/a&gt; from &lt;a title="GamersFirst" href="http://mmohut.com/publishers/gamers-first"&gt;GamersFirst&lt;/a&gt; or &lt;a title="Guild Wars" href="http://mmohut.com/free-trials/guild-wars"&gt;Guild Wars&lt;/a&gt; from &lt;a title="NCSoft" href="http://mmohut.com/publishers/ncsoft"&gt;NCSoft&lt;/a&gt; handles it.&lt;/p&gt; &lt;p&gt;The worst &lt;a title="MMORPG Ip Blocks" href="http://mmohut.com/editorials/mmorpg-publishers-developers-and-ip-blocks"&gt;MMORPG IP block&lt;/a&gt; problems arise when a game launches in one region but not another. &lt;a title="Priston Tale" href="http://mmohut.com/review/priston-tale"&gt;Priston Tale&lt;/a&gt; 2 is available in Europe through GamerKraft, but because of stupid licensing agreements, they can’t launch &lt;a title="Priston Tale 2" href="http://mmohut.com/review/priston-tale-2"&gt;Priston Tale 2&lt;/a&gt; in the U.S. &lt;a title="Suba Games" href="http://mmohut.com/publishers/suba-games"&gt;Suba Games&lt;/a&gt;, the company behind &lt;a title="Mission Against Terror" href="http://mmohut.com/review/mission-against-terror"&gt;Mission Against Terror&lt;/a&gt;,   has the U.S. License for Priston Tale 2, but they have labeled the  game  as “launching soon” for over 2 years now, which basically means  it’s  never going to release. Suba Games clearly gave up on the game, so  why  can’t GamerKraft just open their service to everyone? The actual  game  developer behind the game will certainly make more profit, because  as  is, no one in the U.S. Can play Priston Tale 2, some people will  spend  money in the cash shop, and thus the developer would make more  money by  allowing those in North America to play on the GamerKraft  version.  GameKraft also publishes &lt;a title="FreeJack" href="http://mmohut.com/review/freejack"&gt;FreeJack&lt;/a&gt;, but FreeJack is available to both those in Europe and North America. There’s no reason Priston Tale 2 can’t be the same way.&lt;/p&gt; &lt;p&gt;I think too many people are complaining to the wrong people. MMO Game publishers like GamerKraft, &lt;a title="Aeria Games" href="http://mmohut.com/publishers/aeria-games"&gt;Aeria Games&lt;/a&gt;,   OG Planet and such, aren’t the ones responsible for IP blocks, thus   they shouldn’t be blamed. Players should direct their anger towards game   developers, as they’re the ones who have the ultimate say in the   matter.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-7244793788016626660?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/7244793788016626660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=7244793788016626660' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7244793788016626660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7244793788016626660'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/11/mmo-ip-blocks-are-developers-fault-not.html' title='MMO IP Blocks are the Developers Fault – Not the Publishers'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-3044949073409577624</id><published>2010-11-17T13:47:00.001-08:00</published><updated>2010-11-17T13:47:24.880-08:00</updated><title type='text'>Browser MMORPGs Should be Remade with Unity</title><content type='html'>&lt;div&gt; &lt;p&gt;There are a ton of interesting browser based games out there. Strategy games like &lt;a title="Might and Magic Heroes Kingdoms" href="http://mmohut.com/browser-games/might-and-magic-heroes-kingdoms"&gt;Might and Magic Heroes Kingdoms&lt;/a&gt;, &lt;a title="Caesary" href="http://mmohut.com/browser-games/caesary"&gt;Caesary&lt;/a&gt; and &lt;a title="King and Conqueror" href="http://mmohut.com/browser-games/king-and-conqueror"&gt;King and Conqueror&lt;/a&gt; for example have a lot to offer, but they have really low end graphics. &lt;a title="Travian" href="http://mmohut.com/browser-games/travian"&gt;Travian&lt;/a&gt; and &lt;a title="Tribal Wars" href="http://mmohut.com/browser-games/tribal-wars"&gt;Tribal Wars&lt;/a&gt; are two other &lt;a title="Strategy MMOs" href="http://mmohut.com/editorials/best-strategy-mmorpgs"&gt;strategy MMOs&lt;/a&gt;  that are both now incredibly old. All of these games remain popular,   but these games could benefit from a major graphical overhaul –   especially if they were remade using the powerful Unity engine, which   allows game developers to make awesome 3D &lt;a title="MMOs on the Browser" href="http://mmohut.com/browser-games"&gt;MMOs on the browser&lt;/a&gt;. Currently there are only a handful of games that run on the Unity Engine – some of which include &lt;a title="FusionFall" href="http://mmohut.com/browser-games/fusionfall"&gt;FusionFall&lt;/a&gt;, &lt;a title="Tiger Woods Online" href="http://mmohut.com/browser-games/tiger-woods-online"&gt;Tiger Woods Online&lt;/a&gt; and &lt;a title="Nanovor" href="http://mmohut.com/browser-games/nanovor"&gt;Nanovor&lt;/a&gt;. All 3 of these games look gorgeous too!&lt;/p&gt; &lt;p&gt;Aside from strategy games, other 2D and 3D browser based games like &lt;a title="Star Pirates" href="http://mmohut.com/browser-games/star-pirates"&gt;Star Pirates&lt;/a&gt; and &lt;a title="Pirate Galaxy" href="http://mmohut.com/browser-games/pirate-galaxy"&gt;Pirate Galaxy&lt;/a&gt;  would benefit from being redeveloped on the Unity engine. These games   already look pretty solid, but the Unity engine is much more powerful   than any of the proprietary systems that these games used when   developing their games. I think &lt;a title="BigPoint" href="http://mmohut.com/publishers/bigpoint"&gt;BigPoint&lt;/a&gt; failed pretty hard launching their 3D browser MMO &lt;a title="PoisonVille" href="http://mmohut.com/browser-games/poisonville"&gt;PoisonVille&lt;/a&gt;.   They spent millions developing the game and its unique Java based 3D   engine, but the visuals in the game look much, much worse than what   Unity could have done. The entire game could have been done on Unity and   it would have been much better for everyone – as the game would have   cost less to develop and it would look a lot better. I think Poisonville   is going to flop, because it’s trying to do what APB is trying to do,   except it has less features. Once &lt;a title="GamersFirst" href="http://mmohut.com/publishers/gamers-first"&gt;GamersFirst&lt;/a&gt;, the company best known for &lt;a title="Knight Online" href="http://mmohut.com/review/knight-online"&gt;Knight Online&lt;/a&gt; and Warrock, launches APB as a free to play game in early 2011, Poisonville might as well shut down as it’s going to fail.&lt;/p&gt; &lt;p&gt;I  think the entire browser based game market needs a good shake up.  Too  many games are built on old technologies which are quickly getting  out  dated. Games like &lt;a title="Shakes and Fidget" href="http://mmohut.com/browser-games/shakes-and-fidget"&gt;Shakes &amp;amp; Fidget&lt;/a&gt;&lt;strong&gt; &lt;/strong&gt;and &lt;a title="Adventure Quest Worlds" href="http://mmohut.com/browser-games/adventure-quest-worlds"&gt;Adventure Quest Worlds&lt;/a&gt;  for example would be infinitely more “fun” if they were built on the   Unity engine. Transforming these games into Unity powered titles would   require a lot of effort though. For &lt;a title="2D MMORPGs" href="http://mmohut.com/games/2d"&gt;2D MMORPGs&lt;/a&gt;, it would be near impossible, but for 3D games, there’s no reason not embrace Unity, as &lt;a title="Unity Browser Games" href="http://mmohut.com/editorials/unity-the-future-of-browser-games"&gt;Unity is the future for browser games&lt;/a&gt;.   I think the biggest problem right now is that very few companies are   actually embracing the technology. Luckily, the ones that have so far   are having a lot of success with it. &lt;a title="Aeria Games" href="http://mmohut.com/publishers/aeria-games"&gt;Aeria Games&lt;/a&gt; recently announced that they will be launching a Unity powered &lt;a title="MMOFPS" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;MMOFPS&lt;/a&gt; game in the near future. They didn’t reveal too much info about it, but Aeria Games has had a lot of success with &lt;a title="Dynasty Warriors Online" href="http://mmohut.com/review/dynasty-warriors-online"&gt;Dynasty Warriors Online&lt;/a&gt; and &lt;a title="Legendary Champions" href="http://mmohut.com/review/legendary-champions"&gt;Legendary Champions&lt;/a&gt;, so seeing them throw their weight behind Unity is definitely a good sign. I’d like to see maybe &lt;a title="OGPlanet" href="http://mmohut.com/publishers/ogplanet"&gt;OGPlanet&lt;/a&gt; or &lt;a title="Nexon" href="http://mmohut.com/publishers/nexon"&gt;Nexon&lt;/a&gt; start launching some browser based Unity games in the future too.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-3044949073409577624?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/3044949073409577624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=3044949073409577624' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3044949073409577624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3044949073409577624'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/11/browser-mmorpgs-should-be-remade-with.html' title='Browser MMORPGs Should be Remade with Unity'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-8161060047229048714</id><published>2010-11-08T13:36:00.003-08:00</published><updated>2010-11-08T13:36:40.419-08:00</updated><title type='text'>Classic MMORPGs That Are Still Popular</title><content type='html'>&lt;div&gt; &lt;p&gt;Even though new games like Forsaken World, &lt;a title="Iris Online" href="http://mmohut.com/review/iris-online"&gt;Iris Online&lt;/a&gt; and &lt;a title="Zentia" href="http://mmohut.com/review/zentia"&gt;Zentia&lt;/a&gt; are all around the corner – it’s worth pointing out that older &lt;a title="MMORPGs" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt; like &lt;a title="Fly For Fun" href="http://mmohut.com/review/flyff-fly-for-fun"&gt;Fly For Fun&lt;/a&gt; from &lt;a title="gPotato" href="http://mmohut.com/publishers/gpotato"&gt;gPotato&lt;/a&gt; and &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta Online&lt;/a&gt; from &lt;a title="Outspark" href="http://mmohut.com/publishers/outspark"&gt;Outspark&lt;/a&gt;  still remain extremely popular. Perhaps saying remain popular is a bit   of an understatement, as I would argue that both Fly For Fun and Fiesta   Online have rapidly growing playerbases. In fact, these games are   growing much faster than some of the newer games out there like &lt;a title="Fists of Fu" href="http://mmohut.com/review/fists-of-fu"&gt;Fists of Fu&lt;/a&gt; and &lt;a title="Legend of Edda" href="http://mmohut.com/review/legend-of-edda"&gt;Legend of Edda&lt;/a&gt;.   I don’t want to write off either of those games yet, as they’re still   too new to judge, but with all the shiny new games coming out, I feel   that those newly entering the free to play MMOs from pay to play games   should choose their first game carefully.&lt;/p&gt; &lt;p&gt;&lt;a href="http://mmohut.com/review/flyff-fly-for-fun" target="_blank"&gt; &lt;img class="aligncenter" title="flyff-gameplay.jpg" src="http://mmohut.com/index.php?callback=image&amp;amp;pid=4094&amp;amp;width=37406&amp;amp;height=310&amp;amp;mode=" alt="flyff-gameplay.jpg" /&gt; &lt;/a&gt;Lets analyze &lt;a title="Silkroad Online" href="http://mmohut.com/review/silkroad-online"&gt;Silkroad Online&lt;/a&gt; from &lt;a title="Joymax" href="http://mmohut.com/publishers/joymax"&gt;Joymax&lt;/a&gt;  for a minute. The game originally released back in 2006 and today has   well over 4 million registered users. In fact, it’s one of the &lt;a title="Most Popular MMORPGs" href="http://mmohut.com/editorials/most-popular-free-mmorpgs"&gt;most popular free MMORPGs&lt;/a&gt;  today, even though it’s 4+ years old. I remember when I first logged   into the game years ago, it had like 25+ servers, and every single one   was “full”. You literally had to try logging in for 20 minutes to even   get into the game. The funny thing is, every time the game tells you   “The server is too full, try again later” the game shuts itself down, so   you need to relaunch it every time. I think the only other MMORPG with   servers this full was &lt;a title="Knight Online" href="http://mmohut.com/review/knight-online"&gt;Knight Online&lt;/a&gt; from &lt;a title="GamersFirst" href="http://mmohut.com/publishers/gamers-first"&gt;GamersFirst&lt;/a&gt; – another REALLY &lt;a title="Old MMORPG" href="http://mmohut.com/editorials/oldest-mmorpgs"&gt;old MMORPG&lt;/a&gt;, which is extremely popular. &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt; from &lt;a title="Nexon" href="http://mmohut.com/publishers/nexon"&gt;Nexon&lt;/a&gt; and &lt;a title="Hero Online" href="http://mmohut.com/review/hero-online"&gt;Hero Online&lt;/a&gt; from &lt;a title="Netgame" href="http://mmohut.com/publishers/netgame"&gt;Netgame&lt;/a&gt;  are popular too – but these games have enough servers to accommodate   the playerbase. I don’t know why Silkroad Online never had enough   servers or channels. &lt;a title="Vindictus" href="http://mmohut.com/review/vindictus"&gt;Vindictus&lt;/a&gt; from Nexon has only a handful of servers, but each has 200 channels, so it’s enough. It’s also worth mentioning that &lt;a title="Fantasy Earth Zero" href="http://mmohut.com/review/fantasy-earth-zero"&gt;Fantasy Earth Zero&lt;/a&gt; which &lt;a title="GamePot USA" href="http://mmohut.com/publishers/gamepot-usa"&gt;GamePot USA&lt;/a&gt; launched in North America earlier in 2010, is quite popular. It’s worth mentioning because the game is a &lt;a title="Japanese MMORPG" href="http://mmohut.com/editorials/japanese-mmorpgs"&gt;Japanese MMORPG&lt;/a&gt; which has been available in Asia for 5+ years.&lt;/p&gt; &lt;p&gt;&lt;a href="http://mmohut.com/review/silkroad-online"&gt; &lt;img class="aligncenter" title="silkroad-online-goblin.jpg" src="http://mmohut.com/index.php?callback=image&amp;amp;pid=5128&amp;amp;width=37406&amp;amp;height=310&amp;amp;mode=" alt="silkroad-online-goblin.jpg" /&gt; &lt;/a&gt;Obviously not every new game is a flop. Games like &lt;a title="The Lord of the Rings Online" href="http://mmohut.com/review/the-lord-of-the-rings-online"&gt;The Lord of the Rings Online&lt;/a&gt;, &lt;a title="Dungeons and Dragons Online" href="http://mmohut.com/review/dungeons-and-dragons-online"&gt;Dungeons and Dragons Online&lt;/a&gt; and &lt;a title="Heroes of Three Kingdoms" href="http://mmohut.com/review/heroes-of-three-kingdoms"&gt;Heroes of Three Kingdoms&lt;/a&gt; have all proven to be successful titles. In fact, nearly every game from &lt;a title="Perfect World" href="http://mmohut.com/review/perfect-world"&gt;Perfect World&lt;/a&gt; Entertainment from &lt;a title="Jade Dynasty" href="http://mmohut.com/review/jade-dynasty"&gt;Jade Dynasty&lt;/a&gt; to &lt;a title="Battle of the Immortals" href="http://mmohut.com/review/battle-of-the-immortals"&gt;Battle of the Immortals&lt;/a&gt;  has been wildly successful. My point though is that older MMORPGs still   remain quite popular, and well worth checking out. Most of the MOST   popular games are MMOs released before 2008. As odd as it is, it’s a   fact. One of the main benefits of these older games is that since   they’ve been out longer, they have enjoyed more expansion packs and   updates, so they feel like more well rounded games.&lt;/p&gt; &lt;p&gt;&lt;a href="http://mmohut.com/review/the-lord-of-the-rings-online" target="_blank"&gt; &lt;img class="aligncenter" title="the-lord-of-the-rings-online-combat-training" src="http://mmohut.com/index.php?callback=image&amp;amp;pid=33843&amp;amp;width=37406&amp;amp;height=310&amp;amp;mode=" alt="the-lord-of-the-rings-online-combat-training" /&gt; &lt;/a&gt;So which older MMORPGs do you still play? Me? I still play MapleStory and &lt;a title="Runescape" href="http://mmohut.com/browser-games/runescape"&gt;Runescape&lt;/a&gt;  every once in a while. As for newer games, I’m looking forward to   Forsaken World when it gets out into open beta. The new Battlefield game   from EA seems neat too, but it has no official release date. How about   you? What are you looking forward to?&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-8161060047229048714?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/8161060047229048714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=8161060047229048714' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8161060047229048714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8161060047229048714'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/11/classic-mmorpgs-that-are-still-popular.html' title='Classic MMORPGs That Are Still Popular'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-9141199207994114001</id><published>2010-11-08T13:36:00.001-08:00</published><updated>2010-11-08T13:36:27.543-08:00</updated><title type='text'>Waiting on the Iris Online Open Beta</title><content type='html'>&lt;div&gt; &lt;p&gt;Ever since &lt;a title="Iris Online" href="http://mmohut.com/review/iris-online"&gt;Iris Online&lt;/a&gt; released into closed beta earlier in October, I’ve been waiting eagerly for &lt;a title="gPotato" href="http://mmohut.com/publishers/gpotato"&gt;gPotato&lt;/a&gt;  to release the game into open beta. Unfortunately, like many other   closed beta games, Iris Online will be having a character wipe. I   remember leveling my character quite a bit in &lt;a title="Legend of Edda" href="http://mmohut.com/review/legend-of-edda"&gt;Legend of Edda&lt;/a&gt; and &lt;a title="Asda Story" href="http://mmohut.com/review/asda-story"&gt;Asda Story&lt;/a&gt; from &lt;a title="GamesCampus" href="http://mmohut.com/publishers/gamescampus"&gt;GamesCampus&lt;/a&gt;  back when those games were in closed beta. I learned my lesson –   there’s no point of committing to a game when its still in closed beta.   That’s actually the reason I haven’t been playing &lt;a title="Forsaken World" href="http://mmohut.com/preview/forsaken-world"&gt;Forsaken World&lt;/a&gt; from &lt;a title="Perfect World Entertainment" href="http://mmohut.com/publishers/perfect-world-entertainment"&gt;Perfect World Entertainment&lt;/a&gt;.   The game is definitely one of the most interesting and high quality   games of 2010, but why should I sink hours and hours of time into it,   when it’s going to get wiped? I’d much rather wait till open beta   begins. On a side note, i’m actually looking forward to playing Forsaken   World, but only when it hits open beta. Until then I’ll stick with   Perfect World and &lt;a title="Heroes of Three Kingdoms" href="http://mmohut.com/review/heroes-of-three-kingdoms"&gt;Heroes of Three Kingdoms&lt;/a&gt; – two other games from the same company.&lt;/p&gt; &lt;p&gt;&lt;a href="http://mmohut.com/review/iris-online" target="_blank"&gt; &lt;img class="aligncenter" title="iris-online-fight" src="http://mmohut.com/index.php?callback=image&amp;amp;pid=36367&amp;amp;width=360&amp;amp;height=275&amp;amp;mode=" alt="iris-online-fight" /&gt; &lt;/a&gt;The reason I’m looking forward to Iris Online is because it’s a really polished &lt;a title="Anime MMORPG" href="http://mmohut.com/editorials/best-anime-mmorpgs"&gt;anime MMORPG&lt;/a&gt;,   and I’m a sucker for anime inspired games. Plus the game has a really   sleek interface too. Very functional and easy to use. When gPotato  first  announced the game, I stopped playing &lt;a title="Fly For Fun" href="http://mmohut.com/review/flyff-fly-for-fun"&gt;Fly For Fun&lt;/a&gt; and &lt;a title="Luna Online" href="http://mmohut.com/review/luna-online"&gt;Luna Online&lt;/a&gt;  – two other games by the same company. The reason being of course, I’d   be moving onto to Iris Online – so why bother playing these two other   games when I’m going to start playing Iris anyway? I should mention that   Fly For Fun is the &lt;a title="Most Popular MMORPGs" href="http://mmohut.com/"&gt;most popular free MMORPG&lt;/a&gt; that gPotato publishes. I find this little tidbit quite amazing, especially since the game is quite old now. It’s not like &lt;a title="Darkeden" href="http://mmohut.com/review/darkeden"&gt;Darkeden&lt;/a&gt; or &lt;a title="Digimon Battle" href="http://mmohut.com/review/digimon-battle"&gt;Digimon Battle&lt;/a&gt; old, but it’s a good 5+ years old now. I think It’s their oldest game after &lt;a title="Rappelz" href="http://mmohut.com/review/rappelz"&gt;Rappelz&lt;/a&gt;.   I played the Iris Online closed beta for a good day or so before   telling myself that I’ll play it more upon release. I didn’t want to   play it for too long, as I mentioned earlier, that there’s going to be a   character wipe. I really liked the game’s tarot card system. Like &lt;a title="Ragnarok Online" href="http://mmohut.com/review/ragnarok-online"&gt;Ragnarok Online&lt;/a&gt; and &lt;a title="Dragon Saga" href="http://mmohut.com/review/dragonica-online"&gt;Dragon Saga&lt;/a&gt;,   players can upgrade their equipment by inserting cards into them.  Tarot  cards can also be used to transform into monsters, which adds  some  interesting bits of depth to the game. Players can even turn into  boss  monsters, but boss tarot cards are much rarer.&lt;/p&gt; &lt;p&gt;&lt;a href="http://mmohut.com/review/legend-of-edda"&gt; &lt;img class="aligncenter" title="legend-of-edda-broken-house" src="http://mmohut.com/index.php?callback=image&amp;amp;pid=35309&amp;amp;width=360&amp;amp;height=275&amp;amp;mode=" alt="legend-of-edda-broken-house" /&gt; &lt;/a&gt;Another neat little game that peaked my interested in October is Legend of Edda from GamesCampus. It’s a &lt;a title="Pvp MMORPG" href="http://mmohut.com/editorials/best-free-pvp-mmorpgs"&gt;PvP MMORPG&lt;/a&gt;, but with &lt;a title="Cute MMORPG" href="http://mmohut.com/editorials/cute-themed-mmorpgs-everywhere"&gt;cute MMORPG&lt;/a&gt;  style graphics. I know this sounds like a bit of an oxymoron, and in a   way it is. But it’ actually has hardcore PvP elements, even with its   cutesy graphics. The open beta for Legend of Edda began in the middle of   October. I guess this game can keep me busy until Iris Online hits  open  beta later in November hopefully. I just hope the game doesn’t  pull a  War of Angels or &lt;a title="Fists of Fu" href="http://mmohut.com/review/fists-of-fu"&gt;Fists of Fu&lt;/a&gt; and take forever to launch. &lt;a title="OutSpark" href="http://mmohut.com/publishers/outspark"&gt;OutSpark&lt;/a&gt; is terrible with release schedules – &lt;a title="Divine Souls" href="http://mmohut.com/review/divine-souls"&gt;Divine Souls&lt;/a&gt; for example STILL isn’t released, how ridiculous is that?&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-9141199207994114001?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/9141199207994114001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=9141199207994114001' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/9141199207994114001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/9141199207994114001'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/11/waiting-on-iris-online-open-beta.html' title='Waiting on the Iris Online Open Beta'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-7581832084029136351</id><published>2010-10-25T03:10:00.001-07:00</published><updated>2010-10-25T03:10:35.507-07:00</updated><title type='text'>Racing and Sports MMOs</title><content type='html'>&lt;div&gt; &lt;p&gt;With dozens of high budget MMOs and &lt;a title="MMORPGs" rel="nofollow" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt; launching every year, it’s worth pointing out that only a handful of &lt;a title="Sports MMOs" rel="nofollow" href="http://mmohut.com/editorials/best-mmo-sports-games"&gt;sports MMOs&lt;/a&gt; and racing MMOs ever get released. The only sports MMOs to launch in  2010 are &lt;a title="FreeJack" rel="nofollow" href="http://mmohut.com/review/freejack"&gt;FreeJack&lt;/a&gt;, &lt;a title="Zone 4: Fight District" href="http://mmohut.com/review/zone-4-fight-district"&gt;Zone 4: Fight District&lt;/a&gt;, &lt;a title="Lost Saga" href="http://mmohut.com/review/lost-saga"&gt;Lost Saga&lt;/a&gt;, &lt;a title="Hot Dance Party" href="http://mmohut.com/review/hot-dance-party-steps"&gt;Hot Dance Party&lt;/a&gt; (Steps) and &lt;a title="FIFA Online" href="http://mmohut.com/review/fifa-online"&gt;FIFA Online&lt;/a&gt;.   But the number of sports games that launched on  the PS3 and Xbox 360   are in the dozens! Sports games are big business  on traditional   platforms like the 360 and PS3, but for some reason they  haven’t   experienced the same explosive growth in the free to play MMO    department. I think this will change in the coming years, because as    games begin to transition from products to services, more and more games    will relaunch as free to play MMOs. Companies like &lt;a title="Electronic Arts" href="http://mmohut.com/publishers/electronic-arts"&gt;Electronic Arts&lt;/a&gt; and &lt;a title="Sony Online Entertainment" href="http://mmohut.com/publishers/sony-online-entertainment"&gt;Sony Online Entertainment&lt;/a&gt;  are already beginning to realize that they can  make more money by   making their games free to play and by monetizing  through optional   micro-transactions. &lt;a title="Turbine" href="http://mmohut.com/publishers/turbine"&gt;Turbine&lt;/a&gt; figured this out when they  made two of their biggest games free to play – Dungeons and Dragons  Online and &lt;a title="The Lord of the Rings Online" href="http://mmohut.com/review/the-lord-of-the-rings-online"&gt;The Lord of the Rings Online&lt;/a&gt;. &lt;a title="Zynga" href="http://mmohut.com/publishers/zynga"&gt;Zynga&lt;/a&gt; figured it out once &lt;a title="Farmville" href="http://mmohut.com/social-games/farmville"&gt;Farmville&lt;/a&gt; began printing money. It’s rumored that Farmville makes over a  million dollars a day in revenue. Farmville isn’t the only &lt;a title="Facebook Games" href="http://mmohut.com/social-games"&gt;facebook game&lt;/a&gt; printing money though – &lt;a title="Playdom" href="http://mmohut.com/publishers/playdom"&gt;Playdom&lt;/a&gt; has been so successful with games like &lt;a title="Market Street" href="http://mmohut.com/social-games/market-street"&gt;Market Street&lt;/a&gt; and &lt;a title="City of Wonder" href="http://mmohut.com/social-games/city-of-wonder"&gt;City of Wonder&lt;/a&gt; that they got bought out by Disney for  over half a billion dollars!&lt;/p&gt; &lt;p&gt;It seems like MMORPGs right now are huge amongst free to play games –  as games like &lt;a title="Runes of Magic" rel="nofollow" href="http://mmohut.com/review/runes-of-magic"&gt;Runes of Magic&lt;/a&gt; and &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta Online&lt;/a&gt; from &lt;a title="OutSpark" href="http://mmohut.com/publishers/outspark"&gt;OutSpark&lt;/a&gt; are  growing like crazy. &lt;a title="Perfect World Entertainment" href="http://mmohut.com/publishers/perfect-world-entertainment"&gt;Perfect World Entertainment&lt;/a&gt;’s revenues in North  America have also been climbing with the growth of their four core games  – &lt;a title="Perfect World" href="http://mmohut.com/review/perfect-world"&gt;Perfect World&lt;/a&gt;, Jade Dynasty, &lt;a title="Heroes of Three Kingdoms" href="http://mmohut.com/review/heroes-of-three-kingdoms"&gt;Heroes of Three Kingdoms&lt;/a&gt; and Battle of  the Immortals. Other &lt;a title="Chinese MMORPGs" href="http://mmohut.com/editorials/chinese-mmorpgs"&gt;Chinese MMORPG&lt;/a&gt; companies are launching their games in the west too. &lt;a title="ChangYou" rel="nofollow" href="http://mmohut.com/publishers/changyou"&gt;ChangYou&lt;/a&gt; has been  super enthusiastic – as they already launched three games within 2  years, with &lt;a title="Zentia" href="http://mmohut.com/review/zentia"&gt;Zentia&lt;/a&gt; being their newest title. Chinese browser games are  also making their way to the West with &lt;a title="Strategy MMORPGs" href="http://mmohut.com/editorials/best-strategy-mmorpgs"&gt;strategy MMORPGs&lt;/a&gt; like &lt;a title="Caesary" href="http://mmohut.com/browser-games/caesary"&gt;Caesary&lt;/a&gt; and &lt;a title="Evony" href="http://mmohut.com/browser-games/evony"&gt;Evony&lt;/a&gt; leading the charge. &lt;a title="Business Tycoon Online" href="http://mmohut.com/browser-games/business-tycoon-online"&gt;Business Tycoon Online&lt;/a&gt; from  Dovogame has been a huge hit too – so it shows that non-strategy games  can also be successful.&lt;/p&gt; &lt;p&gt;Non-RPG  MMOs such as racing games and sports games haven’t really   experienced  the same growth that RPGs have though. Games like Company  of  Heroes  Online, &lt;a title="Land of Chaos Online" rel="nofollow" href="http://mmohut.com/review/land-of-chaos-online"&gt;Land of Chaos Online&lt;/a&gt; and &lt;a title="Alien Swarm" href="http://mmohut.com/review/alien-swarm"&gt;Alien Swarm&lt;/a&gt;  have been somewhat  successful, but again they haven’t experienced the   exponential growth of  RPGs. I think it’s safe to say the most   successful non-rpg MMO is &lt;a title="League of Legends" href="http://mmohut.com/review/league-of-legends"&gt;League of Legends&lt;/a&gt;  right now. It’s worth pointing out too that the game  is Western   developed. The entire free to play genre emerged in South  Korea and   China, so seeing an &lt;a title="American MMORPGs" href="http://mmohut.com/editorials/american-mmorpgs"&gt;American MMORPG&lt;/a&gt; developer be so successful is quite intriguing. I think the most successful non-rpg genre has been &lt;a title="MMOFPS" rel="nofollow" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;MMOFPS games&lt;/a&gt;.  Games like &lt;a title="Mission Against Terror" href="http://mmohut.com/review/mission-against-terror"&gt;Mission Against Terror&lt;/a&gt;, &lt;a title="Alliance of Valiant Arms" href="http://mmohut.com/review/alliance-of-valiant-arms"&gt;Alliance of Valiant Arms&lt;/a&gt;  and Cross  Fire have all proven to be very popular here in the West.   But that’s not  too surprising, as Western gamers absolutely love their   first person  shooters. Just look at Call of Duty: Modern Warfare 2’s   success in  Europe and North America. The game isn’t popular at all in   Asia, but  it’s thriving here in the West.&lt;/p&gt; &lt;p&gt;I suspect that Sports and &lt;a title="Racing MMOs" rel="nofollow" href="http://mmohut.com/editorials/best-mmo-racing-games"&gt;Racing MMOs&lt;/a&gt; will push forward and begin growing, but only when gaming itself fully transitions into a service rather than a product.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-7581832084029136351?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/7581832084029136351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=7581832084029136351' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7581832084029136351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7581832084029136351'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/10/racing-and-sports-mmos.html' title='Racing and Sports MMOs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-1305427849272257329</id><published>2010-10-25T03:07:00.001-07:00</published><updated>2010-10-25T03:07:35.679-07:00</updated><title type='text'>Linear MMORPGs are Good</title><content type='html'>&lt;div&gt; &lt;p&gt;Some people like to think that linearity in video games is bad. That’s mostly true, but for &lt;a title="MMORPGs" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt;, I think linearity is a good thing, as it provides direction. Just look at a game like &lt;a title="Lunia" href="http://mmohut.com/review/lunia"&gt;Lunia&lt;/a&gt;. It’s an &lt;a title="Anime MMORPG" href="http://mmohut.com/editorials/best-anime-mmorpgs"&gt;anime MMORPG&lt;/a&gt;  that’s broken down into worlds and stages – sort of like a Super Mario   game. In order to get to the next stage, you need to finish the current   one. It’s probably the most linear MMORPG out there, but it’s also a   popular game; definitely one of the more popular games &lt;a title="ijji" href="http://mmohut.com/publishers/ijji"&gt;ijji&lt;/a&gt;  publishes. But too much linearity may not be a good thing. I think   games like Lunia take things a bit to the extreme. Look at a game like &lt;a title="Fists of Fu" href="http://mmohut.com/review/fists-of-fu"&gt;Fists of Fu&lt;/a&gt;.   The game is also broken down into stages, but it’s not as linear,   because players don’t ALWAYS move from one stage to another. Players can   pick which stages within their level range they want to complete first  –  where as in Lunia you MUST complete level A before moving to level B   then to C. Fists of Fu is from &lt;a title="OutSpark" href="http://mmohut.com/publishers/outspark"&gt;OutSpark&lt;/a&gt; and it’s actually one of their new MMORPGs. It’s a &lt;a title="Side Scrolling MMORPG" href="http://mmohut.com/editorials/best-side-scrolling-mmorpgs"&gt;side scrolling MMORPG&lt;/a&gt; that aims to compete with &lt;a title="Dragon Saga" href="http://mmohut.com/review/dragonica-online"&gt;Dragon Saga&lt;/a&gt; from &lt;a title="Gravity Interactive" href="http://mmohut.com/publishers/gravity"&gt;Gravity Interactive&lt;/a&gt; – as it has the same type of hack-n-slash style gameplay.&lt;/p&gt; &lt;p&gt;The success of &lt;a title="Vindictus" href="http://mmohut.com/review/vindictus"&gt;Vindictus&lt;/a&gt; from &lt;a title="Nexon" href="http://mmohut.com/publishers/nexon"&gt;Nexon&lt;/a&gt;  is yet another example of why linear MMOs work really well. Vindictus   is broken down into stages the same way Lunia is. The only thing   different is that you might have to play the same few stages in   Vindictus multiple times to complete every possible quest in that area.   The game world is literally broken down into a persistent world town  and  instanced dungeons. That’s it. It’s hard to get any more linear the   Vindictus and Lunia. Other stage based games like &lt;a title="Divine Souls" href="http://mmohut.com/review/divine-souls"&gt;Divine Souls&lt;/a&gt; from OutSpark and &lt;a title="Grand Chase" href="http://mmohut.com/review/grand-chase"&gt;Grand Chase&lt;/a&gt; from &lt;a title="Ntreev" href="http://mmohut.com/publishers/ntreev"&gt;Ntreev&lt;/a&gt; are also extremely linear. Even really &lt;a title="Most Popular MMORPGs" href="http://mmohut.com/editorials/most-popular-free-mmorpgs"&gt;popular MMORPGs&lt;/a&gt; like &lt;a title="The Lord of the Rings Online" href="http://mmohut.com/review/the-lord-of-the-rings-online"&gt;The Lord of the Rings Online&lt;/a&gt; from &lt;a title="Turbine" href="http://mmohut.com/publishers/turbine"&gt;Turbine&lt;/a&gt; and &lt;a title="Heroes of Three Kingdoms" href="http://mmohut.com/review/heroes-of-three-kingdoms"&gt;Heroes of Three Kingdoms&lt;/a&gt; from &lt;a title="Perfect World Entertainment" href="http://mmohut.com/publishers/perfect-world-entertainment"&gt;Perfect World Entertainment&lt;/a&gt; do this. They’re  built in  way that their quest lines are linear.&lt;/p&gt; &lt;p&gt;There are games that are a bit more “open”, but still linear. Just look games like &lt;a title="Grand Fantasia" href="http://mmohut.com/review/grand-fantasia"&gt;Grand Fantasia&lt;/a&gt; and &lt;a title="Kitsu Saga" href="http://mmohut.com/review/kitsu-saga"&gt;Kitsu Saga&lt;/a&gt; from &lt;a title="Aeria Games" href="http://mmohut.com/publishers/aeria-games"&gt;Aeria Games&lt;/a&gt;.   Both games have quests that take players from point A to Point B to   Point C while leveling them up in the process. These games wouldn’t be   so linear if they had multiple quests that took players to different   areas of the game world, but that isn’t the case. These games basically   have ONE quest chain which is extremely linear. Everyone goes through  it  – no matter what class they pick! Another good example of a game  that  does this is &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes of Magic&lt;/a&gt; and maybe &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods Online&lt;/a&gt;.   Both games are structured so players move throughout the game in a  very  linear pattern. It’s easy to say EVERY Game is like this, but it  isn’t  true. More open world games such as &lt;a title="Ragnarok Online" href="http://mmohut.com/review/ragnarok-online"&gt;Ragnarok Online&lt;/a&gt;, &lt;a title="Darkfall Online" href="http://mmohut.com/free-trials/darkfall-online"&gt;Darkfall Online&lt;/a&gt; and &lt;a title="Uncharted Waters Online" href="http://mmohut.com/review/uncharted-waters-online"&gt;Uncharted Waters Online&lt;/a&gt; are examples of MMORPGs that aren’t linear.&lt;/p&gt; &lt;p&gt;The  thing is, I actually LIKE when a game is linear, because it  gives me  direction. I know exactly where to go and what to do in &lt;a title="4Story" href="http://mmohut.com/review/4story"&gt;4Story&lt;/a&gt;, because the questing is structured in a way that players will always have something to do and know where to go.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-1305427849272257329?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/1305427849272257329/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=1305427849272257329' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1305427849272257329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1305427849272257329'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/10/linear-mmorpgs-are-good.html' title='Linear MMORPGs are Good'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-976291681707235200</id><published>2010-10-25T03:06:00.000-07:00</published><updated>2010-10-25T03:07:09.531-07:00</updated><title type='text'>War of Angels MMO Launching in North America</title><content type='html'>&lt;div&gt; &lt;p&gt;Well the &lt;a title="MMO News" rel="nofollow" href="http://mmohut.com/news"&gt;MMO news&lt;/a&gt; is out – &lt;a title="War of Angels" rel="nofollow" href="http://mmohut.com/preview/war-of-angels"&gt;War of Angels&lt;/a&gt;  is launching in North America through WizGames.  If the name WizGames   sounds a bit familiar to you, it’s because they’re  the same company who   developed &lt;a title="S4 League" href="http://mmohut.com/review/s4-league"&gt;S4 League&lt;/a&gt; – a sci-fi themed third person  &lt;a title="MMO Shooter" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;MMO shooter&lt;/a&gt; which &lt;a title="Alaplaya" href="http://mmohut.com/publishers/alaplaya"&gt;Alaplaya&lt;/a&gt;  currently publishes. Seeing a game developer  like WizGames launching a   game is interesting, as WizGames might  eventually launch more of  their  products in North America. I had a  chance to play War of Angels  in its  closed beta on the &lt;a title="Gamigo" href="http://mmohut.com/publishers/gamigo"&gt;Gamigo&lt;/a&gt;  service  and after playing the game for a few hours I really liked it.   The only  problem was I was worried that Gamigo may not have the North   American  license for the game, which would mean I couldn’t play the   game on their  service – only those in Europe could. Now than a WizGames   announced  that they would be publishing the game in North America,  I’m  a bit  relieved. The reason I was concerned is because Gamigo  pulled  the old  bait-and-switch tactic with their other game – &lt;a title="Martial Empires" href="http://mmohut.com/review/martial-empires"&gt;Martial Empires&lt;/a&gt;. In the  game’s open beta anyone anywhere in the world could play it, but after  the game launched the company had put &lt;a title="IP Blocks" href="http://mmohut.com/editorials/mmorpg-publishers-developers-and-ip-blocks"&gt;IP blocks into the game&lt;/a&gt;  preventing those living Outside of Europe from connecting to the game.    The reason they had to do this was because the Korean developer, CR    Space, only sold Gamigo the European license to the game. The North    American license was sold to another company – who never actually    launched the game. So even though I want to play Martial Empires, I    can’t because the game is EU only.&lt;/p&gt; &lt;p&gt;Gamigo isn’t the only company who had to put IP restrictions in one of their &lt;a title="Popular MMORPGs" rel="nofollow" href="http://mmohut.com/editorials/most-popular-korean-mmorpgs"&gt;popular MMORPGs&lt;/a&gt; because of licensing agreements. &lt;a title="Gpotato" rel="nofollow" href="http://mmohut.com/publishers/gpotato"&gt;Gpotato&lt;/a&gt; had to ban all IP addresses  outside of North America from connecting to their &lt;a title="Aika" href="http://mmohut.com/review/aika"&gt;Aika&lt;/a&gt;  Online game. Many  people outside of North America wanted to play Aika,   but they couldn’t  because gPotato had blocked all foreign IP   addresses. It wasn’t until &lt;a title="T3Fun" href="http://mmohut.com/publishers/t3fun"&gt;T3Fun&lt;/a&gt;, the game publisher behind &lt;a title="WYD Global" href="http://mmohut.com/review/with-your-destiny-wyd"&gt;WYD Global&lt;/a&gt;,    launched Aika Online world-wide 6 months later that people outside of    North America could play the game. The thing is, because of &lt;a title="MMORPG" rel="nofollow" href="http://mmohut.com/"&gt;MMORPG&lt;/a&gt; licensing agreements on occasion never get released in certain regions.  For example – &lt;a title="Priston Tale 2" href="http://mmohut.com/preview/priston-tale-2"&gt;Priston Tale 2&lt;/a&gt; was licensed to &lt;a title="Suba Games" href="http://mmohut.com/publishers/suba-games"&gt;Suba Games&lt;/a&gt;  in North  America and GamerKraft in Europe. The European version   launched a year  ago, but the North American Version through Suba Games   hasn’t and no  release date has been announced. Anyone in the United   States or Canada  who wishes to play &lt;a title="Priston Tale" href="http://mmohut.com/review/priston-tale"&gt;Priston Tale&lt;/a&gt; 2 cannot because the GamerKraft version  is only available to residents in the European Union. Suba Games also  publishes &lt;a title="Ace Online" href="http://mmohut.com/review/ace-online"&gt;Ace Online&lt;/a&gt;, &lt;a title="Mission Against Terror" href="http://mmohut.com/review/mission-against-terror"&gt;Mission Against Terror&lt;/a&gt; and &lt;a title="Fragoria" href="http://mmohut.com/browser-games/fragoria"&gt;Fragoria&lt;/a&gt; in North  America while GamerKraft publishes &lt;a title="FreeJack" href="http://mmohut.com/review/freejack"&gt;FreeJack&lt;/a&gt;. Another thing about  licensing is that games may release in different regions at different  times. &lt;a title="Nexon" href="http://mmohut.com/publishers/nexon"&gt;Nexon&lt;/a&gt; released &lt;a title="Vindictus" href="http://mmohut.com/review/vindictus"&gt;Vindictus&lt;/a&gt;  in North America on October 13, but the  EU version isn’t scheduled to   release for another 3 months. Those living  in the EU are upset, and   rightfully so. Why should they have to wait 3+  months for a clearly   finished product to launch in their region?&lt;/p&gt; &lt;p&gt;Anyway, enough  licensing talk. I’m just glad that War of Angels is   actually going to  launch in the U.S, and I think many other gamers are   too. The thing  about Gamigo is that you can never really tell if their   games are going  to be EU Only or EU and U.S. They publish &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta Online&lt;/a&gt; and &lt;a title="Project Powder" href="http://mmohut.com/review/project-powder"&gt;Project Powder&lt;/a&gt; in EU only, but they have &lt;a title="King of Kings 3" href="http://mmohut.com/review/king-of-kings-3"&gt;King of Kings 3&lt;/a&gt;  and Black  Prophecy in BOTH the EU and U.S. So if they release a new   game, just  hold you breath and hope that it’ll be playable in the U.S.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-976291681707235200?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/976291681707235200/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=976291681707235200' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/976291681707235200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/976291681707235200'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/10/war-of-angels-mmo-launching-in-north.html' title='War of Angels MMO Launching in North America'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-3680216752611861079</id><published>2010-10-11T15:40:00.000-07:00</published><updated>2010-10-11T15:41:02.624-07:00</updated><title type='text'>Great Browser MMORPGs</title><content type='html'>&lt;div class="snap_preview"&gt; &lt;div&gt; &lt;div&gt; &lt;p&gt;I’m always on the lookout for good MMOs and  MMORPGs to play, but  ever since I started going to Rutgers University, I  couldn’t sit at  home and play MMORPGs all day. I could of course bring  my laptop with  me, which is what I did, but I couldn’t download and play  big client  based MMORPGs like &lt;a title="The Lord of the Rings Online" href="http://mmohut.com/review/the-lord-of-the-rings-online"&gt;The Lord of the Rings Online&lt;/a&gt;, &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes of Magic&lt;/a&gt; or even Fists of Fu. This sort of sucked because I just started playing two &lt;a title="New MMORPGs" href="http://mmohut.com/"&gt;new MMORPGs&lt;/a&gt; which I really liked – &lt;a title="Uncharted Waters Online" href="http://mmohut.com/review/uncharted-waters-online"&gt;Uncharted Waters Online&lt;/a&gt; and &lt;a title="FreeJack" href="http://mmohut.com/review/freejack"&gt;FreeJack&lt;/a&gt;.   I began playing both of these games in early September, but since   University started up, I had to change gears. My laptop isn’t exactly an   Alienware beast or anything, it’s only powerful enough to browse the   net and play some low end graphical games. This means I couldn’t   download &lt;a title="3D MMORPGs" href="http://mmohut.com/editorials/best-3d-mmorpgs"&gt;3D MMORPGs&lt;/a&gt; and instead had to stick with more casual MMORPGs. The obvious choice was to switch gears to browser based MMOs.&lt;/p&gt; &lt;p&gt;I’ve written about &lt;a title="browser based games" href="http://mmohut.com/browser-games"&gt;browser based MMOs&lt;/a&gt;  in the past a bit unfavorably, but the fact is there are A LOT Of   browser based games that are actually quite fun to play. Obviously many   of you have already heard of &lt;a title="Tribal Wars" href="http://mmohut.com/browser-games/tribal-wars"&gt;Tribal Wars&lt;/a&gt; and &lt;a title="Travian" href="http://mmohut.com/browser-games/travian"&gt;Travian&lt;/a&gt; – the two &lt;a title="Strategy MMORPGs" href="http://mmohut.com/editorials/best-strategy-mmorpgs"&gt;strategy MMORPGs&lt;/a&gt; that newer games like &lt;a title="Grepolis" href="http://mmohut.com/browser-games/grepolis"&gt;Grepolis&lt;/a&gt; and &lt;a title="Caesary" href="http://mmohut.com/browser-games/caesary"&gt;Caesary&lt;/a&gt;  are based off of. If you haven’t played either Tribal Wars or Travian I   think you should because both were some of the earliest browser based   strategy games ever. They were the two games that really got the ball   rolling on browser based strategy games. Strategy games got so big on   the browser that even &lt;a title="Electronic Arts" href="http://mmohut.com/publishers/electronic-arts"&gt;Electronic Arts&lt;/a&gt; jumped on the bandwagon with &lt;a title="Lord of Ultima" href="http://mmohut.com/browser-games/lord-of-ultima"&gt;Lord of Ultima&lt;/a&gt; and &lt;a title="Jagex" href="http://mmohut.com/publishers/jagex"&gt;Jagex&lt;/a&gt; jumped on board with &lt;a title="War of Legends" href="http://mmohut.com/browser-games/war-of-legends"&gt;War of Legends&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;The  neat thing about browser based MMOs is that there are so many  different  kinds of games. If you’re looking for something that doesn’t  actively  require your attention maybe a game like Shakes &amp;amp; Fidget  or The West  would peak your internet. If you’re looking for something  much more  “hands on” a trading card game MMO like &lt;a title="Urban Rivals" href="http://mmohut.com/browser-games/urban-rivals"&gt;Urban Rivals&lt;/a&gt; would be great or an active skill based MMORPG like Dark Orbit or &lt;a title="SeaFight" href="http://mmohut.com/browser-games/seafight"&gt;SeaFight&lt;/a&gt;. If you feel you’d like to play more of a traditional MMORPG on the browser then &lt;a title="Adventure Quest Worlds" href="http://mmohut.com/browser-games/adventure-quest-worlds"&gt;Adventure Quest Worlds&lt;/a&gt; and Shadow Tale are worth checking out. Both games look and feel like a traditional persistent world style MMO.&lt;/p&gt; &lt;p&gt;Personally, I think 3D browser based MMOs on the browser powered by Unity are the best. Games like &lt;a title="Pirate Galaxy" href="http://mmohut.com/browser-games/pirate-galaxy"&gt;Pirate Galaxy&lt;/a&gt;  and FusionFall for example use Unity to achieve graphics on the web   browser that rival client based games. Heck, I would argue that Pirate   Galaxy has better visuals than say an old MMOPRG like &lt;a title="Hero Online" href="http://mmohut.com/review/hero-online"&gt;Hero Online&lt;/a&gt; from &lt;a title="Netgame" href="http://mmohut.com/publishers/netgame"&gt;Netgame&lt;/a&gt;. The beauty about most browser games is that they can be played on and off without a big time commitment. The same applies for &lt;a title="Social Games" href="http://mmohut.com/social-games"&gt;social games&lt;/a&gt; on facebook like &lt;a title="Farmville" href="http://mmohut.com/social-games/farmville"&gt;Farmville&lt;/a&gt; from &lt;a title="Zynga" href="http://mmohut.com/publishers/zynga"&gt;Zynga&lt;/a&gt; and &lt;a title="Market Street" href="http://mmohut.com/social-games/market-street"&gt;Market Street&lt;/a&gt; from &lt;a title="Playdom" href="http://mmohut.com/publishers/playdom"&gt;Playdom&lt;/a&gt;. Browser based games that don’t require a huge time commitment will only continue to get bigger and better.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-3680216752611861079?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/3680216752611861079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=3680216752611861079' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3680216752611861079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3680216752611861079'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/10/great-browser-mmorpgs.html' title='Great Browser MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-2763679011951280004</id><published>2010-10-03T03:25:00.001-07:00</published><updated>2010-10-03T03:25:12.521-07:00</updated><title type='text'>New MMORPG Releases</title><content type='html'>&lt;div class="entry-content"&gt;    &lt;div class="entry-body"&gt;     &lt;div class="snap_preview"&gt;&lt;div&gt;&lt;p&gt;It’s only October 3 and the month is already off to good start. Why you ask? Well &lt;a title="FreeJack" href="http://mmohut.com/review/freejack"&gt;FreeJack&lt;/a&gt; – the parkour themed &lt;a title="Racing MMO" href="http://mmohut.com/editorials/best-mmo-racing-games"&gt;racing MMO&lt;/a&gt; just entered into open beta on October 1. &lt;a title="Netmarble" href="http://mmohut.com/publishers/netmarble"&gt;Netmarble&lt;/a&gt;, the company behind &lt;a title="Mini Fighter Online" href="http://mmohut.com/review/mini-fighter-online"&gt;Mini Fighter Online&lt;/a&gt;, launched their new title &lt;a title="Uncharted Waters Online" href="http://mmohut.com/review/uncharted-waters-online"&gt;Uncharted Waters Online&lt;/a&gt; into open beta as well. That’s not all, &lt;a title="ChangYou" href="http://mmohut.com/publishers/changyou"&gt;ChangYou&lt;/a&gt; released &lt;a title="Zentia" href="http://mmohut.com/review/zentia"&gt;Zentia&lt;/a&gt; into open beta on October 1&lt;sup&gt;st&lt;/sup&gt; too! How crazy it that? Three new free to play &lt;a title="3D MMORPGs" href="http://mmohut.com/editorials/best-3d-mmorpgs"&gt;3D MMORPGs&lt;/a&gt;  launching into open beta (basically full release) on the same day! It    shows that the free to play sector of the video game biz is doing  great!   Sure, not all games are a success, as &lt;a title="Bright Shadow" href="http://mmohut.com/review/bright-shadow"&gt;Bright Shadow&lt;/a&gt; is joining the &lt;a title="MMO Graveyard" href="http://mmohut.com/editorials/mmo-graveyard"&gt;MMO Graveyard&lt;/a&gt; in late October as &lt;a title="GamePot USA" href="http://mmohut.com/publishers/gamepot-usa"&gt;GamePot USA&lt;/a&gt; shuts it down, but for every game that closes, a half dozen games take its place.&lt;/p&gt;&lt;p&gt;Out   of the three new games that launched in early October, Uncharted   Waters  Online is the most interesting in my opinion. It’s one of the   only &lt;a title="Japanese MMORPGs" href="http://mmohut.com/editorials/japanese-mmorpgs"&gt;Japanese MMORPGs&lt;/a&gt; available in North America. I mean aside from &lt;a title="CosmicBreak" href="http://mmohut.com/review/cosmicbreak"&gt;CosmicBreak&lt;/a&gt;, &lt;a title="Florensia" href="http://mmohut.com/review/florensia"&gt;Florensia&lt;/a&gt; and &lt;a title="Pandora Saga" href="http://mmohut.com/review/pandora-saga"&gt;Pandora Saga&lt;/a&gt;,    Uncharted Waters Online is one of the only Japanese developed games  in   the U.S. Unfortunately, Uncharted Waters Online isn’t a new game.  In   fact, it’s an old one. The game has been out in Japan for well over  5   years now. Heck, it’s even playable on the PlayStation! I bet that  the   Japanese version of the game is several years ahead of the  Netmarble   version in terms of updates and expansion packs too. Even  so, the game   is interesting because it has unique gameplay which helps  differentiate   it from the dozens of WoW clones and browser based  strategy MMOs. It’s a   bit like &lt;a title="Voyage Century" href="http://mmohut.com/review/voyage-century"&gt;Voyage Century&lt;/a&gt; from &lt;a title="IGG" href="http://mmohut.com/publishers/igg"&gt;IGG&lt;/a&gt;,    except much more in depth. Since it’s in-depth, you shouldn’t be    surprised to hear that it has a pretty steep learning curve. It’ll take a    good few hours of playing before you even know what’s going on. This    can definitely turn a lot of people off from the game, but my advice  is   stick with it. So many people told me the they love the game after I    introduced it to them.&lt;/p&gt;&lt;p&gt;FreeJack launched on October 1&lt;sup&gt;st&lt;/sup&gt; too and it’s a pretty nifty little racing &lt;a title="MMO" href="http://mmohut.com/"&gt;MMO&lt;/a&gt;.    The game marketed itself as some sort of revolutionairy new game as  it   was the first “Parkour” themed game, but in my opinion the game is a   lot  like &lt;a title="Tales Runner" href="http://mmohut.com/review/tales-runner"&gt;Tales Runner&lt;/a&gt; from &lt;a title="gPotato" href="http://mmohut.com/publishers/gpotato"&gt;gPotato&lt;/a&gt;,    except with a different art-style and different kinds of stages. Both    games have players racing on foot rather than a vehicle. I would say    that FreeJack is unique for this bit alone, but Tales Runner already  did   this like a year ago. I guess you can say it’s different than    traditional racing MMOs like &lt;a title="Need for Speed World" href="http://mmohut.com/review/need-for-speed-world"&gt;Need for Speed World&lt;/a&gt; Online and &lt;a title="Heat Online" href="http://mmohut.com/review/heat-online"&gt;Heat Online&lt;/a&gt;,    but that’s about it. On the positive side, the level designs are    intense and the art style in the game is awesome. I actually like the    visuals in FreeJack more than the graphics in TalesRunner. The races in    the game take a lot of skill and the game’s housing system gives   players  an additional incentive to keep on racing.&lt;/p&gt;&lt;p&gt;Zentia from ChangYou is a surprisingly good game too. I say surprisingly good because I wasn’t a big fan of &lt;a title="Dragon Oath" href="http://mmohut.com/review/dragon-oath"&gt;Dragon Oath&lt;/a&gt; or &lt;a title="Blade Wars" href="http://mmohut.com/review/blade-wars"&gt;Blade Wars&lt;/a&gt;  – two other MMORPGs published by ChangYou. Zentia unlike the other 2    games from the company, is actually 3D. The whole top down style    somewhat 3D graphics in the game weren’t my thing. Dragon Oath reminded    me too much of &lt;a title="Conquer Online" href="http://mmohut.com/review/conquer-online"&gt;Conquer Online&lt;/a&gt; and even &lt;a title="JX2 Online" href="http://mmohut.com/review/jx2-online"&gt;JX2 Online&lt;/a&gt;,    as the art styles are definitely a bit similar. What I liked most   about  Zentia is the games large variety of playable classes. I think   more  MMORPG classes are more important than &lt;a title="MMORPG Class Balance" href="http://mmohut.com/editorials/mmorpg-classes-does-balance-matter"&gt;MMO class balance&lt;/a&gt;,    as variety is always better than balance – so long as things aren’t   too  ridiculously imbalanced. Perfect balance is impossible anyway – so   devs  shouldn’t bother trying to achieve it.&lt;/p&gt;&lt;p&gt;Anyway October should have some more awesome releases too. &lt;a title="Vindictus" href="http://mmohut.com/review/vindictus"&gt;Vindictus&lt;/a&gt; enters full release on the 13&lt;sup&gt;th&lt;/sup&gt; while &lt;a title="Dynasty Warriors Online" href="http://mmohut.com/preview/dynasty-warriors-online"&gt;Dynasty Warriors Online&lt;/a&gt; should hopefully hit CB by the end of the month. &lt;a title="Legend of Edda" href="http://mmohut.com/editorials/fantasy-mmorpgs-is-it-time-for-a-change"&gt;Legend of Edda&lt;/a&gt; and &lt;a title="Kitsu Saga" href="http://mmohut.com/review/kitsu-saga"&gt;Kitsu Saga&lt;/a&gt; both entered into closed beta early in the month too. Hopefully we’ll get some more neat announcements too!&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;    &lt;/div&gt;           &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-2763679011951280004?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/2763679011951280004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=2763679011951280004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2763679011951280004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2763679011951280004'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/10/new-mmorpg-releases.html' title='New MMORPG Releases'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-2118779371205163839</id><published>2010-09-27T14:41:00.001-07:00</published><updated>2010-09-27T14:41:32.552-07:00</updated><title type='text'>BigPoint is Launching Many new MMOs</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;&lt;a title="BigPoint" href="http://mmohut.com/publishers/bigpoint"&gt;BigPoint&lt;/a&gt; – the MMO publisher behind numerous &lt;a title="browser based games" href="http://mmohut.com/browser-games"&gt;browser based games&lt;/a&gt; including SeaFight, &lt;a title="Dark Orbit" href="http://mmohut.com/browser-games/dark-orbit"&gt;Dark Orbit&lt;/a&gt; and Deepolis announced many new f&lt;a title="Free to play MMORPgs" href="http://mmohut.com/"&gt;ree to play MMORPGs &lt;/a&gt;recently.  BigPoint  is probably best known for their simple 2D browser based  games, but  they’ve recently begun embracing more complex &lt;a title="3D MMORPGs" href="http://mmohut.com/editorials/best-3d-mmorpgs"&gt;3D MMORPGs&lt;/a&gt;.   Maestia is one of these games. I’m pretty sure BigPoint didn’t  actually  develop Maestia, but they will be the company publishing the  game in  Europe. Maestia finished its closed beta testing in August and  launched  into open beta on September 15, 2010. Unfortunately, Maestia  seems to be  EU only – so North American players won’t get a chance to  play it.&lt;/p&gt; &lt;p&gt;BigPoint also launched &lt;a title="Poisonville" href="http://mmohut.com/browser-games/poisonville"&gt;Poisonville&lt;/a&gt;  into open beta recently. Poisonville is a game fully developed and   published by BigPoint. It’s actually their most expensive MMO ever   developed – clocking in at around $2 million in developments costs. The   game isn’t too impressive visually, even though its 3D, but its  gameplay  looks like a lot of fun. Poisonville is trying to capture the  “fun” of  Grand Theft Auto and APB and bring it to a much more  accessible level on  the web browser. Unfortunately APB shut down  recently and was a &lt;a title="MMORPG Flops" href="http://mmohut.com/editorials/the-biggest-mmorpg-flops"&gt;big MMORPG flop&lt;/a&gt;,   so hopefully Poisonville doesn’t meet the same fate. Aside from these   two games though, BigPoint has been expanding like crazy.&lt;/p&gt; &lt;p&gt;They launched a slew of new games in 2010 including Farmerama – a browser based &lt;a title="Farming MMO" href="http://mmohut.com/editorials/they-should-make-an-mmo-farming-sim"&gt;farming MMO&lt;/a&gt; that was designed to compete with Farmville which &lt;a title="Zynga" href="http://mmohut.com/publishers/zynga"&gt;Zynga&lt;/a&gt; makes. So it looks like BigPoint is entering Zynga’s turf. Farmerma isn’t exactly a &lt;a title="Social Games" href="http://mmohut.com/social-games"&gt;social game&lt;/a&gt; the same way &lt;a title="Mafia Wars" href="http://mmohut.com/social-games/mafia-wars"&gt;Mafia Wars&lt;/a&gt;, &lt;a title="Pet Society" href="http://mmohut.com/social-games/pet-society"&gt;Pet Society&lt;/a&gt; and &lt;a title="NightClub city" href="http://mmohut.com/social-games/nightclub-city"&gt;NightClub city&lt;/a&gt;  is, but it still competes with FarmVille – which is Zynga’s most   popular game. I’d like to see BigPoint launch some facebook games too –   as browser based MMOs can easily be integrated into facebook.&lt;/p&gt; &lt;p&gt;So  with BigPoint rocking the browser game space, launching 3D games  and  publishing popular third party MMORPGs like Maestia – what’s next?  I’d  like to see BigPoint focus more on launching and licensing games   globally though. I Feel that’s what made Dark Orbit and SeaFight super   popular – global access. Maestia is EU only at the moment – the same way   &lt;a title="Martial Empires" href="http://mmohut.com/review/martial-empires"&gt;Martial Empires&lt;/a&gt; from &lt;a title="Gamigo" href="http://mmohut.com/publishers/gamigo"&gt;Gamigo&lt;/a&gt; is EU only. Also the same way GamerKraft has &lt;a title="Priston Tale 2" href="http://mmohut.com/preview/priston-tale-2"&gt;Priston Tale 2&lt;/a&gt; in EU only and &lt;a title="Suba Games" href="http://mmohut.com/publishers/suba-games"&gt;Suba Games&lt;/a&gt; has it in the U.S. One large server would definitely have been better for both the developers and players.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-2118779371205163839?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/2118779371205163839/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=2118779371205163839' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2118779371205163839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2118779371205163839'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/09/bigpoint-is-launching-many-new-mmos.html' title='BigPoint is Launching Many new MMOs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-8044426068159534264</id><published>2010-09-15T11:10:00.001-07:00</published><updated>2010-09-15T11:10:52.385-07:00</updated><title type='text'>Older Free to Play MMORPGs Are Still Alive and Well</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;With &lt;a title="legend of Edda" href="http://mmohut.com/preview/legend-of-edda"&gt;legend of Edda&lt;/a&gt;, &lt;a title="Iris Online" href="http://mmohut.com/preview/iris-online"&gt;Iris Online&lt;/a&gt;, &lt;a title="CosmicBreak" href="http://mmohut.com/review/cosmicbreak"&gt;CosmicBreak&lt;/a&gt; and a ton of other &lt;a title="New MMORPGs" href="http://mmohut.com/"&gt;new MMORPGs&lt;/a&gt; coming out, a lot of people forget about the &lt;a title="Oldest MMORPGs" href="http://mmohut.com/editorials/oldest-mmorpgs"&gt;older MMORPGs&lt;/a&gt; that are still alive and kicking. &lt;a title="Archlord" href="http://mmohut.com/review/archlord"&gt;Archlord&lt;/a&gt; and &lt;a title="Mu Online" href="http://mmohut.com/review/mu-online"&gt;Mu Online&lt;/a&gt; on the &lt;a title="Webzen" href="http://mmohut.com/publishers/webzen"&gt;Webzen&lt;/a&gt;  gaming portal for example are still alive and kicking. Mu Online is   actually a really old Diablo inspired MMORPG with a sizable playerbase. &lt;a title="Battle of the Immortals" href="http://mmohut.com/review/battle-of-the-immortals"&gt;Battle of the Immortals&lt;/a&gt; and even &lt;a title="Erebus Travia Reborn" href="http://mmohut.com/review/erebus-travia-reborn"&gt;Erebus Travia Reborn&lt;/a&gt;  are both newer and better titles – but people are still sticking with   the game. Archlord is an old 3D fantasy MMORPG that used to be pay to   play, but went free to play. The game has been out for well over 4 years   now and it’s still around. &lt;a title="Ace Online" href="http://mmohut.com/review/ace-online"&gt;Ace Online&lt;/a&gt; and Luminary: Rise of the Goonzy both borrowed the whole “Rule the server” feature from Archlord.&lt;/p&gt; &lt;p&gt;Other older MMORPGs like AstroN, &lt;a title="9Dragons" href="http://mmohut.com/review/9dragons"&gt;9Dragons&lt;/a&gt; and &lt;a title="Cabal Online" href="http://mmohut.com/review/cabal-online"&gt;Cabal Online&lt;/a&gt; are around too. AstroN is published by GameIs the same company behind the Carom3D billiards MMO. It’s a &lt;a title="Sci-fi MMORPGs" href="http://mmohut.com/editorials/best-sci-fi-mmorpgs-mmos"&gt;sci-fi MMORPG&lt;/a&gt; thats been around since 2006 or so. 9Dragons used to be published by Acclaim, but it’s now being published by &lt;a title="GamersFirst" href="http://mmohut.com/publishers/gamersfirst"&gt;GamersFirst&lt;/a&gt; – as they bought the license for the game after Acclaim went bankrupt. Cabal Online used to be published by &lt;a title="Ogplanet" href="http://mmohut.com/publishers/ogplanet"&gt;Ogplanet&lt;/a&gt;,   but the developer of the game yanked the license from them. Now it’s   being published world-wide on the developer’s own website. Which is sort   of neat I guess.&lt;/p&gt; &lt;p&gt;Newer MMOs are fun and all, but I think too many  people are ignoring  some of the great older games. New doesn’t always  mean better either.  The &lt;a title="Fists of Fu" href="http://mmohut.com/preview/fists-of-fu"&gt;Fists of Fu&lt;/a&gt; game from &lt;a title="Outspark" href="http://mmohut.com/publishers/outspark"&gt;Outspark&lt;/a&gt; and &lt;a title="Mission Against Terror" href="http://mmohut.com/review/mission-against-terror"&gt;Mission Against Terror&lt;/a&gt; FPS from &lt;a title="Suba Games" href="http://mmohut.com/publishers/suba-games"&gt;Suba Games&lt;/a&gt;  for example are two brand spankin new MMOs that are absolute trash.   Both games releaed in late 2010 too! Some newer games are great, but I   like to stick with some of the classics that helped re-define the genre.   &lt;a title="Maplestory" href="http://mmohut.com/review/maplestory"&gt;Maplestory&lt;/a&gt; and &lt;a title="RuneScape" href="http://mmohut.com/browser-games/runescape"&gt;RuneScape&lt;/a&gt;  are two such games. They were really the first mega popular free to   play games. After they had huge success in North America – other   companies starting launching their games here. Nowdays we have all sorts   of free to play MMOs from the golfing MMO &lt;a title="Pangya" href="http://mmohut.com/review/pangya"&gt;Pangya&lt;/a&gt; to a DotA like &lt;a title="Avalon Heroes" href="http://mmohut.com/review/avalon-heroes"&gt;Avalon Heroes&lt;/a&gt;. There are well over 200 free to play titles out there – not counting browser based games.&lt;/p&gt; &lt;p&gt;So  which game should you play? Old or new? Both.I  personally like  to play  games with large playerbases, as I feel that an MMO isn’t worth  playing  if it doesn’t have a large and growing playerbase. So I like  to play  all sorts of games. I’m looking forward to that new &lt;a title="Action MMORPGs" href="http://mmohut.com/editorials/best-action-mmorpgs"&gt;action MMORPG&lt;/a&gt; from &lt;a title="Nexon" href="http://mmohut.com/publishers/nexon"&gt;Nexon&lt;/a&gt; though – the one everyone really wants to play – &lt;a title="Vindictus" href="http://mmohut.com/preview/vindictus"&gt;Vindictus&lt;/a&gt;. Any new MMORPGs you guys are looking forward to?&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-8044426068159534264?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/8044426068159534264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=8044426068159534264' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8044426068159534264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8044426068159534264'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/09/older-free-to-play-mmorpgs-are-still.html' title='Older Free to Play MMORPGs Are Still Alive and Well'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-3368860140511011080</id><published>2010-09-07T07:40:00.001-07:00</published><updated>2010-09-07T07:40:08.672-07:00</updated><title type='text'>We Need More Indy MMORPGs</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;I think independent game developers can be very successful if they make &lt;a title="Free to play MMORPGs" href="http://mmohut.com/"&gt;free to play MMORPGs&lt;/a&gt;.   Forget developing regular PC games or console games – MMOs are the way   to go. Why? Because one successful game can bring in a steady stream  of  revenue. Just look at &lt;a title="Eternal Lands" href="http://mmohut.com/review/eternal-lands"&gt;Eternal Lands&lt;/a&gt; – the 3D &lt;a title="Fantasy MMORPG" href="http://mmohut.com/games/fantasy"&gt;fantasy MMORPG&lt;/a&gt; that looks a lot like &lt;a title="RuneScape" href="http://mmohut.com/browser-games/runescape"&gt;RuneScape&lt;/a&gt; from Jagex – the game is very popular. It has some 400+ users online at all times. That’s more than ACTUAL MMORPGs like &lt;a title="Robo Smasher" href="http://mmohut.com/review/robo-smasher"&gt;Robo Smasher&lt;/a&gt; from &lt;a title="KRU Interactive" href="http://mmohut.com/publishers/kru-interactive"&gt;KRU Interactive&lt;/a&gt; and &lt;a title="Outer Galaxies" href="http://mmohut.com/browser-games/outer-galaxies"&gt;Outer Galaxies&lt;/a&gt;  – a sci-fi themed browser based game. So how is it that an indy game   like Eternal Lands can have so many players while commercial games   can’t? Well – it’s simple. Indy developers tend to pay more attention to   what their community actually wants. Companies like &lt;a title="Aeria Games" href="http://mmohut.com/publishers/aeria-games"&gt;Aeria Games&lt;/a&gt;, Uforia and &lt;a title="gPotato" href="http://mmohut.com/publishers/gpotato"&gt;gPotato&lt;/a&gt; can’t always do this – especially since they publish more than one game. Just look at gPotato – they publish &lt;a title="Luna Online" href="http://mmohut.com/review/luna-online"&gt;Luna Online&lt;/a&gt;, &lt;a title="Aika Online" href="http://mmohut.com/review/aika"&gt;Aika Online&lt;/a&gt;, &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods Online&lt;/a&gt;, &lt;a title="Fly For Fun" href="http://mmohut.com/review/flyff-fly-for-fun"&gt;Fly For Fun&lt;/a&gt;, &lt;a title="Iris Online" href="http://mmohut.com/preview/iris-online"&gt;Iris Online&lt;/a&gt;  and numerous other free to play games. They can’t just focus on one   game – they’re always looking to launch new games and try to make more   money, so it’s hard to focus on just one thing.&lt;/p&gt; &lt;p&gt;So where are all  the indy game developers? They’re off making games  for the Xbox-live  arcade or launching flash games on sites like  Newgrounds. I think they  can be much more successful if they focus on  free to play games. There  are quite a bit of Indy browser based games  like &lt;a title="Fallen Sword" href="http://mmohut.com/browser-games/fallen-sword"&gt;Fallen Sword&lt;/a&gt; and Dragon Fable, but there are very few client based indy MMOs. &lt;a title="Earth Eternal" href="http://mmohut.com/browser-games/earth-eternal"&gt;Earth Eternal&lt;/a&gt; is like the only one. &lt;a title="Dreamlords" href="http://mmohut.com/review/dreamlords"&gt;Dreamlords&lt;/a&gt; and &lt;a title="Saga" href="http://mmohut.com/review/saga"&gt;Saga&lt;/a&gt; are two others, but that’s it. All the major games, such as &lt;a title="Battlefield Heroes" href="http://mmohut.com/review/battlefield-heroes"&gt;Battlefield Heroes&lt;/a&gt;, &lt;a title="Rappelz" href="http://mmohut.com/review/rappelz"&gt;Rappelz&lt;/a&gt;, &lt;a title="Metin 2" href="http://mmohut.com/review/metin-2"&gt;Metin 2&lt;/a&gt; and &lt;a title="Wizard101" href="http://mmohut.com/review/wizard101"&gt;Wizard101&lt;/a&gt;  are all developed and published by major companies. Games by big   companies aren’t bad, but indy games tend to bring more innovation – as   major game studios have been releasing the same old &lt;a title="WoW Clones" href="http://mmohut.com/editorials/best-free-wow-clones"&gt;wow clones&lt;/a&gt; over and over again.&lt;/p&gt; &lt;p&gt;I think the future for indy free to play MMOs is with the &lt;a title="Unity Web Player" href="http://mmohut.com/editorials/unity-the-future-of-browser-games"&gt;Unity Web Player&lt;/a&gt;.   The Unity Web Player is capable of rendering gorgeous 3D graphics on   web browsers and game developers can use the Unity Web Development   platform to design their games for free. That’s right, game developers   can develop full 3D games entirely for free on the Unity Web player.   This isn’t some cheap game development software like RPG Maker either.   This is the real deal. It’s the same platform &lt;a title="Captains of Darktide" href="http://mmohut.com/browser-games/captains-of-darktide"&gt;Captains of Darktide&lt;/a&gt; and &lt;a title="Fusionfall" href="http://mmohut.com/browser-games/fusionfall"&gt;Fusionfall&lt;/a&gt; use – two major browser based MMOs. Both with top notch graphics too.&lt;/p&gt; &lt;p&gt;Anyway. Indy game developers… you guys need to start embracing the free to play MMO model.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-3368860140511011080?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/3368860140511011080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=3368860140511011080' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3368860140511011080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3368860140511011080'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/09/we-need-more-indy-mmorpgs.html' title='We Need More Indy MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-1205418261802102917</id><published>2010-09-07T06:47:00.005-07:00</published><updated>2010-09-07T06:47:52.294-07:00</updated><title type='text'>OutSpark – The MMO Publisher is being Bought</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;Well, It looks like it’s official &lt;a title="OutSpark" href="http://mmohut.com/publishers/outspark"&gt;OutSpark&lt;/a&gt;  will be bought out by another company.  Well, the deal hasn’t been   inked yet, but they did confirm they were in late-stage talks with their   suitor. Yeah, I’m talking about the same OutSpark who’s best known for   publishing &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta Online&lt;/a&gt; – an anime inspired 3D MMORPG and &lt;a title="Secret of the Solstice" href="http://mmohut.com/review/secret-of-the-solstice"&gt;Secret of the Solstice&lt;/a&gt; – a &lt;a title="Ragnarok Online" href="http://mmohut.com/review/ragnarok-online"&gt;Ragnarok Online&lt;/a&gt; like game. Of course they publish other games too – like the upcoming &lt;a title="Erebus Travia Reborn" href="http://mmohut.com/review/erebus-travia-reborn"&gt;Erebus Travia Reborn&lt;/a&gt; and &lt;a title="Divine Souls" href="http://mmohut.com/review/divine-souls"&gt;Divine Souls&lt;/a&gt;  – but I wanted to focus on their two most popular games which are   Fiesta and Secret of the Solstice. Word on the street is that Shanda   Games – a large &lt;a title="Chinese MMORPG" href="http://mmohut.com/editorials/chinese-mmorpgs"&gt;Chinese MMORPG&lt;/a&gt; developer and publisher will be acquiring them.&lt;/p&gt; &lt;p&gt;&lt;a href="http://mmohut.com/review/fiesta-online"&gt;&lt;img class="aligncenter" title="Outspark Gameplay" src="http://mmohut.com/wp-content/gallery/cache/8590__500x375_fiesta-online-npc-dialogue-tutorial.jpg" alt="" height="237" width="316" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Why  is this company buying OutSpark? To expand into the free to play  market  most likely. OutSpark is a pretty big publisher too. Aside from  the  games they currently have on the market – they’re releasing &lt;a title="Luvinia Online" href="http://mmohut.com/preview/luvinia-online"&gt;Luvinia Online&lt;/a&gt;  and Divine Souls soon. Plus, they announced that they would release   many more games in the near future. The fact that they’re being bought   out is a big vote of confidence for free to play games in North America.   These games have always been popular in Asia, but the concept of free   to play with micro-transactions is still fairly new to the West. In   fact, these games are so big in Asia, that there really aren’t any pay   to play games in Asia, aside from a few really high quality games. One   game in South Korea – Kart Rider from Nexon is so popular that nearly a   third of South Korea’s entire population has played the racing game at   least once. It’s much more popular than more realistic racing games  like  &lt;a title="Need for Speed World" href="http://mmohut.com/review/need-for-speed-world"&gt;Need for Speed World&lt;/a&gt; or Ray City from &lt;a title="Electronic Arts" href="http://mmohut.com/publishers/electronic-arts"&gt;Electronic Arts&lt;/a&gt;. So for those that say &lt;a title="Graphics do Matter" href="http://mmohut.com/editorials/mmorpg-graphics-matter"&gt;Graphics do matter&lt;/a&gt;, Why is Kart Rider – a much worse looking game than Need for Speed so successful?&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://mmohut.com/review/divine-souls"&gt;&lt;img class="aligncenter" title="Divine Souls Gameplay" src="http://mmohut.com/index.php?callback=image&amp;amp;pid=30572&amp;amp;width=500&amp;amp;height=375&amp;amp;mode=" alt="" height="237" width="316" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Aside from OutSpark being bought, &lt;a title="EQ 2 Goes free to play" href="http://mmohut.com/editorials/everquest-2-goes-free-to-play-2"&gt;EverQuest II re-launching as a free to play&lt;/a&gt; game has also been a big vote of confidence for the industry. &lt;a title="The Lord of the Rings Online" href="http://mmohut.com/free-trials/the-lord-of-the-rings-online"&gt;The Lord of the Rings Online&lt;/a&gt; from &lt;a title="Turbine" href="http://mmohut.com/publishers/turbine"&gt;Turbine&lt;/a&gt; is also set to go free to play on September 10. Remember when Turbine launched &lt;a title="Dungeons and Dragons Online" href="http://mmohut.com/review/dungeons-and-dragons-online"&gt;Dungeons and Dragons Online&lt;/a&gt;  as a free to play game? I remember their CEO saying something like   their revenues have increased over 500% since going free to play. I   really hope that they have success with The Lord of the Rings Online, as   if it does well – it would pave the way for &lt;a title="Lineage 2" href="http://mmohut.com/free-trials/lineage-2"&gt;Lineage 2&lt;/a&gt; and &lt;a title="Warhammer Online" href="http://mmohut.com/free-trials/warhammer-online"&gt;Warhammer Online&lt;/a&gt; to go free to play.  Regardless of its success, I actually thing &lt;a title="Lineage 2 Free to Play" href="http://mmohut.com/editorials/lineage-2-free-to-play"&gt;Lineage 2 will go free to play&lt;/a&gt;. Even &lt;a title="Warhammer Online will go free to play" href="http://mmohut.com/.../warhammer-online-will-likely-go-free-to-play"&gt;Warhammer Online will go free to play&lt;/a&gt; in the not so distance future. That’s a story for another day though.&lt;/p&gt; &lt;p&gt;I think Electronic Arts will soon be focusing more on free to play games. Their &lt;a title="Lord of Ultima" href="http://mmohut.com/browser-games/lord-of-ultima"&gt;Lord of Ultima&lt;/a&gt; &lt;a title="Browser MMO" href="http://mmohut.com/browser-games"&gt;browser  MMO&lt;/a&gt; and &lt;a title="Battlefield Heroes" href="http://mmohut.com/review/battlefield-heroes"&gt;Battlefield Heroes&lt;/a&gt; MMOFPS have done quite well so far. I Can’t say the same for &lt;a title="FIFA Online" href="http://mmohut.com/review/fifa-online"&gt;FIFA Online&lt;/a&gt; or &lt;a title="Battleforge" href="http://mmohut.com/review/battleforge"&gt;Battleforge&lt;/a&gt;,   as they both have very few players. I think the blame there lies in EA   though for not properly marketing these games. I bet if more people   played them, they would be hooked.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-1205418261802102917?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/1205418261802102917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=1205418261802102917' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1205418261802102917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1205418261802102917'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/09/outspark-mmo-publisher-is-being-bought.html' title='OutSpark – The MMO Publisher is being Bought'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-8013043362614988540</id><published>2010-09-07T06:47:00.003-07:00</published><updated>2010-09-07T06:47:43.341-07:00</updated><title type='text'>More Fighting MMO Games</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;I’ve always been a fan of fighting games. I  remember playing Tekken  games in the arcades back in the day and more  recently I remember  playing rounds of Soul Caliber 2 on my gamecube with  buddies hours on  end. Luckily for me there are a boat load of free to  play fighting MMOs  out there. One of the oldest ones being &lt;a title="Rumble Fighter" href="http://mmohut.com/review/rumble-fighter"&gt;Rumble Fighter&lt;/a&gt;. Another being &lt;a title="Splash Fighters" href="http://mmohut.com/review/splash-fighters"&gt;Splash Fighters&lt;/a&gt;. One of my favorite fighting MMOs though is &lt;a title="Lost Saga" href="http://mmohut.com/review/lost-saga"&gt;Lost Saga&lt;/a&gt;  from OG Planet because of its incredible variety. The game has a lot of   characters to choose from. They also each level up in a persistent   world, so you can actually advance the characters you want to play and   switch them around if ever get bored.&lt;/p&gt; &lt;p&gt;Aside from Lost Saga though, there are a bunch of other fun fighting games. OG Planet recently released &lt;a title="Zone 4: Fight District" href="http://mmohut.com/review/zone-4-fight-district"&gt;Zone 4: Fight District&lt;/a&gt;  – which is a fun cage wrestling / fighting style fighting game. It’s   much different than Lost Saga, but I think Lost Saga is a bit more fun.   When I get bored of playing traditional MMORPGs like &lt;a title="4Story" href="http://mmohut.com/review/4story"&gt;4Story&lt;/a&gt;, &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes of Magic&lt;/a&gt; and &lt;a title="Grand Chase" href="http://mmohut.com/review/grand-chase"&gt;Grand Chase&lt;/a&gt; – I like to mix things up and play some random MMOs. I actually play a lot of MMOs from sports MMOs like &lt;a title="MLB Dugout Heroes" href="http://mmohut.com/review/mlb-dugout-heroes"&gt;MLB Dugout Heroes&lt;/a&gt; and &lt;a title="FIFA Online" href="http://mmohut.com/review/fifa-online"&gt;FIFA Online&lt;/a&gt; to MMOFPS games like &lt;a title="CosmicBreak" href="http://mmohut.com/review/cosmicbreak"&gt;CosmicBreak&lt;/a&gt; and &lt;a title="Battlefield heroes" href="http://mmohut.com/review/battlefield-heroes"&gt;Battlefield heroes&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;But enough about that! This is supposed to be about fighting &lt;a title="MMOs" href="http://mmohut.com/"&gt;MMOs&lt;/a&gt;! &lt;a title="GetAmped 2" href="http://mmohut.com/review/getamped-2"&gt;GetAmped 2&lt;/a&gt; is a neat little fighting MMO by &lt;a title="CyberStep" href="http://mmohut.com/publishers/cyberstep"&gt;CyberStep&lt;/a&gt;.   Unfortunately the game shut down for nearly 6 months in early 2010,  but  the game is back into open beta finally. It’s cartoony and plays a  bit  like Splash Fighters, except with much more variety. Between Splash   Fighters and Getamped 2 there’s no argument. GetAmped2 is much more  fun.  Some &lt;a title="MMORPGs" href="http://mmohut.com/gamelist"&gt;MMORPGs&lt;/a&gt; – mostly action &lt;a title="MMORPG Brawlers" href="http://mmohut.com/editorials/mmorpg-brawlers"&gt;brawler MMORPGs&lt;/a&gt; like &lt;a title="Dungeon Fighter Online" href="http://mmohut.com/review/dungeon-fighter-online"&gt;Dungeon Fighter Online&lt;/a&gt;, &lt;a title="Vindictus" href="http://mmohut.com/preview/vindictus"&gt;Vindictus&lt;/a&gt; and &lt;a title="Soul Master" href="http://mmohut.com/review/soul-master"&gt;Soul Master&lt;/a&gt; actually feel like fighting games, as the gameplay is action packed.&lt;/p&gt; &lt;p&gt;If  you’re looking for a fun fighting MMO to check out – I would  probably  recommend Lost Saga over anything else. Fighting MMOs are  always a good  fun distraction when you’re bored of playing traditional  MMORPGs or  browser games. Personally, I like browser games like &lt;a title="War of Legends" href="http://mmohut.com/browser-games/war-of-legends"&gt;War of Legends&lt;/a&gt;, &lt;a title="Grepolis" href="http://mmohut.com/browser-games/grepolis"&gt;Grepolis&lt;/a&gt; and &lt;a title="Deepolis" href="http://mmohut.com/browser-games/deepolis"&gt;Deepolis&lt;/a&gt; – but I like to mix things up and play a bit of everything.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-8013043362614988540?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/8013043362614988540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=8013043362614988540' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8013043362614988540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8013043362614988540'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/09/more-fighting-mmo-games.html' title='More Fighting MMO Games'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-4651866330853344751</id><published>2010-09-07T06:47:00.001-07:00</published><updated>2010-09-07T06:47:36.003-07:00</updated><title type='text'>MMORPG Brawler Games</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;p&gt;﻿﻿&lt;/p&gt; &lt;div&gt; &lt;p&gt;Some MMO genres are just more popular than others. That’s just a  fact. We see tons of &lt;a title="MMORPG" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt; like &lt;a title="Aika Online" href="http://mmohut.com/review/aika"&gt;Aika Online&lt;/a&gt;, Battles of the Immortals, &lt;a title="Kingdom Heroes" href="http://mmohut.com/review/kingdom-heroes"&gt;Kingdom Heroes&lt;/a&gt;, and &lt;a title="Heroes of Three Kingdoms" href="http://mmohut.com/review/heroes-of-three-kingdoms"&gt;Heroes of Three Kingdoms&lt;/a&gt;. But another genre has  been getting a ton of attention lately. That genre is the free to play &lt;a title="MMORPG BRawler" href="http://mmohut.com/editorials/mmorpg-brawlers"&gt;MMORPG Brawler&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;MMO Brawlers come in many shapes and sizes. Some are mainly fighting  games like &lt;a title="Rumble Fighter" href="http://mmohut.com/review/rumble-fighter"&gt;Rumble Fighter&lt;/a&gt; and &lt;a title="Splash Fighters" href="http://mmohut.com/review/splash-fighters"&gt;Splash Fighters&lt;/a&gt;. Others have strong MMORPG  elements, but more arcade style gameplay like &lt;a title="Dungeon Fighter Online" href="http://mmohut.com/review/dungeon-fighter-online"&gt;Dungeon Fighter Online&lt;/a&gt;.  Indeed it was &lt;a title="Nexon" href="http://mmohut.com/publishers/nexon"&gt;Nexon&lt;/a&gt;’s   DFO that sparked the latest trend in MMO brawlers.  A Slew of  similarly  themed games have seen relase since Dungeon Fighter  Online  was first  announced. First it was the 3D &lt;a title="Dragonica Online" href="http://mmohut.com/review/dragonica-online"&gt;Dragonica Online&lt;/a&gt; by THQ  Ice, then WarpPortal. Then it was &lt;a title="Fists of Fu" href="http://mmohut.com/preview/fists-of-fu"&gt;Fists of Fu&lt;/a&gt;, by &lt;a title="Outspark" href="http://mmohut.com/publishers/outspark"&gt;Outspark&lt;/a&gt; the same  publisher behind &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta Online&lt;/a&gt;. Outspark is actually on a roll with  brawlers since it also released the 3D &lt;a title="Divine Souls" href="http://mmohut.com/review/divine-souls"&gt;Divine Souls&lt;/a&gt;.   Now Divine Souls is  a little different than Dungeon Fighter Online or   Fists of Fu. It has  fully 3D environments, plenty of combos, and a  PvP  arena where players  can test their skills against one another.&lt;/p&gt; &lt;p&gt;There is one brawler even older than Dungeon Fighter Online and  that’s &lt;a title="Lunia" href="http://mmohut.com/review/lunia"&gt;Lunia&lt;/a&gt;: Record of Lunia war by &lt;a title="ijji" href="http://mmohut.com/publishers/ijji"&gt;ijji&lt;/a&gt;.   Like so many other brawlers,  it makes use of instanced stages filled   with monsters with a boss  waiting at the end. Lunia has anime inspired   graphics and varied classes  to chose from. Players looking for an  anime  inspired fighting MMO can  try out the chibi inspired &lt;a title="Mini Fighter Online" href="http://mmohut.com/review/mini-fighter-online"&gt;Mini Fighter Online&lt;/a&gt;. Think of it as a mix  between &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt;  and Street Fighter. With plenty of characters to  chose from, combos to   master, and even a persistent world to explore,  Mini Fighter Online  by  &lt;a title="Netmarble" href="http://mmohut.com/publishers/netmarble"&gt;Netmarble&lt;/a&gt; has it all.&lt;/p&gt; &lt;p&gt;Even  Cartoon Network is getting a slice of the action with Hero:108   Online.  Based on the popular animated series, Hero:108 Onkline mixes   instanced  dungeons, persistent environments, and action packed gameplay   all into  a single package. It’s a fun game that can be played alone  or  with  friends. With a fast experience rate and varied characters to  try  out,  its one of the best free to play games of the year.&lt;/p&gt; &lt;p&gt;One of the latest brawles is &lt;a title="OGPlanet" href="http://mmohut.com/publishers/ogplanet"&gt;OGPlanet&lt;/a&gt;’s &lt;a title="Zone 4: Fight District" href="http://mmohut.com/review/zone-4-fight-district"&gt;Zone 4: Fight District&lt;/a&gt;.   It  has anime inspired graphis and makes use of real life fighting   styles  like Karate, Boxing, Wrestling, and Judo. It consists of a   persistent  world town with instanced cooperative stages and an area for   lobby based  PvP. Players can fight it out in team matches or free for   alls. There  are plenty of moves to master, including powerful special   attacks that  are capable of nearly 1-shotting opponents. It has more   MMORG elements  than &lt;a title="Lost Saga" href="http://mmohut.com/review/lost-saga"&gt;Lost Saga&lt;/a&gt;,   but the actually fighting gameplay is not as diverse.  Remember, Lost   Saga was filled with crazy classes like knights, and had  an almost   super smash brothers like feel.&lt;/p&gt; &lt;p&gt;The one free to play MMORPG Brawler everyone has been waiting for is &lt;a title="Vindictus" href="http://mmohut.com/preview/vindictus"&gt;Vindictus&lt;/a&gt;. Originally it was titled &lt;a title="Mabinogi" href="http://mmohut.com/review/mabinogi"&gt;Mabinogi&lt;/a&gt;  Heroes, but Nexon changed  the name for its Western release. It has   recently entered closed beta  testing and is set to take the free to   play market to the next level.  Built on the source engine, it supports   destructible terrain, versatile maneuvers, and great graphics. The   action packed gameplay makes it  appealing to a large audience that is   generally put off by the slow  paced nature of the MMORPG genre. I can’t   wait to play Vindictus and I  hope to see many of you join me.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-4651866330853344751?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/4651866330853344751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=4651866330853344751' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4651866330853344751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4651866330853344751'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/09/mmorpg-brawler-games.html' title='MMORPG Brawler Games'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5494226221686282095</id><published>2010-09-07T06:46:00.000-07:00</published><updated>2010-09-07T06:47:23.815-07:00</updated><title type='text'>MMORPG Delays</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;A lot of MMORPGs and &lt;a title="MMO Games" href="http://mmohut.com/"&gt;MMO games&lt;/a&gt; have seen delays lately. I remember &lt;a title="Aeronauts" href="http://mmohut.com/preview/aeronauts"&gt;Aeronauts&lt;/a&gt; was available on the GamenGame portal like a year ago, but it disappeared and hasn’t been available since. &lt;a title="Altis Gates" href="http://mmohut.com/preview/atlis-gates"&gt;Altis Gates&lt;/a&gt; – the turn based MMORPG from &lt;a title="IGG" href="http://mmohut.com/publishers/igg"&gt;IGG&lt;/a&gt;,   has been delayed three times already and the latest one being   “indefinitely”. As a fan of turn based games, I was looking forward to   Altis Gates. &lt;a title="Legends of Qin" href="http://mmohut.com/preview/legends-of-qin"&gt;Legends of Qin&lt;/a&gt; from &lt;a title="Gamigo" href="http://mmohut.com/publishers/gamigo"&gt;Gamigo&lt;/a&gt; has also been delayed several times now. &lt;a title="Priston Tale 2" href="http://mmohut.com/preview/priston-tale-2"&gt;Priston Tale 2&lt;/a&gt; from &lt;a title="Suba Games" href="http://mmohut.com/publishers/suba-games"&gt;Suba Games&lt;/a&gt;  has been “Coming soon” for OVER a year now. The game is available to   play on the European server over at GamerKraft, but the North American   version seems to be on hold forever for some odd reason. These delays   suck.&lt;/p&gt; &lt;p&gt;Unfortunately, &lt;a title="MMORPG Delays" href="http://mmohut.com/editorials/delayed-mmorpgs-mmos-in-deep-freeze"&gt;MMORPG delays&lt;/a&gt;  are normal in the industry.  Usually when a game gets delayed three or  four times, it means the game  is never going to come out. Just look at &lt;a title="Huxley: The Dystopia" href="http://mmohut.com/preview/huxley-the-dystopia"&gt;Huxley: The Dystopia&lt;/a&gt; from &lt;a title="ijji" href="http://mmohut.com/publishers/ijji"&gt;ijji&lt;/a&gt;. The game has been delayed like 8 times now and it’s showing no sign of ever being released. &lt;a title="Blackshot" href="http://mmohut.com/preview/blackshot"&gt;Blackshot&lt;/a&gt; and &lt;a title="Dance Groove Online" href="http://mmohut.com/preview/dance-groove-online"&gt;Dance Groove Online&lt;/a&gt; from &lt;a title="Outspark" href="http://mmohut.com/publishers/outspark"&gt;Outspark&lt;/a&gt;  are on the same boat. Both games are now removed from the Outspark   homepage, which basically means both games are dead. OutSpark actually   has a pretty bad reputation with their upcoming games. They just never   seem to actually release. One of their newer games – &lt;a title="Erebus Travia Reborn" href="http://mmohut.com/review/erebus-travia-reborn"&gt;Erebus Travia Reborn&lt;/a&gt;  ended its closed beta on April 25, 2010. It is now August 8, 2010 and   not one new update from Outspark. I think it’s safe to say that Erebus   is also a &lt;a title="Dead MMORPG" href="http://mmohut.com/editorials/mmo-graveyard"&gt;dead MMORPG&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;It seems like major game developers like &lt;a title="Perfect World Entertainment" href="http://mmohut.com/publishers/perfect-world-entertainment"&gt;Perfect World Entertainment&lt;/a&gt; and &lt;a title="Nexon" href="http://mmohut.com/publishers/nexon"&gt;Nexon&lt;/a&gt; have been a bit more “on the ball” with release dates. &lt;a title="Perfect World" href="http://mmohut.com/review/perfect-world"&gt;Perfect World&lt;/a&gt; and &lt;a title="Jade Dynasty" href="http://mmohut.com/review/jade-dynasty"&gt;Jade Dynasty&lt;/a&gt; from Perfect World Entertainment both released in a timely fashion. I know &lt;a title="Battle of the Immortals" href="http://mmohut.com/review/battle-of-the-immortals"&gt;Battle of the Immortals&lt;/a&gt; was delayed once for a shirt while. &lt;a title="Forsaken World" href="http://mmohut.com/preview/forsaken-world"&gt;Forsaken World&lt;/a&gt;  is on schedule to release soon. Though from what I’m seeing, Kung Foo!   Is sort of meandering. I’ll be surprised to see it actually release.   Nexon has been pretty good with their release dates too. &lt;a title="Vindictus" href="http://mmohut.com/preview/vindictus"&gt;Vindictus&lt;/a&gt; is beginning its closed beta testing phase soon. &lt;a title="Dungeon Fighter Online" href="http://mmohut.com/review/dungeon-fighter-online"&gt;Dungeon Fighter Online&lt;/a&gt; and &lt;a title="Combat Arms" href="http://mmohut.com/review/combat-arms"&gt;Combat Arms&lt;/a&gt; both released on time. It seems like the more obscure companies are the ones having trouble meeting their release goals.&lt;/p&gt; &lt;p&gt;Does anyone still think Huxley is actually going to release? How &lt;a title="Final Quest" href="http://mmohut.com/preview/final-quest"&gt;Final Quest&lt;/a&gt; or &lt;a title="Dreamland Online" href="http://mmohut.com/preview/dreamland-online"&gt;Dreamland Online&lt;/a&gt;?&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5494226221686282095?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5494226221686282095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5494226221686282095' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5494226221686282095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5494226221686282095'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/09/mmorpg-delays.html' title='MMORPG Delays'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-3450778807841143998</id><published>2010-08-05T05:27:00.001-07:00</published><updated>2010-08-05T05:27:39.130-07:00</updated><title type='text'>GameForge Rockin the MMO Industry</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;Yesterday the German &lt;a title="MMORPG Publisher" href="http://mmohut.com/editorials/mmorpg-publishers-developers-and-ip-blocks"&gt;MMORPG publisher&lt;/a&gt; &lt;a title="GameForge" href="http://mmohut.com/publishers/gameforge"&gt;GameForge&lt;/a&gt;  announced that they agreed to purchase 60% of Frogster Interactive in a   deal that valued the company at around $80 million. That’s a lot of   money. I’m not even sure if Frogster Interactive is profitable. It’s   sort of hard to tell though because both GameForge and Frogster are   private companies – meaning they don’t release their financial   statements to the public.&lt;/p&gt; &lt;p&gt;Source: &lt;a title="GameForge Buys Frogster" href="http://mmohut.com/news/gameforge-buys-frogster"&gt;GameForge Buys Frogster&lt;/a&gt;&lt;/p&gt; &lt;p&gt;What I found interesting about this deal is that Frogster at the moment is a one trick pony. They have ONE game on the market – &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes of Magic&lt;/a&gt;,   which is extremely popular. If the game fades away in the next 2 years   GameForge will have gotten burnt on the deal. GameForge itself is a   pretty large company and they can afford the risk. They’re big on &lt;a title="Browser Games" href="http://mmohut.com/browser-games"&gt;browser games&lt;/a&gt; like &lt;a title="Ogame" href="http://mmohut.com/browser-games/ogame"&gt;Ogame&lt;/a&gt;, &lt;a title="Ikariam" href="http://mmohut.com/browser-games/ikariam"&gt;Ikariam&lt;/a&gt; and &lt;a title="Gladiatus" href="http://mmohut.com/browser-games/gladiatus"&gt;Gladiatus&lt;/a&gt;. They also publish a bunch of 3D MMORPGs like &lt;a title="4Story" href="http://mmohut.com/review/4story"&gt;4Story&lt;/a&gt;, &lt;a title="Gates of Andaron" href="http://mmohut.com/review/gates-of-andaron"&gt;Gates of Andaron&lt;/a&gt;, &lt;a title="Metin 2" href="http://mmohut.com/review/metin-2"&gt;Metin 2&lt;/a&gt; and &lt;a title="Ace Online" href="http://mmohut.com/review/ace-online"&gt;Ace Online&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;I’ve  actually been playing Runes of Magic for the last few months  and I  absolutely love the game. I just hope with GameForge at the helm,  Runes  of Magic doesn’t go south. From what I’ve heard GameForge’s  MMORPG Gates  of Andaron is “pay to win”. I’d hate to see Runes of Magic  become pay  to win, as it would ruin the game for me. The most likely  scenario will  be that the two companies merge and Frogster ends up  doing its own thing  while GameForge ends up doing its own thing.  Frogster will run  independently as a subsidiary of GameForge.&lt;/p&gt; &lt;p&gt;Last I remember Frogster was supposed to be relaunching &lt;a title="The Chronicles of Spellborn" href="http://mmohut.com/review/the-chronicles-of-spellborn"&gt;The Chronicles of Spellborn&lt;/a&gt;  as a free to play game, but I think that project got axed recently.   Sucks to see a game like TCOB disappear, but at least people will be   able to enjoy it for a few more months on the &lt;a title="Acclaim" href="http://mmohut.com/publishers/acclaim"&gt;Acclaim&lt;/a&gt;  Games portal. I’m pretty sure Playdom, who bought acclaim games   recently, will be shutting down many more games on the Acclaim portal. &lt;a title="2Moons" href="http://mmohut.com/review/2moons"&gt;2Moons&lt;/a&gt;, &lt;a title="9Dragons" href="http://mmohut.com/review/9dragons"&gt;9Dragons&lt;/a&gt; and &lt;a title="Dance Online" href="http://mmohut.com/review/dance-online"&gt;Dance Online&lt;/a&gt; will likely all shut down in the coming months. Playdom already shut down &lt;a title="RockFree" href="http://mmohut.com/browser-games/rockfree"&gt;RockFree&lt;/a&gt; – which was one of the most &lt;a href="http://mmohut.com/"&gt;popular MMORPGs&lt;/a&gt; on the portal.&lt;/p&gt; &lt;p&gt;So what’s next for GameForge? Who knows. Maybe they’ll acquire another big MMO in the future.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-3450778807841143998?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/3450778807841143998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=3450778807841143998' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3450778807841143998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3450778807841143998'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/08/gameforge-rockin-mmo-industry.html' title='GameForge Rockin the MMO Industry'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5776178926424142025</id><published>2010-08-01T04:49:00.000-07:00</published><updated>2010-08-01T04:50:06.043-07:00</updated><title type='text'>MMORPG Developers Shouldn’t Worry About Balance</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;Should classes in &lt;a title="MMORPGs" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt;  like Fighter, Mage, Thief and Archer be balanced? Well, balance is   important, but know what’s more important? Having LOTS of somewhat   balanced classes. Example. I prefer games like &lt;a title="EverQuest II" href="http://mmohut.com/free-trials/everquest-2"&gt;EverQuest II&lt;/a&gt; and &lt;a title="Vanguard" href="http://mmohut.com/free-trials/vanguard"&gt;Vanguard&lt;/a&gt; from &lt;a title="Sony Online Entertainment" href="http://mmohut.com/publishers/sony-online-entertainment"&gt;Sony Online Entertainment&lt;/a&gt; which each have over 15 playable classes to more “balanced” MMORPGs like &lt;a title="Florensia" href="http://mmohut.com/review/florensia"&gt;Florensia&lt;/a&gt; from &lt;a title="Alaplaya" href="http://mmohut.com/publishers/alaplaya"&gt;Alaplaya&lt;/a&gt; and &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta Online&lt;/a&gt; from &lt;a title="Outspark" href="http://mmohut.com/publishers/outspark"&gt;Outspark&lt;/a&gt;  which have 4-5 classes. Sure balance is good, but again, I’d rather   play a game that gives me more choice. This is ESPECIALLY true for PvE   MMORPGs like &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt; and &lt;a title="Cloud Nine" href="http://mmohut.com/review/cloud-nine"&gt;Cloud Nine&lt;/a&gt;  which have very limited PvP options. When a game isn’t too PvP   intensive, why should you or I even care if say a Warrior is over   powered a Mage is a bit weaker? It’s not like it’s a competition or   anything. I can see a need for balance in highly competitive &lt;a title="PvP MMORPGs" href="http://mmohut.com/editorials/best-free-pvp-mmorpgs"&gt;PvP MMORPGs&lt;/a&gt; like &lt;a title="Aika Online" href="http://mmohut.com/review/aika"&gt;Aika Online&lt;/a&gt;, &lt;a title="Metin 2" href="http://mmohut.com/review/metin-2"&gt;Metin 2&lt;/a&gt; and &lt;a title="4Story" href="http://mmohut.com/review/4story"&gt;4Story&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;I’m not saying that MMORPG developers should TOTALLY ignore &lt;a title="MMO Class balances" href="http://mmohut.com/editorials/mmorpg-classes-does-balance-matter"&gt;MMO class balances&lt;/a&gt;,   as that would be stupid. I’m suggesting that game designers try to  make  the classes as balanced as possible, but instead of trying to  achieve  “perfect balance” through time consuming and expensive testing,  they  should simply let the dice fall where they may – even if one or  two  classes are a bit more powerful than others. If any class is TOO  weak,  they can get buffed in future patches. The point is to make all  the  classes “somewhat” balanced, while focusing on introducing new  classes  to the game regularly. The only two games that takes this  approach, I  feel, is &lt;a title="League of Legends" href="http://mmohut.com/review/league-of-legends"&gt;League of Legends&lt;/a&gt; and &lt;a title="Avalon Heroes" href="http://mmohut.com/review/avalon-heroes"&gt;Avalon Heroes&lt;/a&gt;  – two aion of strife MMOs which each have 30+ playable characters.   Sure, they aren’t all balanced, but who cares? Both games are fun, and   their respective game designers are tweaking the classes as they go   while also introducing new ones regularly. I think League of Legends is   actually up to 40+ heroes now.&lt;/p&gt; &lt;p&gt;What I want from a game is constant variety, which is why &lt;a title="One MMORPG Not Enough" href="http://mmohut.com/editorials/one-mmorpg-not-enough"&gt;one MMORPG just isn’t enough&lt;/a&gt; for me. After I play through all of the archetypes in a game, I move on to the next. &lt;a title="Perfect World" href="http://mmohut.com/review/perfect-world"&gt;Perfect World&lt;/a&gt; only has like 8 classes, so after trying each class and leveling them all up to 20 or so, I went ahead and downloaded &lt;a title="Battle of the Immortals" href="http://mmohut.com/review/battle-of-the-immortals"&gt;Battle of the Immortals&lt;/a&gt; and played that for a while. Then I moved on to &lt;a title="Heroes of Three Kingdoms" href="http://mmohut.com/review/heroes-of-three-kingdoms"&gt;Heroes of Three Kingdoms&lt;/a&gt;.   MapleStory kept me occupied for over a year because it has 15+ classes   and many different job advancements. By the time I got done with fully   trying out one character, &lt;a title="Nexon" href="http://mmohut.com/publishers/nexon"&gt;Nexon&lt;/a&gt; would release another one! Which is why I love Nexon games. They’re on the ball with updates. I only played &lt;a title="Valkyrie Sky" href="http://mmohut.com/review/valkyrie-sky"&gt;Valkyrie Sky&lt;/a&gt; for a short period of time, as it only has a handful of classes, though I loved it. It’s an original MMO.&lt;/p&gt; &lt;p&gt;Anyway. Anyone here agreew with me on the whole “wanting more classes” thing? Or is that just me?&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5776178926424142025?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5776178926424142025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5776178926424142025' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5776178926424142025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5776178926424142025'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/08/mmorpg-developers-shouldnt-worry-about.html' title='MMORPG Developers Shouldn’t Worry About Balance'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-3427620701257477317</id><published>2010-07-28T23:47:00.001-07:00</published><updated>2010-07-28T23:47:29.650-07:00</updated><title type='text'>Facebook games vs Browser Games</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;Which free to play games are better? &lt;a title="Facebook Games" href="http://mmohut.com/social-games"&gt;Facebook Games&lt;/a&gt; or &lt;a title="Browser Games" href="http://mmohut.com/browser-games"&gt;Browser Games&lt;/a&gt;?   I never really gotten into the whole “social game” / “Facebook game”   scene, but I do know a lot of people who are hooked. I have friends and   family that play &lt;a title="Farmville" href="http://mmohut.com/social-games/farmville"&gt;Farmville&lt;/a&gt; and &lt;a title="Mafia Wars" href="http://mmohut.com/social-games/mafia-wars"&gt;Mafia Wars&lt;/a&gt; from companies like &lt;a title="Zynga" href="http://mmohut.com/publishers/zynga"&gt;Zynga&lt;/a&gt;  and Playdom, but I never found these games to be fun. The thing I’ve   noticed though is that these “casual social games” are surprisingly   addictive. Just as addictive as any client based MMORPG or hardcore   MMORPG like &lt;a title="Dungeons and Dragons Online" href="http://mmohut.com/review/dungeons-and-dragons-online"&gt;Dungeons and Dragons Online&lt;/a&gt;. Most of my friends that do play these social games play either Farmville or &lt;a title="Frontierville" href="http://mmohut.com/social-games/frontierville"&gt;Frontierville&lt;/a&gt;, which are for some odd reason incredibly popular.&lt;/p&gt; &lt;p&gt;Which genre is better? Well, both are extremely convenient and accessible. You can play &lt;a title="Strategy MMORPGs" href="http://mmohut.com/editorials/best-strategy-mmorpgs"&gt;strategy MMORPGs&lt;/a&gt; like &lt;a title="Evony" href="http://mmohut.com/browser-games/evony"&gt;Evony&lt;/a&gt; and &lt;a title="Caesary" href="http://mmohut.com/browser-games/caesary"&gt;Caesary&lt;/a&gt; for 10 minutes here and there, and you’re good to go. You can do the same for games like &lt;a title="Cafe World" href="http://mmohut.com/social-games/cafe-world"&gt;Cafe World&lt;/a&gt; and &lt;a title="Fishville" href="http://mmohut.com/social-games/fishville"&gt;Fishville&lt;/a&gt;. The beauty of these games is that they can be played in short 10 minute bursts. Traditional client based &lt;a title="MMORPGs" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt; on the other hand cannot. Games like &lt;a title="4Story" href="http://mmohut.com/review/4story"&gt;4Story&lt;/a&gt; and &lt;a title="Atlantica Online" href="http://mmohut.com/review/atlantica-online"&gt;Atlantica Online&lt;/a&gt;  for example are usually played in bursts of 3+ hours at a time. More   casual gamers can play for an hour here and there, but that’s usually   the minimum – because just logging in and getting to a hunting spot can   take up to 15 minutes. &lt;a title="MMO" href="http://mmohut.com/gamelist"&gt;MMOs&lt;/a&gt; like &lt;a title="League of Legends" href="http://mmohut.com/review/league-of-legends"&gt;League of Legends&lt;/a&gt; and &lt;a title="Avalon Heroes" href="http://mmohut.com/review/avalon-heroes"&gt;Avalon Heroes&lt;/a&gt;  are even worse, because you cannot play these games for 10 minutes here   and there, because the average game takes upwards of 35 minutes at a   time. Some games can take over an hour.&lt;/p&gt; &lt;p&gt;Facebook games on the  other hand appeal to a much broader audience,  because they can be played  in very short bursts. Browser games have the  same appeal as I mentioned  before – at least for the most part. Actual  MMORPGs like &lt;a title="RuneScape" href="http://mmohut.com/browser-games/runescape"&gt;RuneScape&lt;/a&gt; from &lt;a title="Jagex" href="http://mmohut.com/publishers/jagex"&gt;Jagex&lt;/a&gt; and &lt;a title="FusionFall" href="http://mmohut.com/browser-games/fusionfall"&gt;FusionFall&lt;/a&gt;  from Cartoony Network cannot be played in short bursts, as these kinds   of games play more like actual client based MMORPGs than anything else.   Whats surprising is that there aren’t any popular social games on   facebook that play like actual client based MMORPGs. Just about every   facebook game is designed to be played in short intervals. If say, the   browser game &lt;a title="Earth Eternal" href="http://mmohut.com/browser-games/earth-eternal"&gt;Earth Eternal&lt;/a&gt; were ported over to Facebook, It could do very well.&lt;/p&gt; &lt;p&gt;Anyway.  Which kinds of games do you prefer? Browser based games or  facebook  games? And which kinds of games? Personally, I’m sick of all  the  strategy games on browsers, so I play actual MMORPGs on it like  Earth  Eternal and RuneScape.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-3427620701257477317?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/3427620701257477317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=3427620701257477317' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3427620701257477317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3427620701257477317'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/07/facebook-games-vs-browser-games.html' title='Facebook games vs Browser Games'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5139518218410107131</id><published>2010-07-24T23:20:00.001-07:00</published><updated>2010-07-24T23:20:40.930-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='free mmorpg'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><category scheme='http://www.blogger.com/atom/ns#' term='mmohut'/><title type='text'>New MMORPGs in July</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;The last few weeks of July have been pleasantly  surprising for the  free to play MMO / MMORPG scene. Valve released the  free to play  top-down shoot-em-up Alien Swarm, which is incredibly fun.  It’s a  completely free to play game that anyone can download and play  right on  steam. It plays a lot like Left 4 Dead, except with top down  camera  angle. It’s actually different than more traditional MMO shooters  like &lt;a title="Operation 7" href="http://mmohut.com/review/operation-7"&gt;Operation  7&lt;/a&gt; from &lt;a title="Netgame" href="http://mmohut.com/publishers/netgame"&gt;Netgame&lt;/a&gt; and &lt;a title="Wolfteam" href="http://mmohut.com/review/wolfteam"&gt;Wolfteam&lt;/a&gt; from &lt;a title="Softnyx" href="http://mmohut.com/publishers/softnyx"&gt;Softnyx&lt;/a&gt;,   as its not first person and it’s a co-op game rather than a  competitive  one against other players. If you’re a fan of Valve’s work,  there’s no  reason not to give Alien Swarm a try. It was released in  late July 2010,  making it a new game.&lt;/p&gt; &lt;p&gt;&lt;a title="Soul Master" href="http://mmohut.com/preview/soul-master"&gt;Soul Master&lt;/a&gt; from &lt;a title="GamesCampus" href="http://mmohut.com/publishers/gamescampus"&gt;GamesCampus&lt;/a&gt; is another really impressive &lt;a title="New MMORPG" href="http://mmohut.com/"&gt;new MMORPG&lt;/a&gt; released in Late July. Well not  technically “Released” as the game’s &lt;a title="Closed Beta Meaning" href="http://mmohut.com/editorials/what-does-closed-beta-mean"&gt;closed  beta&lt;/a&gt; began in late July, not the full release. Soul Master is a  unique 3D anime inspired &lt;a title="Action MMORPG" href="http://mmohut.com/editorials/best-action-mmorpgs"&gt;action MMORPG&lt;/a&gt; with strategy elements. Sounds pretty interesting, right? It’s actually  a mix of &lt;a title="GhostX" href="http://mmohut.com/review/ghostx"&gt;GhostX&lt;/a&gt; from &lt;a title="GameKiss" href="http://mmohut.com/publishers/gamekiss"&gt;GameKiss&lt;/a&gt;,  Pikmin on the GameCube and Age of Empires on the PC. Like &lt;a title="Lunia" href="http://mmohut.com/review/lunia"&gt;Lunia&lt;/a&gt;,   progression in Soul Master is completely linear. Players must complete  a  stage before being able to advance to a new one. Each stage can be   played numerous times on different difficult settings, just like in &lt;a title="Dragonica Online" href="http://mmohut.com/review/dragonica-online"&gt;Dragonica Online&lt;/a&gt;.   Where the game really shines is its innovation though. No other game   mixes action MMORPG gameplay with Pikmin like strategy. The game’s pvp   is certain to be interesting with its original combat system.&lt;/p&gt; &lt;p&gt;Two  other awesome &lt;a title="Upcoming MMORPGs" href="http://mmohut.com/preview"&gt;upcoming MMORPGs&lt;/a&gt; which released  their closed betas in late July are &lt;a title="Zentia" href="http://mmohut.com/preview/zentia"&gt;Zentia&lt;/a&gt; from &lt;a title="ChangYou" href="http://mmohut.com/publishers/changyou"&gt;ChangYou&lt;/a&gt; and &lt;a title="King of Kings 3" href="http://mmohut.com/preview/king-of-kings-3"&gt;King of Kings 3&lt;/a&gt; from &lt;a title="Gamigo" href="http://mmohut.com/publishers/gamigo"&gt;Gamigo&lt;/a&gt;.  &lt;a title="Legend of Edda" href="http://mmohut.com/preview/legend-of-edda"&gt;Legend of Edda&lt;/a&gt; from  GamesCampus look awesome to. Wow, there are a lot of upcoming MMORPGs!  Zentia is made by ChangYou who also makes &lt;a title="Dragon Oath" href="http://mmohut.com/review/dragon-oath"&gt;Dragon Oath&lt;/a&gt; and &lt;a title="Blade Wars" href="http://mmohut.com/review/blade-wars"&gt;Blade Wars&lt;/a&gt; while Legend of Edda is made by GamesCampus. They are the company  behind &lt;a title="Asda Story" href="http://mmohut.com/review/asda-story"&gt;Asda  Story&lt;/a&gt;, &lt;a title="MLB Dugout Heroes" href="http://mmohut.com/review/mlb-dugout-heroes"&gt;MLB Dugout Heroes&lt;/a&gt;  and a few other free to play games. Zentia is currently in closed beta   as is King of Kings 3. These games should enter open beta within a  month  or two at most. Lets hope GamesCampus doesn’t pull a &lt;a title="Camon  Hero" href="http://mmohut.com/preview/camon-hero"&gt;Camon Hero&lt;/a&gt;  and  delay indefinitely, as seeing a good game get delayed / cancelled  is the  worst feeling in the world. Well, one of the worst.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5139518218410107131?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5139518218410107131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5139518218410107131' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5139518218410107131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5139518218410107131'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/07/new-mmorpgs-in-july.html' title='New MMORPGs in July'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-8608741455252054781</id><published>2010-07-11T21:18:00.000-07:00</published><updated>2010-07-11T21:19:00.870-07:00</updated><title type='text'>Great MMORPGs on the Horizon</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;It’s a great time to be an MMO gamer. Why you ask?  Because there are  a boat load of awesome &lt;a title="upcoming mmorpgs" href="http://mmohut.com/preview"&gt;upcoming MMORPGs&lt;/a&gt;. &lt;a title="OutSpark" href="http://mmohut.com/publishers/outspark"&gt;OutSpark&lt;/a&gt;  announced a few weeks ago that their &lt;a title="action MMORPGs" href="http://mmohut.com/editorials/best-action-mmorpgs"&gt;action MMORPG&lt;/a&gt;  &lt;a title="Divine Souls" href="http://mmohut.com/preview/divine-souls"&gt;Divine   Souls&lt;/a&gt; will be entering closed beta on July 14. Unlike Outspark’s   other games, Divine Souls has cool realistic graphics and intense   combat. Their other game’s are largely anime inspired, think &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta   Online&lt;/a&gt; and Secret of the Solsitce. Outspark also should be   releasing &lt;a title="Erebus: Travia Reborn" href="http://mmohut.com/review/erebus-travia-reborn"&gt;Erebus: Travia   Reborn&lt;/a&gt;, soon. Outspark isn’t the only MMOPRG publisher with some   good upcoming games. &lt;a title="OGPlanet" href="http://mmohut.com/publishers/ogplanet"&gt;OGPlanet&lt;/a&gt; announced &lt;a title="Zone 4: Fight District" href="http://mmohut.com/preview/zone-4-fight-district"&gt;Zone 4: Fight   District&lt;/a&gt; on July 9, which is a fast paced fighting MMO that looks a   bit like &lt;a title="Lost Saga" href="http://mmohut.com/review/lost-saga"&gt;Lost   Saga&lt;/a&gt;. &lt;a title="Netmarble" href="http://mmohut.com/publishers/netmarble"&gt;Netmarble&lt;/a&gt; will be   releasing &lt;a title="Uncharted Waters online" href="http://mmohut.com/preview/uncharted-waters-online"&gt;Uncharted   Waters online&lt;/a&gt; and &lt;a title="GameHi" href="http://mmohut.com/publishers/gamehi"&gt;GameHi&lt;/a&gt; is working on a   cool kart racing MMO called &lt;a title="Transpee" href="http://mmohut.com/preview/transpee"&gt;Transpee&lt;/a&gt;. There are no set   release dates on either of these games unfortunately, so I’m not going   to talk too much about them.&lt;/p&gt; &lt;p&gt;The most exciting &lt;a title="New  MMORPG" href="http://mmohut.com/"&gt;new  MMORPG&lt;/a&gt; without a doubt is &lt;a title="Vindictus" href="http://mmohut.com/preview/vindictus"&gt;Vindictus&lt;/a&gt; from &lt;a title="Nexon" href="http://mmohut.com/publishers/nexon"&gt;Nexon&lt;/a&gt;.   Nexon actually announced a definitive release date for the game as   well. It should be releasing sometime in fall, 2010. Those who want to   try it out early can apply for the closed beta on the official Vindictus   site though. I sort of hate closed betas, because characters get  wiped.  I’ll likely wait till open beta to jump into it. I think a lot  of  people are excited about Vindictus because it looks really  different.  The gameplay, especially its combat system, is supposed to  be much  different than traditional MMOs. It’s all action oriented and  involves  skill. &lt;a title="MMORPG Players" href="http://mmohut.com/editorials/mmorpg-players"&gt;MMORPG Players&lt;/a&gt;  will actually need to aim attacks and dodge enemies. Nexon is also an   incredibly high quality developer, so my expectations are high. I really   enjoyed both &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt; and &lt;a title="Mabinogi" href="http://mmohut.com/review/mabinogi"&gt;Mabinogi&lt;/a&gt;,   so I’m sure Vindictus will be fun. Another reason I’m excited about   Vindictus is because Nexon isn’t known for “bloody” games. Vindictus   will be reated M for mature, so I’m curious if Nexon call pull it off.&lt;/p&gt; &lt;p&gt;Obviously  Vindictus is the most anticipated free to play game, but  there are a  bunch of other titles coming out soon that I look forward  to trying.  Games like &lt;a title="Luvinia Online" href="http://mmohut.com/preview/luvinia-online"&gt;Luvinia Online&lt;/a&gt; from   Outspark and &lt;a title="MKZ Online" href="http://mmohut.com/preview/mkz-online"&gt;MKZ Online&lt;/a&gt; from &lt;a title="GamersFirst" href="http://mmohut.com/publishers/gamersfirst"&gt;GamersFirst&lt;/a&gt;.   I want to try MKZ mostly because it’s an FPS game and I’m a total   sucker for &lt;a title="MMOFPS Games" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;MMOFPS games&lt;/a&gt;  for some reason. I don’t know why, but I find myself playing these   kinds of games all the time.&lt;/p&gt; &lt;p&gt;I look forward to playing Vindictus  the most. But MKZ Online looks  neat too. I guess I’ll be able to play  them eventually!&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-8608741455252054781?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/8608741455252054781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=8608741455252054781' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8608741455252054781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8608741455252054781'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/07/great-mmorpgs-on-horizon.html' title='Great MMORPGs on the Horizon'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-1241418651956460371</id><published>2010-07-07T00:16:00.001-07:00</published><updated>2010-07-07T00:16:20.834-07:00</updated><title type='text'>Legendary Heroes – Yet another Dota MMORPG?</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;&lt;a title="Aeria Games" href="http://mmohut.com/publishers/aeria-games"&gt;Aeria Games&lt;/a&gt; recently   announced Legendary Heroes, a DotA inspired &lt;a title="Fantasy MMORPG" href="http://mmohut.com/editorials/best-fantasy-mmorpgs"&gt;Fantasy MMORPG&lt;/a&gt;.   Sounds interesting right? After playing and enjoying both &lt;a title="League of Legends" href="http://mmohut.com/review/league-of-legends"&gt;League of Legends&lt;/a&gt;  and Heroes of Newerth, I’m actually looking forward to Legendary Heroes.   There’s one thing that concerns me though. These games set the Aeon of   Strife genre bar really high, so it may be a bit tough to beat. I also   played &lt;a title="Avalon Heroes" href="http://mmohut.com/review/avalon-heroes"&gt;Avalon Heroes&lt;/a&gt; from &lt;a title="Alaplaya" href="http://mmohut.com/publishers/alaplaya"&gt;Alaplaya&lt;/a&gt;,   but that game was a total disappointment, but Alaplaya redeemed   themselves with &lt;a title="Land of Chaos Online" href="http://mmohut.com/preview/land-of-chaos-online"&gt;Land of Chaos   Online&lt;/a&gt; (Loco) which is also like DotA, but with a unique action   MMORPG style twist.&lt;/p&gt; &lt;p&gt;It’s not too surprising that Avalon Heroes was  a disappointment. The  game was developed by WeMade – the company behind  &lt;a title="Digimon  Battle" href="http://mmohut.com/review/digimon-battle"&gt;Digimon Battle&lt;/a&gt;  and &lt;a title="Mir 2" href="http://mmohut.com/review/mir-2"&gt;Mir 2&lt;/a&gt;.Avalon   Heroes has a very old interface and lousy graphics as well as totally   unbalanced gameplay. One of the most important aspects of a DotA like &lt;a title="MMORPG" href="http://mmohut.com/"&gt;MMORPG&lt;/a&gt; is balance, which   Aeria Games better not screw up. DotA has some 75+ playable heroes which   took 5+ years to balance. Legendary Heroes is expected to launch with   60+, so there’s bound to be some serious balance issues. I know &lt;a title="Lost Saga" href="http://mmohut.com/review/lost-saga"&gt;Lost Saga&lt;/a&gt;  from &lt;a title="OGPlanet" href="http://mmohut.com/publishers/ogplanet"&gt;OGPlanet&lt;/a&gt;  also launched with a bunch of balance issues, but luckily those were   hammered out. The game also launched with very few heroes and OGPlanet   added new ones gradually, as they made sure each class was balanced.&lt;/p&gt; &lt;p&gt;It’s  fascinating to see how fast the Aeon of Strife genre has grown.  DotA  has been popular for a while, but other game developers only  began  copying it recently. I believe Heroes of Newerth and League of  Legends  were the first “DotA Clones”, but there are many more on the  way now.  Games like &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes of Magic&lt;/a&gt; and &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods   Online&lt;/a&gt; copied &lt;a title="World of Warcraft" href="http://mmohut.com/free-trials/world-of-warcraft"&gt;World of Warcraft&lt;/a&gt;,   so it’s no surprise other companies are copying the success of DotA.   What makes Legendary Heroes cool though is that its playable heroes   won’t be from a generic fantasy setting. Instead, it’s characters will   be a random cast from Dracula to Beowulf. Based on the game’s official   trailer, Beowulf apparently uses a Chainsaw, which in my book is   awesome.&lt;/p&gt; &lt;p&gt;Aside from Legendary Heroes though, there are a bunch of  other  awesome &lt;a title="upcoming MMORPGs" href="http://mmohut.com/preview"&gt;upcoming  MMORPGs&lt;/a&gt; on the way. &lt;a title="ChangYou" href="http://mmohut.com/publishers/changyou"&gt;ChangYou&lt;/a&gt; announced &lt;a title="Zentia" href="http://mmohut.com/preview/zentia"&gt;Zentia&lt;/a&gt;,  &lt;a title="GamesCampus" href="http://mmohut.com/publishers/gamescampus"&gt;GamesCampus&lt;/a&gt;  is launching &lt;a title="Soul Master" href="http://mmohut.com/preview/soul-master"&gt;Soul Master&lt;/a&gt; soon and &lt;a title="Uforia" href="http://mmohut.com/publishers/uforia"&gt;Uforia&lt;/a&gt;  will be releasing &lt;a title="Camon Hero" href="http://mmohut.com/preview/camon-hero"&gt;Camon Hero&lt;/a&gt; in the coming   weeks. The free to play MMORPG universe is heating up for the Summer.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-1241418651956460371?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/1241418651956460371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=1241418651956460371' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1241418651956460371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1241418651956460371'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/07/legendary-heroes-yet-another-dota.html' title='Legendary Heroes – Yet another Dota MMORPG?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-4708655374016385950</id><published>2010-07-02T21:54:00.001-07:00</published><updated>2010-07-02T21:54:50.431-07:00</updated><title type='text'>World War 2 MMOs Are on the Way</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;It’s crazy how popular World War 2 themed games  are on consoles.  Just look at all the WW2 shooters and strategy games  out there. Amongst  gamers, the World War 2 setting is probably regarded  one of the most  over used. Even though its over used on consoles and  traditional PC  games, it’s fairly unique to the &lt;a title="Free to play  MMO" href="http://mmohut.com/"&gt;free to play MMO&lt;/a&gt; space. There really   aren’t that many world war 2 themed games on the market. The only one I   can think of off the top of my head is &lt;a title="Heroes in the Sky" href="http://mmohut.com/review/heroes-in-the-sky"&gt;Heroes in the Sky&lt;/a&gt;  from &lt;a title="GamesCampus" href="http://mmohut.com/publishers/gamescampus"&gt;GamesCampus&lt;/a&gt;, and   that one released on July 1, 2010 making it a new release. I guess the   reason why &lt;a title="World War 2 MMOs" href="http://mmohut.com/editorials/free-to-play-ww2-mmos"&gt;World War 2   themed free MMOs&lt;/a&gt; never found their way to the market is because most   of these games are developed in South Korea or China, which weren’t   major players in the second great war. &lt;a title="Chinese MMORPGs" href="http://mmohut.com/editorials/chinese-mmorpgs"&gt;Chinese MMORPGs&lt;/a&gt;  tend to focus on the “Three Kingdoms” era of Chinese history, which is   why there are so many games with “three kingdoms” in their title   including &lt;a title="Heroes of Three Kingdoms" href="http://mmohut.com/preview/heroes-of-three-kingdoms"&gt;Heroes of   Three Kingdoms&lt;/a&gt;, &lt;a title="Warriors of the Three Kingdoms" href="http://mmohut.com/review/warriors-of-the-three-kingdoms"&gt;Warriors   of the Three Kingdoms&lt;/a&gt; and &lt;a title="Three Kingdoms: The Battle   Begins" href="http://mmohut.com/review/three-kingdoms"&gt;Three Kingdoms:   The Battle Begins&lt;/a&gt;. Korean MMOs on the other hand tend to have more   cutsey graphics or realistic, but set in a fantasy world.&lt;/p&gt; &lt;p&gt;Since  Western developers began embracing the free to play business  model  recently, MMO gamers should expect an influx of World War 2  themed  games. Ubisoft plans on releasing &lt;a title="Company of Heroes  Online" href="http://mmohut.com/preview/company-of-heroes-online"&gt;Company  of  Heroes Online&lt;/a&gt; and &lt;a title="Electronic Arts" href="http://mmohut.com/publishers/electronic-arts"&gt;Electronic Arts&lt;/a&gt;  already released &lt;a title="Battlefield Heroes" href="http://mmohut.com/review/battlefield-heroes"&gt;Battlefield Heroes&lt;/a&gt;,   which although cartoony is set during World War 2. Even Eastern   developers are starting to work on their own World War 2 themed games.   WarGaming plans on releasing &lt;a title="World of Tanks" href="http://mmohut.com/preview/world-of-tanks"&gt;World of Tanks&lt;/a&gt; soon   while &lt;a title="ijji" href="http://mmohut.com/publishers/ijji"&gt;ijji&lt;/a&gt;  has already done a closed beta test for &lt;a title="Karma: Operation   Barbarossa" href="http://mmohut.com/preview/karma-operation-barbarossa"&gt;Karma:   Operation Barbarossa&lt;/a&gt; – a World War 2 themed MMOFPS (The first of   its kind). Aside from these announced titles, I’m sure both Western and   Eastern &lt;a title="MMO Developers" href="http://mmohut.com/editorials/mmorpg-developers-cutting-corners"&gt;MMO   developers &lt;/a&gt;have plans to release other World War 2 themed games in   the future.&lt;/p&gt; &lt;p&gt;I’m actually surprised there are no World War 2 themed  “MMORPGs” on  the market. You’d think that with 100+ &lt;a title="Fantasy  themed  MMORPGs" href="http://mmohut.com/editorials/best-fantasy-mmorpgs"&gt;fantasy   themed MMORPGs&lt;/a&gt; on the market, someone would release an MMORPG set   during World War 2. Come to think of it, there are very few modern   (calling World War 2 modern is a stretch, I know) themed MMORPGs out   there. In fact, I don’t think there are any. &lt;a title="Second Life" href="http://mmohut.com/review/second-life"&gt;Second Life&lt;/a&gt; may qualify,   but that’s more of a sandbox game than anything else and has both   fantasy, sci-fi and modern elements in it. I’m actually curious now why   there aren’t any modern themed MMORPGs out there.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-4708655374016385950?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/4708655374016385950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=4708655374016385950' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4708655374016385950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4708655374016385950'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/07/world-war-2-mmos-are-on-way.html' title='World War 2 MMOs Are on the Way'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6098329549972743437</id><published>2010-06-23T08:20:00.001-07:00</published><updated>2010-06-23T08:20:38.145-07:00</updated><title type='text'>Top 5 Best Free MMO Games</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div style="text-align: center;"&gt; &lt;p style="text-align: left;"&gt;With 100+ free MMO games available, it can  be hard  to find the best ones. Since I’ve been playing free MMOs for  the last  few years, I decided to write up my own top 5 free MMOs list.  This list  will not include any &lt;a title="MMORPGs" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt;,  but rather strictly MMOs. &lt;a title="browser games" href="http://mmohut.com/browser-games"&gt;Browser  games&lt;/a&gt; will also be  excluded from this list. The difference between  MMOs and MMORPGs is that  MMOs are not strictly RPGs, but rather sports,  shooters and strategy  games with RPG elements. Anyway, the 5 games  below are must-plays for  everyone. Check them all out!&lt;/p&gt; &lt;p&gt;&lt;strong&gt;#1  &lt;a title="League of Legends" href="http://mmohut.com/review/league-of-legends"&gt;League of Legends&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://mmohut.com/wp-content/gallery/league-of-legends-preview/league-of-legends-team-battle.jpg"&gt;  &lt;img class="aligncenter" title="league-of-legends-team-battle" src="http://mmohut.com/index.php?callback=image&amp;amp;pid=15096&amp;amp;width=350&amp;amp;height=263&amp;amp;mode=" alt="league-of-legends-team-battle" /&gt; &lt;/a&gt;As a big fan of DotA and   Heroes of Newerth I loved League of Legends. The game is by Riot Games   and features unique anime style art. The game is distinctly different   than DotA in terms of both graphics and gameplay. Sure both games are   “Aeon of Strife” games, but League of Legends has an original cast of   heroes, while Heroes of Newerth copied many characters from DotA. The   only other game in the genre which is Heroes of Avalon from &lt;a title="Alaplaya" href="http://mmohut.com/publishers/alaplaya"&gt;Alaplaya&lt;/a&gt;,   but I strongly recommend League of Legends of it, as it’s the best MMO   strategy / Aeon of Strife game out there.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;#2 &lt;a title="Lost Saga" href="http://mmohut.com/review/lost-saga"&gt;Lost Saga&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://mmohut.com/wp-content/gallery/lost-saga/lost-saga-aoe-fireballs.jpg"&gt;  &lt;img class="aligncenter" title="lost-saga-aoe-fireballs" src="http://mmohut.com/index.php?callback=image&amp;amp;pid=18263&amp;amp;width=350&amp;amp;height=263&amp;amp;mode=" alt="lost-saga-aoe-fireballs" /&gt; &lt;/a&gt;&lt;a title="OGPlanet" href="http://mmohut.com/publishers/ogplanet"&gt;OGPlanet&lt;/a&gt; really  surprised me with Lost Saga, as I was never a fan of &lt;a title="Rumble  Fighter" href="http://mmohut.com/review/rumble-fighter"&gt;Rumble  Fighter&lt;/a&gt;,  &lt;a title="LaTale" href="http://mmohut.com/review/latale"&gt;LaTale&lt;/a&gt; or  even &lt;a title="Cabal Online" href="http://mmohut.com/review/cabal-online"&gt;Cabal Online&lt;/a&gt; (OGPlanet   doesn’t even publish this anymore). Lost Saga is an incredibly fun   cartoony fighting MMO that plays like Rumble Fighter, except with much   more customization and playable characters. What’s really fun about the   game is that it has many games modes and numerous different ways to  play  each mode. Players can really customize their character anyway  that  they like, as each of the game’s many characters level up  independently  from each other. If you like fighting MMOs, this one is a  must play.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;#3 &lt;a title="Grand Chase" href="http://mmohut.com/review/grand-chase"&gt;Grand Chase&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://mmohut.com/wp-content/gallery/grand-chase-overview/grand-chase-slash.jpg"&gt;  &lt;img class="aligncenter" title="grand-chase-slash.jpg" src="http://mmohut.com/index.php?callback=image&amp;amp;pid=5194&amp;amp;width=350&amp;amp;height=263&amp;amp;mode=" alt="grand-chase-slash.jpg" /&gt; &lt;/a&gt;Grand  Chase from &lt;a title="Ntreev" href="http://mmohut.com/publishers/ntreev"&gt;Ntreev&lt;/a&gt; isn’t exactly too  impressive in terms of graphics, but its a fun  cooperative MMO. It’s  actually one of the only cooperative MMOs out  there! I don’t know why,  as co-op games are always fun. Like Ntreev’s  other games, &lt;a title="Pangya" href="http://mmohut.com/review/pangya"&gt;Pangya&lt;/a&gt; and &lt;a title="Trickster Online" href="http://mmohut.com/review/trickster-online"&gt;Trickster Online&lt;/a&gt;,   Grand Chase is an &lt;a title="Anime MMORPG" href="http://mmohut.com/editorials/best-anime-mmorpgs"&gt;anime MMORPG&lt;/a&gt;.   Not one of those &lt;a title="Cute MMORPGs" href="http://mmohut.com/editorials/cute-themed-mmorpgs-everywhere"&gt;Cute   MMORPGs&lt;/a&gt; like &lt;a title="Luna Online" href="http://mmohut.com/review/luna-online"&gt;Luna Online&lt;/a&gt;, but still   an anime themed game. The game is probably most like &lt;a title="Lunia" href="http://mmohut.com/review/lunia"&gt;Lunia&lt;/a&gt; than anything else, as   the game is very linear. I really liked Grand Chase because I liked   Lunia. So if you’re into cooperative stage based MMOs, Grand Chase is   worth trying!&lt;/p&gt; &lt;p&gt;&lt;strong&gt;#4 &lt;a title="Tales Runner" href="http://mmohut.com/review/tales-runner"&gt;Tales  Runner&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://mmohut.com/wp-content/gallery/tales-runner-overview/tales-runner-jumping-water.jpg"&gt;  &lt;img class="aligncenter" title="tales-runner-jumping-water.jpg" src="http://mmohut.com/index.php?callback=image&amp;amp;pid=573&amp;amp;width=350&amp;amp;height=263&amp;amp;mode=" alt="tales-runner-jumping-water.jpg" /&gt; &lt;/a&gt;I’ve never been a big fan  of  &lt;a title="Racing MMOs" href="http://mmohut.com/editorials/best-mmo-racing-games"&gt;racing MMOs&lt;strong&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;,&lt;/strong&gt;  but for some reason I really like Tales Runner from &lt;a title="gPotato" href="http://mmohut.com/publishers/gpotato"&gt;gPotato&lt;/a&gt;! Aside from   Tales Runner the only other good game from gPotato is &lt;a title="Aika   Online" href="http://mmohut.com/review/aika"&gt;Aika Online&lt;/a&gt; and &lt;a title="Fly For Fun" href="http://mmohut.com/review/flyff-fly-for-fun"&gt;Fly   For Fun&lt;/a&gt; in my opinion. Tales Runner is fun because its an original   racing game. Every other racing MMO features cars, but Tales Runner   doesn’t! Instead, it’s a track racing MMO, meaning players race on foot.   The level designs are also really cool and challenging. If you’re even   remotely interested in racing games, do check out Tales Runner.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;#5 &lt;a title="Exteel" href="http://mmohut.com/review/exteel"&gt;Exteel&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="http://mmohut.com/wp-content/gallery/exteel-overview/exteel-combat-image.jpg"&gt;  &lt;img title="exteel-combat-image.jpg" src="http://mmohut.com/index.php?callback=image&amp;amp;pid=2413&amp;amp;width=350&amp;amp;height=263&amp;amp;mode=" alt="exteel-combat-image.jpg" /&gt; &lt;/a&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;Exteel  is a sweet mech themed &lt;a title="Sci-Fi MMOs" href="http://mmohut.com/editorials/best-sci-fi-mmorpgs-mmos"&gt;sci-fi MMO&lt;/a&gt;  from &lt;a title="NCsoft" href="http://mmohut.com/publishers/ncsoft"&gt;NCsoft&lt;/a&gt;  that plays like games from the Armored Core series. You get to build   and customize your own mech and battle against other players online in   fast paced combat. Think of Exteel as &lt;a title="S4 League" href="http://mmohut.com/review/s4-league"&gt;S4 League&lt;/a&gt; or &lt;a title="GunZ" href="http://mmohut.com/review/gunz-the-duel"&gt;GunZ&lt;/a&gt;, but   with giant robots instead! Awesome right? Exteel’s strongest point is   definitely its super in depth customization. The game has like hundreds   of different pats that players can mix and match. Check this game out   asap if you never played it.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6098329549972743437?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6098329549972743437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6098329549972743437' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6098329549972743437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6098329549972743437'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/06/top-5-best-free-mmo-games.html' title='Top 5 Best Free MMO Games'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5883643158016385990</id><published>2010-06-19T05:04:00.000-07:00</published><updated>2010-06-19T05:05:15.864-07:00</updated><title type='text'>Micro Transactions in Pay to Play MMORPGs?</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;Earlier last month &lt;a title="World of Warcraft" href="http://mmohut.com/free-trials/world-of-warcraft"&gt;World of Warcraft&lt;/a&gt;  had a short promotion. Players could purchase a celestial steed in game   (A special cool looking mount) for a one time payment of $25. Blizzard   Entertainment, the company behind WoW made over 4 million dollars in a   like 1 week. &lt;a title="EverQuest II" href="http://mmohut.com/free-trials/everquest-2"&gt;EverQuest II&lt;/a&gt; from &lt;a title="Sony Online Entertainment" href="http://mmohut.com/publishers/sony-online-entertainment"&gt;Sony   Online Entertainment&lt;/a&gt; had a similar deal where players could buy an   in game pet for real life cash. They also made a lot of money. I used to   think “cash shops’ were supposed to be in free to play games. After   all, don’t &lt;a title="Cash shops in p2p games" href="http://mmohut.com/editorials/cash-shops-in-p2p-games-the-worst-of-both-worlds"&gt;pay   to play MMORPGs make money&lt;/a&gt; through subscriptions? They do, but  from  the looks of what Everquest II and World of Warcraft did, it seems  like  pay to play games like cash shops too. In my opinion this is  pretty  stupid. Game developers are getting way too greedy. If they want  to make  money from cash shops they should go free to play. &lt;a title="Dungeons  and Dragons Online" href="http://mmohut.com/review/dungeons-and-dragons-online"&gt;Dungeons and   Dragons Online&lt;/a&gt; and Lord of the Rings Online from &lt;a title="Turbine" href="http://mmohut.com/publishers/turbine"&gt;Turbine&lt;/a&gt;  used to be pay  to play, but once they realized they can make good money  from cash  shops, they went free to play. So if WoW and EQ2 want to run  cash shops,  they should also go free to play. Making money from both  subscriptions  and micro transactions are a bit ridiculous. Whoever pays  for these  items in these subscription based games are crazy. They’re  already  paying a fee every month just to play the game, and on top of  that  they’re paying extra to get special items in game.&lt;/p&gt; &lt;p&gt;Games like  World of Warcraft have subscriptions because they have &lt;a title="mmorpg  development" href="http://mmohut.com/editorials/mmo-budget-busters"&gt;enormous  mmo  development costs&lt;/a&gt;. &lt;a title="Age of Conan" href="http://mmohut.com/free-trials/age-of-conan"&gt;Age of Conan&lt;/a&gt; from &lt;a title="Funcom" href="http://mmohut.com/publishers/funcom"&gt;Funcom&lt;/a&gt;  and &lt;a title="Warhammer Online" href="http://mmohut.com/free-trials/warhammer-online"&gt;Warhammer Online&lt;/a&gt;  from &lt;a title="Electronic Arts" href="http://mmohut.com/publishers/electronic-arts"&gt;Electronic Arts&lt;/a&gt;  are also on the same boat. Star Wars: The old Republic from Bioware is   rumored to cost some EA some $100 million dollars. Thats A LOT of money.   These games want to recoup the development costs by charging a   subscription as they think that’s more profitable. I think World of   Warcraft is the only game that can actually charge a subscription these   days. It’s the most popular game. Most other pay to play games  including  Warhammer Online and Age of Conan are in decline. If these  games went  free to play, they could be making so much more money  through cash  shops. So many &lt;a title="Pay to play MMORPGs Free" href="http://mmohut.com/editorials/pay-to-play-gone-free-to-play"&gt;pay to   play games went free to play&lt;/a&gt; in the past and made a lot of money   doing so. Obviously not all of them were successful. &lt;a title="Archlord" href="http://mmohut.com/review/archlord"&gt;Archlord&lt;/a&gt; and &lt;a title="RF   Online" href="http://mmohut.com/review/rf-online"&gt;RF Online&lt;/a&gt; both   used to be pay to play and are free to play today. I think &lt;a title="Warhammer Online Free to Play" href="http://mmohut.com/editorials/warhammer-online-will-likely-go-free-to-play"&gt;Warhammer   Online should go free to play&lt;/a&gt;. I know I’d play it if it were F2P!&lt;/p&gt; &lt;p&gt;Anyway.  To all the people spending real life dough for items in  games like WoW /  EQ2, you guys are crazy. You already pay money every  month to play  these games, there’s no need to pay extra just to get an  in game pet  that does nothing. Seriously. The WoW mount did nothing  aside from look  shiny!&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5883643158016385990?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5883643158016385990/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5883643158016385990' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5883643158016385990'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5883643158016385990'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/06/micro-transactions-in-pay-to-play.html' title='Micro Transactions in Pay to Play MMORPGs?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-1884309664938263296</id><published>2010-06-10T00:24:00.001-07:00</published><updated>2010-06-10T00:24:56.520-07:00</updated><title type='text'>Free to Play is Here to Stay</title><content type='html'>Another major main stream video game developer jumped on the MMORPG bandwagon recently. Ubisoft recently announced that they have 5+ unannounced free to play MMORPG games in development. Ubisoft already announced one game – Heroes of Might and Magic which TQ Digital is publishing for them in Asia, but they have a bunch of other games in the pipeline. Ubisoft is the fourth major game developer to jump on the free to play bandwagon. Free to play games like MapleStory from Nexon and Perfect World from Perfect World Entertainment have always been big in the East, but they’ve just recently grown big in the U.S. And the West. Electronic Arts was the first major Western game developer to begin embracing the free to play model. Their first game was Battlefield Heroes but they now publish many more including RayCity, FIFA Online, Battleforge  and Lord of Ultima. They also announced their intentions to bring all of their major franchises to F2P. That’s quite a commitment.&lt;br /&gt;&lt;br /&gt;In late 2009 Sony even began embracing the genre. Their first free to play was Free Realms, which today has over 7 million registered users. The game is largely aimed at teens, but it’s a lot of fun. Now that Free Realms has been such a big success, Sony announced that they are working on another casual MMORPG – Clone Wars Adventures. Turbine also embraced the genre last year with Dungeons and Dragons Online going free to play. Just recently (Early June), they further embraced the gene by announcing The Lord of the Rings Online going fully free to play. This bit of news was released after Turbine was acquired by Warner Brothers. I know Lord of the Rings Online was a big money maker for Turbine – so it looks like they’re taking a big gamble with this decision. I predict Lord of the Rings Online will be much more popular and profitable once it becomes free to play though. After all, Dungeons and Dragons Online exploded in popularity only after it went free to play.&lt;br /&gt;&lt;br /&gt;With more and more Western developers embracing free to play, I wonder how long till more the less popular pay to play MMORPGs go free to play? I bet Warhammer Online and Champions Online could make a killing as free to play games, just as Dungeons and Dragons Online did.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-1884309664938263296?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/1884309664938263296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=1884309664938263296' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1884309664938263296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1884309664938263296'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/06/free-to-play-is-here-to-stay.html' title='Free to Play is Here to Stay'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-420730744528261485</id><published>2010-06-01T17:00:00.000-07:00</published><updated>2010-06-01T17:01:12.083-07:00</updated><title type='text'>Good Action MMORPG Games</title><content type='html'>I have to admit. I’m a fan of action MMORPGs. Games like GhostX, Dungeons and Dragons Online and Dragonica Online have some of the best combat of any MMORPG. I’m not saying they’re the best games, I’m just saying that they have genuinely fun combat. I guess I’ve grown a liking for these types of games after playing boring point and click games for years. Well, the games themselves aren’t boring, just the combat is. I remember when I used to play Ragnarok Online or Requiem from Gravity, I would just click on an enemy and wait till they died. That’s it. That’s how combat worked. Heck, this is how combat works in MOST MMORPG games. Point and click combat is the “norm”. Luckily, newer games like Battle of the Immortals from Perfect World Entertainment and Mytheon from TrueGames are trying to change things. Both of these games have stellar “hands on” combat which actually requires play input. No more clicking and waiting. I have to say I’m very impressed with both of these titles.&lt;br /&gt;&lt;br /&gt;Mytheon Screenshot&lt;br /&gt;&lt;br /&gt;Action MMORPGs are really starting to evolve too. They used to be super “niche”, as in there were only a handful of them in the entire MMO market, but things are changing now. There are a bunch of awesome upcoming action MMORPGs. Divine Souls from Outspark for example looks really awesome. The game has gorgeous 3D graphics and fast paced combat (based on the trailers). The only downside to it is the game only has four classes, and they’re all gender locked. Hopefully Divine Souls will be more fun than Erebus: Travia Reborn. I had a chance to play Erebus during its closed beta, and I wasn’t a fan a tall. Another cool upcoming action MMO is Vindictus from Nexon. This is probably one of the most hyped free to play MMOs EVER, but based on the trailers the game looks quite epic. The game is still in open beta in Korea and is expected to launch in the U.S. Sometime in late 2010. It’s interesting seeing Nexon release Vidinctus, as the game is incredibly violent and Nexon is known for more “kiddy” games like MapleStory and Mabinogi.&lt;br /&gt;&lt;br /&gt;Vindictus Screenshot&lt;br /&gt;&lt;br /&gt;There are a bunch of other cool action MMORPGs coming out that I didn’t mention too. From the looks of it, 2010 will be awesome year for the genre. Hopefully “action” MMORPGs become the “norm”, as I’m getting quite tired of point and click games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-420730744528261485?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/420730744528261485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=420730744528261485' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/420730744528261485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/420730744528261485'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/06/good-action-mmorpg-games.html' title='Good Action MMORPG Games'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-231072301713227553</id><published>2010-05-30T10:29:00.000-07:00</published><updated>2010-05-30T10:30:04.107-07:00</updated><title type='text'>Aion Needs a Free Trial</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;Every single major pay to play &lt;a title="MMORPG" href="http://mmohut.com/"&gt;MMORPG&lt;/a&gt; from &lt;a title="World of Warcraft" href="http://mmohut.com/free-trials/world-of-warcraft"&gt;World of Warcraft&lt;/a&gt;  to the more obscure Nexus: Kingdom of the Winds has an &lt;a title="MMORPG   Free Trials" href="http://mmohut.com/free-trials"&gt;MMORPG free trial&lt;/a&gt;.   Gamers today can practically play ANY MMORPG for free, including the   pay to play ones, even if its just for a short while. Heck, I tried out   both &lt;a title="Pirates of the Burning Sea" href="http://mmohut.com/free-trials/pirates-of-the-burning-sea"&gt;Pirates   of the Burning Sea&lt;/a&gt; and &lt;a title="Poxnora" href="http://mmohut.com/free-trials/poxnora"&gt;Poxnora&lt;/a&gt; the other day. I   didn’t really like either, but after trying those games I wanted to   give NCSoft’s newest title Aion a try, but to my surprise they don’t   offer a free trial. NCSoft offers a free trial for their other games   including &lt;a title="Guild Wars" href="http://mmohut.com/free-trials/guild-wars"&gt;Guild Wars&lt;/a&gt; and &lt;a title="City of Heroes" href="http://mmohut.com/free-trials/city-of-heroes"&gt;City of Heroes&lt;/a&gt;,   but they don’t offer a free trial for Aion. That’s absolutely nuts.   There’s no way I’m going to fork over $30+ to purchase Aion without at   least trying the game first.&lt;/p&gt; &lt;p&gt;I’ve actually paid for numerous  MMORPGs in the past. I’ve held a  subscription for &lt;a title="Ultima  Online" href="http://mmohut.com/free-trials/ultima-online"&gt;Ultima Online&lt;/a&gt; and  &lt;a title="Dark Age of Camelot" href="http://mmohut.com/free-trials/dark-age-of-camelot"&gt;Dark Age of   Camelot&lt;/a&gt; for years. Same with World of Warcraft. I got into both of   these MMORPGs through free trials. World of Warcraft, Ultima Online and   Dark Age of Camelot all offer 14 day free trials which let gamers get a   good feel for the game. I honestly think NCSoft is losing out on some   serious cash as well as players by not offering a free trial. I’ve seen   so many awesome HD trailers for Aion, but I’ll never give the game a   chance because it doesn’t have a free trial.&lt;/p&gt; &lt;p&gt;Seriously though,  what on earth is NCSoft thinking? Even obscure pay  to play MMORPGs like &lt;a title="Alganon" href="http://mmohut.com/free-trials/alganon"&gt;Alganon&lt;/a&gt;,  &lt;a title="Age  of Conan: Hyborian Adventures" href="http://mmohut.com/free-trials/age-of-conan"&gt;Age of Conan: Hyborian   Adventures&lt;/a&gt; and &lt;a title="Star Wars Galaxies" href="http://mmohut.com/free-trials/star-wars-galaxies"&gt;Star Wars   Galaxies&lt;/a&gt; offer free trials. NCSoft needs to wake up and step it up.   Come to think of it, Star Trek Online doesn’t have a free trial either.   How dumb is that? That’s another game I wanted to try, but I can’t.   There’s no way i’ll buy a game without trying it so, Atari is also   screwing themselves over.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-231072301713227553?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/231072301713227553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=231072301713227553' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/231072301713227553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/231072301713227553'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/05/aion-needs-free-trial.html' title='Aion Needs a Free Trial'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-523148538306162097</id><published>2010-05-28T08:03:00.001-07:00</published><updated>2010-05-28T08:03:26.846-07:00</updated><title type='text'>Lag in MMORPGs</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;Even with my 25 MB/s Verizon Fios internet  connection, I’ve found  that I lag in a select few MMORPGs and &lt;a title="http://mmohut.com" href="http://mmohut.com/"&gt;MMO Games&lt;/a&gt;. After  some investigating, I’ve  learned that I only experience lag when I play  games that are hosted  outside of the United States. Games like &lt;a title="S4 League" href="http://mmohut.com/review/s4-league"&gt;S4 League&lt;/a&gt; and &lt;a title="Land of Chaos Online" href="http://mmohut.com/preview/land-of-chaos-online"&gt;Land of Chaos   Online&lt;/a&gt; from &lt;a title="Alaplaya" href="http://mmohut.com/publishers/alaplaya"&gt;Alaplaya&lt;/a&gt; for example   are hosted in Europe. These games are AVAILABLE in the United States and   in other parts of the world, but the game servers themselves are  hosted  in Europe. This means that players outside of Europe will  experience  some lag. Not all games hosted in Europe or outside of North  America lag  for me though. Games like &lt;a title="Priston Tale 2" href="http://mmohut.com/preview/priston-tale-2"&gt;Priston Tale 2&lt;/a&gt; and &lt;a title="Emil Chronicle Online" href="http://mmohut.com/review/emil-chronicle-online"&gt;Emil Chronicle   Online&lt;/a&gt; for example are both hosted outside of North America, but I   don’t have any lag with them. &lt;a title="Priston Tale" href="http://mmohut.com/review/priston-tale"&gt;Priston Tale&lt;/a&gt; 2 is by   GamerKraft in Europe and Emil Chronicle Online is hosted in Singapore by   &lt;a title="Gravity" href="http://mmohut.com/publishers/gravity"&gt;Gravity&lt;/a&gt;  (Yes, they’re the same company who develops &lt;a title="Ragnarok Online" href="http://mmohut.com/review/ragnarok-online"&gt;Ragnarok Online&lt;/a&gt;).&lt;/p&gt; &lt;p&gt;So  Why do some games lag and others don’t? Well i’ve concluded that I   never lag in games hosted within North America. So I’ve concluded that   games hosted outside of the U.S. And have bad servers are most likely  to  lag. I actually don’t mind lag too much in &lt;a title="MMORPGs" href="http://mmohut.com/gamelist"&gt;MMORPGs&lt;/a&gt;, but lag in &lt;a title="MMOFPS" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;MMOFPS&lt;/a&gt;  games like S4 League and &lt;a title="Soldier Front" href="http://mmohut.com/review/soldier-front"&gt;Soldier Front&lt;/a&gt; are the   worst. Lagging in an FPS is a really quick way to get yourself killed. I   was playing &lt;a title="Battle of Destiny" href="http://mmohut.com/review/battle-of-destiny"&gt;Battle of Destiny&lt;/a&gt;  the other day from Cubizone and I really didn’t mind the game’s slight   lag. I mean, I noticed it, as the game is hosted in Malaysia, but lag   doesn’t really adversely effect the game too much if its barely   noticeable and it happens in a non-pvp heavy MMORPG. I remember I used   to play &lt;a title="Perfect World" href="http://mmohut.com/review/perfect-world"&gt;Perfect World&lt;/a&gt; on the   Cubizone servers before the international version came out as I hated   the lag. Luckily the international version is hosted by the developer – &lt;a title="Perfect World Entertainment" href="http://mmohut.com/publishers/perfect-world-entertainment"&gt;Perfect   World Entertainment&lt;/a&gt;, meaning new updates are implemented right  away.&lt;/p&gt; &lt;p&gt;Anyway  guys. If you see yourself lagging in a game, check to see  where the  servers are located before you start getting angry at your  computer or  your ISP!&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-523148538306162097?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/523148538306162097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=523148538306162097' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/523148538306162097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/523148538306162097'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/05/lag-in-mmorpgs.html' title='Lag in MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-1807755442800336157</id><published>2010-05-26T02:46:00.001-07:00</published><updated>2010-05-26T02:46:50.444-07:00</updated><title type='text'>We need more Sports MMOs</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;Come to think of it, with all the &lt;a title="Fantasy MMORPGs" href="http://mmohut.com/editorials/best-fantasy-mmorpgs"&gt;fantasy MMORPGs&lt;/a&gt;,   &lt;a title="MMOFPS" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;MMOFPS&lt;/a&gt;  and &lt;a title="Strategy MMORPGs" href="http://mmohut.com/editorials/best-strategy-mmorpgs"&gt;Strategy   MMORPGs&lt;/a&gt; on the market, there really aren’t that many &lt;a title="Sports MMOs" href="http://mmohut.com/editorials/best-mmo-sports-games"&gt;sports MMOs&lt;/a&gt;.   I mean, there are some with the popular ones being &lt;a title="FreeStyle   Street Basketball" href="http://mmohut.com/review/freestyle-street-basketball"&gt;FreeStyle   Street Basketball&lt;/a&gt; and &lt;a title="MLB Dugout Heroes" href="http://mmohut.com/review/mlb-dugout-heroes"&gt;MLB Dugout Heroes&lt;/a&gt;.   Plus there are a bunch of random fighting MMOs which can be classified   as sports – games like &lt;a title="Lost Saga" href="http://mmohut.com/review/lost-saga"&gt;Lost Saga&lt;/a&gt; and &lt;a title="Rumble Fighter" href="http://mmohut.com/review/rumble-fighter"&gt;Rumble   Fighter&lt;/a&gt; for example. My problem with the genre is that there  aren’t  enough unique sports MMOs. I mean, as of this writing there  aren’t any  swimming MMOs, American Football MMOs or Hockey MMOs (though  &lt;a title="Hockey Dash" href="http://mmohut.com/preview/hockey-dash"&gt;Hockey   Dash&lt;/a&gt; is in development from OG Planet). In fact there are  countless  sports out there that have no MMOs!&lt;/p&gt; &lt;p&gt;It sucks that there are TWO  golf MMOs, &lt;a title="Shot Online" href="http://mmohut.com/review/shot-online"&gt;Shot Online&lt;/a&gt; and &lt;a title="Pangya" href="http://mmohut.com/review/pangya"&gt;Pangya&lt;/a&gt; (Which   is from &lt;a title="Ntreev" href="http://mmohut.com/publishers/ntreev"&gt;Ntreev&lt;/a&gt;),   but not a single client based American Football &lt;a title="MMO" href="http://mmohut.com/"&gt;MMO&lt;/a&gt;. American Football is MUCH bigger than   Golf – so why on earth are there two golfing MMOs and no football  ones?  No idea. Heck these golfing games have been around for years now.  MLB  Dugout Heroes, the baseball themed MMO by &lt;a title="GamesCampus" href="http://mmohut.com/publishers/gamescampus"&gt;GamesCampus&lt;/a&gt; released   late 2009. I can’t believe it took so long for a baseball themed game   to release. Baseball is only one of the most popular sports in the   world. I’m not sure which is more popular though – Baseball of Football.   I just know they’re both big industries.&lt;/p&gt; &lt;p&gt;Know what sport would  make an awesome MMO? Wrestling! Even boxing  would be interesting. The  current fighting games aren’t at all  realistic, so I’m discounting them.  None of them even focus on boxing /  wrestling anyway. I think a boxing  MMO could do really well though.  Provided it was well developed. Another  interesting sports MMO would be  a track and field game. I know &lt;a title="gPotato" href="http://mmohut.com/publishers/gpotato"&gt;gPotato&lt;/a&gt; has &lt;a title="Tales Runner" href="http://mmohut.com/review/tales-runner"&gt;Tales   Runner&lt;/a&gt;, but that’s more of a racing MMO than anything else. A track   and field game would have multiple ‘events’ in it aside from just  track  racing.&lt;/p&gt; &lt;p&gt;Anyone else interested in new sports MMOs or is it just  me?&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-1807755442800336157?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/1807755442800336157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=1807755442800336157' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1807755442800336157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1807755442800336157'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/05/we-need-more-sports-mmos.html' title='We need more Sports MMOs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6567174132521944260</id><published>2010-05-24T23:18:00.001-07:00</published><updated>2010-05-24T23:18:24.374-07:00</updated><title type='text'>Kingdom Heroes MMORPG</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;&lt;a title="Kingdom Heroes" href="http://mmohut.com/review/kingdom-heroes"&gt;Kingdom Heroes&lt;/a&gt; is a   new &lt;a title="3D MMORPG" href="http://mmohut.com/editorials/best-3d-mmorpgs"&gt;3D MMORPG&lt;/a&gt; by &lt;a title="Aeria Games" href="http://mmohut.com/publishers/aeria-games"&gt;Aeria   Games&lt;/a&gt; with a fantasy theme. It is set during the period of the   Three Kingdoms, which for some reason, is an extremely popular theme   amongst &lt;a title="Chinese MMORPGs" href="http://mmohut.com/editorials/chinese-mmorpgs"&gt;Chinese MMORPGs&lt;/a&gt;.   Games like &lt;a title="Heroes of Three Kingdoms" href="http://mmohut.com/preview/heroes-of-three-kingdoms"&gt;Heroes of   Three Kingdoms&lt;/a&gt;, &lt;a title="Three Kingdoms: The Battle Begins" href="http://mmohut.com/review/three-kingdoms"&gt;Three Kingdoms: The   Battle Begins&lt;/a&gt; and &lt;a title="Warriors of the Three Kingdoms" href="http://mmohut.com/review/warriors-of-the-three-kingdoms"&gt;Warriors   of the Three Kingdoms&lt;/a&gt; for example are all set during the exact same   time period. The names can get confusing, I know. The game is  currently  in closed beta, but for some reason I was able to log in to  the game  without a beta key, so maybe you don’t even need one?&lt;/p&gt; &lt;p&gt;After a few  days or playing, or maybe I should say not playing, I’m  level 50. I say  ‘not playing’, because Kingdom Heroes is one of those  games you can  leave on and the game will sort of play for you. No, it’s  not exactly  like &lt;a title="Godswar Online" href="http://mmohut.com/review/godswar-online"&gt;Godswar Online&lt;/a&gt; or &lt;a title="Battle of the Immortals" href="http://mmohut.com/review/battle-of-the-immortals"&gt;Battle of the   Immortals&lt;/a&gt;, but the game has this soldier system, where soldiers   (your pets) can be set to attack nearby enemies automatically. The way   to gain experience easily is to set your soldiers to attack nearby   enemies (weak ones, so your soldiers never die) and then go do something   else while leaving the game running. I found leaving the game on over   night to be the most effective way to level up.&lt;/p&gt; &lt;p&gt;You could say this  ruins the game, but I find it to be interesting  as no one really plays  Kingdom Heroes for it’s PvE elements. Kingdom  Heroes is a &lt;a title="PvP  MMORPG" href="http://mmohut.com/editorials/best-free-pvp-mmorpgs"&gt;PvP  MMORPG&lt;/a&gt;,  meaning the PvP is really the game’s main attraction. So the  whole  easy AFK leveling system sort of works well. Though it makes me   question the reason behind it. Why put up the charade? Why not let   players start at max level automatically so they can jump right into the   PvP rather than leaving their PCs on leveling their characters for a   week. I can tell though, even though I’m still playing Kingdom Heroes, I   expect to quit it within a week. The whole auto leveling will make the   game boring in the end. After all, I’m spending more time NOT playing   Kingdom Heroes than actually playing it.&lt;/p&gt; &lt;p&gt;I guess I should stick  with the &lt;a title="Best Fantasy MMORPGs" href="http://mmohut.com/editorials/best-fantasy-mmorpgs"&gt;best fantasy   MMORPGs&lt;/a&gt; instead of playing random ones. The reason I’m even playing   Kingdom Heroes is that I recently quit &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods Online&lt;/a&gt; from &lt;a title="gPotato" href="http://mmohut.com/publishers/gpotato"&gt;gPotato&lt;/a&gt;  and got bored of playing &lt;a title="Trickster Online" href="http://mmohut.com/review/trickster-online"&gt;Trickster Online&lt;/a&gt;  from &lt;a title="Ntreev" href="http://mmohut.com/publishers/ntreev"&gt;Ntreev&lt;/a&gt;.   So I have a lot of free time.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6567174132521944260?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6567174132521944260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6567174132521944260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6567174132521944260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6567174132521944260'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/05/kingdom-heroes-mmorpg.html' title='Kingdom Heroes MMORPG'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5413637797333521281</id><published>2010-05-20T22:46:00.001-07:00</published><updated>2010-05-20T22:46:12.384-07:00</updated><title type='text'>Upcoming MMORPGs That Look Good</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;There are a few &lt;a title="upcoming MMORPGs" href="http://mmohut.com/preview"&gt;upcoming MMORPGs&lt;/a&gt; that look good.   I’m not talking about games like &lt;a title="Maestia" href="http://mmohut.com/preview/maestia"&gt;Maestia&lt;/a&gt; and &lt;a title="Vindictus" href="http://mmohut.com/preview/vindictus"&gt;Vindictus&lt;/a&gt;  that are still upwards of a year away from release. I’m talking about   free MMORPGs that are currently in closed beta and should release within   the next few months. One of these games is &lt;a title="Camon Hero" href="http://mmohut.com/preview/camon-hero"&gt;Camon Hero&lt;/a&gt; from &lt;a title="Uforia" href="http://mmohut.com/publishers/uforia"&gt;Uforia&lt;/a&gt;.   The game mixes fantasy MMORPG and trading card game elements to create a   unique strategy experience. Plus, the game’s brightly colored anime   inspired graphics look great. Another neat little aspect of the game is   that its supposed to be an &lt;a title="Action MMORPG" href="http://mmohut.com/editorials/best-action-mmorpgs"&gt;action MMORPG&lt;/a&gt;  like &lt;a title="GhostX" href="http://mmohut.com/review/ghostx"&gt;GhostX&lt;/a&gt;  – meaning it’s not another boring point and click game.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a href="http://mmohut.com/preview/maestia"&gt;&lt;img class="aligncenter" title="Maestia Screenshot" src="http://mmohut.com/wp-content/gallery/maestia-preview/maestia-priest.jpg" alt="" height="204" width="346" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;strong&gt;Maestia Screenshot&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Two other  upcoming MMORPGs that look good are &lt;a title="Blade Wars" href="http://mmohut.com/preview/blade-wars"&gt;Blade Wars&lt;/a&gt; and &lt;a title="Kingdom Heroes" href="http://mmohut.com/review/kingdom-heroes"&gt;Kingdom   Heroes&lt;/a&gt;. Both are pretty generic in terms of setting, as they’re   both fantasy MMORPGs. Blade Wars is 2D though while Kingdom Heroes is   3D. Blade Wars actually looks a lot like &lt;a title="Dragon Oath" href="http://mmohut.com/review/dragon-oath"&gt;Dragon Oath&lt;/a&gt;, but that   isn’t surprising, as both games are published by the same developer –   ChangYou. Kingdom Heroes on the other hands looks awesome because of its   heavy emphasis on PvP. I like to think of Kingdom Heroes as a   competitor to &lt;a title="Aika Online" href="http://mmohut.com/review/aika"&gt;Aika Online&lt;/a&gt;. I generally enjoy &lt;a title="PvP MMORPGs" href="http://mmohut.com/editorials/best-free-pvp-mmorpgs"&gt;PvP MMORPGs&lt;/a&gt;,   so Kingdom Heroes is a game I plan to check out as soon as it releases   into open beta.&lt;/p&gt; &lt;p&gt;I’m also looking forward to &lt;a title="Need for  Speed World" href="http://mmohut.com/preview/need-for-speed-world-online"&gt;Need for   Speed World&lt;/a&gt; from Electronic Arts. I can’t say I’ve been a big fan of   Electronic Arts regarding their console games, but they’ve been doing a   splendid job releasing high quality free to play MMOs. Their first  free  to play title was &lt;a title="Battlefield Heroes" href="http://mmohut.com/review/battlefield-heroes"&gt;Battlefield Heroes&lt;/a&gt;  which was top notch. Then they released &lt;a title="Battleforge" href="http://mmohut.com/review/battleforge"&gt;Battleforge&lt;/a&gt; and &lt;a title="Lord of Ultima" href="http://mmohut.com/browser-games/lord-of-ultima"&gt;Lord of Ultima&lt;/a&gt;  – both great games. I’d love to see more free to play titles from EA.   They’ve already proven to me that they can make great games.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a href="http://mmohut.com/review/battlefield-heroes"&gt;&lt;img class="aligncenter" title="Battlefield Heroes Screenshot" src="http://mmohut.com/wp-content/gallery/battlefield-heroes-overview/battlefield-heroes-flagpole.jpg" alt="" height="204" width="346" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;strong&gt;Battlefield Heroes  Screenshot&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Are  there any other really interesting &lt;a title="New MMORPGs" href="http://mmohut.com/"&gt;new MMORPGs&lt;/a&gt; on the horizon that are close   to being released that I missed? If so, let me know in the comments.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5413637797333521281?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5413637797333521281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5413637797333521281' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5413637797333521281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5413637797333521281'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/05/upcoming-mmorpgs-that-look-good.html' title='Upcoming MMORPGs That Look Good'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-4151711650285861615</id><published>2010-05-17T20:07:00.000-07:00</published><updated>2010-05-17T20:09:21.172-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='league of legends'/><category scheme='http://www.blogger.com/atom/ns#' term='sports mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='FreeStyle'/><category scheme='http://www.blogger.com/atom/ns#' term='free mmorpg'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><category scheme='http://www.blogger.com/atom/ns#' term='free mmos'/><category scheme='http://www.blogger.com/atom/ns#' term='obscure mmos'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Obscure MMOs Worth Playing</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;There are so many MMOs out there, it’s hard to  pick one to play. I’m  a big fan of MMOFPS games, but I also like to try  other things as  well, so I decided to throw up a short list of free to  play non-MMOFPS  games that are worth checking out. This list will  largely focus on  obscure MMOs that most people have never heard of or  played. It’s  amazing how many awesome games are that aren’t &lt;a title="MMOFPS" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;MMOFPSs&lt;/a&gt;  and many people don’t play.&lt;/p&gt; &lt;p&gt;Anyway. The first game on my list is &lt;a title="Lost Saga" href="http://mmohut.com/review/lost-saga"&gt;Lost Saga&lt;/a&gt; by &lt;a title="OGPlanet" href="http://mmohut.com/publishers/ogplanet"&gt;OGPlanet&lt;/a&gt;.   The game to me feels like a successor the popular &lt;a title="Rumble   Fighter" href="http://mmohut.com/review/rumble-fighter"&gt;Rumble Fighter&lt;/a&gt;,   as the game just offers so much more than Rumble Fighter. It has 20+   playable characters, enormous variety and simple yet fun gameplay. Plus   players can mix and match equipment from all characters to create a   truly unique fighter. The game is definitely under rated and deserves a   much higher playerbase. As is, it’s definitely my favorite &lt;a title="free to play MMO" href="http://mmohut.com/"&gt;free to play MMO&lt;/a&gt;  fighting game, with &lt;a title="Mini Fighter Online" href="http://mmohut.com/review/mini-fighter-online"&gt;Mini Fighter Online&lt;/a&gt;  a distant second.&lt;/p&gt; &lt;p&gt;Next up is &lt;a title="Ace Online" href="http://mmohut.com/review/ace-online"&gt;Ace Online&lt;/a&gt; from   SubaGames. Ace Online online is a fast paced MMO where players control    futuristic fighter jets called ‘Gears’. Think of it as Star Fox, but an   MMO. Sounds awesome, right? It is. I’ve been a fan of Star Fox, so I   fell in love with Ace Online right away. The game has some awesome   faction vs faction battles with have hundreds of players fighting it out   at once while look absolutely incredible. If you’re a fan of Star Fox   games, Ace Online is well worth checking out.&lt;/p&gt; &lt;p&gt;Two other games I  wanted to mention are &lt;a title="Carom3D" href="http://mmohut.com/review/carom3d"&gt;Carom3D&lt;/a&gt; and &lt;a title="Valkyrie Sky" href="http://mmohut.com/review/valkyrie-sky"&gt;Valkyrie   Sky&lt;/a&gt;. Carom3D is a billiards MMO and Valkyrie Sky is a horizontal   shooter with MMO elements. I’ve never played billiards in real life, but   I’m a big fan of Carom3D, as it’s an unusually fun game. It’s simple  to  learn, but extremely competitive. Valkyrie Sky is fun because it  feels  like a classical arcade game, but with cooperative gameplay. It’s  also  pretty difficult, so just completing a stage late in the game  feels very  rewarding.&lt;/p&gt; &lt;p&gt;Before I wrap up, I want to mention two more awesome  MMOs which  deserve more attention. The first is &lt;a title="FreeStyle  Street  basketball" href="http://mmohut.com/review/freestyle-street-basketball"&gt;FreeStyle   Street basketball&lt;/a&gt; by &lt;a title="GameKiss" href="http://mmohut.com/publishers/gamekiss"&gt;GameKiss&lt;/a&gt; and the second   is &lt;a title="League of Legends" href="http://mmohut.com/review/league-of-legends"&gt;League of Legends&lt;/a&gt;  from Riot Games. FreeStyle: Street Basketball is enormously popular in   Korea, but the game has such a low playerbase in North America. It   deserves so much more. I personally don’t even follow basketball or care   much for it, but FreeStyle is so simple and fun. It’s without a doubt   my favorite &lt;a title="Sport MMO" href="http://mmohut.com/editorials/best-mmo-sports-games"&gt;sports MMO&lt;/a&gt;.   Seriously, do yourself a favor and try it. League of Legends on the   other hand, is a bit more popular, but it still deserves to be more   popular. It’s an incredible free to play ‘DotA’ like game with 50+   unique heroes and silk smooth gameplay. It’s easily one of my favorite   MMOs of all times.&lt;/p&gt; &lt;p&gt;Anyway guys, that’s it for my short list of  awesome MMOs worth  checking out. Let me know what you think in the  comments.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-4151711650285861615?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/4151711650285861615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=4151711650285861615' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4151711650285861615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4151711650285861615'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/05/obscure-mmos-worth-playing.html' title='Obscure MMOs Worth Playing'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5928536137494948500</id><published>2010-05-15T12:10:00.000-07:00</published><updated>2010-05-15T12:11:38.573-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dancing games'/><category scheme='http://www.blogger.com/atom/ns#' term='free mmorpg'/><category scheme='http://www.blogger.com/atom/ns#' term='mmohut'/><category scheme='http://www.blogger.com/atom/ns#' term='allods online'/><title type='text'>There are a lot of Dancing MMOs</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div id="post-4805"&gt; &lt;div&gt; &lt;p&gt;Anyone wondering why there are so many free to play  dancing MMOs out  there? You know, games like &lt;a title="Dance Online" href="http://mmohut.com/review/dance-online"&gt;Dance Online&lt;/a&gt; and &lt;a title="Audition Online" href="http://mmohut.com/review/audition-online"&gt;Audition   Online&lt;/a&gt;. It seems like there are a decent amount of these games. I   think its a bit silly because all of these games play essentially the   same. Seriously, if you’ve played Dance Online you might as well have   played audition. They’re basically the same game with a different   interface. Both titles borrow heavily from the enormously popular   Dance-Dance-Revolution game as well  as Stepmania for the PC.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://mmohut.com/review/audition-online"&gt;&lt;img class="aligncenter" title="Audition Online Screenshot" src="http://mmohut.com/wp-content/gallery/audition/audition-club-dance-finish-move.jpg" alt="" height="300" width="400" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;One  of the only interesting dancing games in my opinion is &lt;a title="5Street" href="http://mmohut.com/review/5street"&gt;5Street&lt;/a&gt; from   Snail Games. Snail Games also publishes &lt;a title="Age of Armor" href="http://mmohut.com/review/age-of-armor"&gt;Age of Armor&lt;/a&gt; and &lt;a title="Heroes of Gaia" href="http://mmohut.com/browser-games/heroes-of-gaia"&gt;Heroes of Gaia&lt;/a&gt;  and that’s it. It’s funny though both of those other games aren’t   really that unique but 5Street is. Basically 5Street offers the same   exact dancing gameplay that Audition and Dance Online do, except with a   great social experience built it. 5Street is also a virtual world, so   players can walk around, explore, talk and socialize. In fact, the game   promotes this by offering so many different emoticons, player housing   and much more. I’m not saying 5Street is a great game either, as the   game has some terrible translations, but in my opinion its the best   dancing &lt;a title="MMO" href="http://mmohut.com/"&gt;MMO&lt;/a&gt;.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://mmohut.com/review/5street"&gt;&lt;img class="aligncenter" title="5Street Screenshot" src="http://mmohut.com/wp-content/gallery/5street-overview/5street-inside-house.jpg" alt="" height="300" width="400" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Aside  from these games there are a few other rhythm based games.  Osu! Is the  only other I can think of. It’s fun and free to play which  makes it win  in my book. I don’t think there are any other &lt;a title="Social MMORPGs" href="http://mmohut.com/editorials/best-social-mmorpgs"&gt;social MMORPGs&lt;/a&gt;  with dancing other than 5Street though, which is a shame as the social   components in 5Street are pretty fun. I guess it’s no surprise that all   of these games are extremely similar, as free to play developers love   copying each other. After all, look how many &lt;a title="WoW Clones" href="http://mmohut.com/editorials/best-free-wow-clones"&gt;WoW clones&lt;/a&gt;  there are out there. Free to play ones like &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes of Magic&lt;/a&gt; and &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods   Online&lt;/a&gt; are actually pretty popular as well. So if copying works,   why bother trying to make anything new?&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://mmohut.com/review/runes-of-magic"&gt;&lt;img class="aligncenter" title="Runes of Magic Screenshot" src="http://mmohut.com/wp-content/gallery/runes-of-magic-overview/runes-of-magic-battle.jpg" alt="" height="300" width="400" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;If I missed any Dancing  MMOs, do let me know if the comments below,  but I think I got them all.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5928536137494948500?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5928536137494948500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5928536137494948500' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5928536137494948500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5928536137494948500'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/05/there-are-lot-of-dancing-mmos.html' title='There are a lot of Dancing MMOs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5307874461453558372</id><published>2010-05-11T17:10:00.001-07:00</published><updated>2010-05-11T17:10:40.409-07:00</updated><title type='text'>MMORPG Questing Needs to Get Better</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;&lt;a title="Questing in MMORPGs" href="http://mmohut.com/editorials/questing-and-storylines-mmorpgs"&gt;Questing   in MMORPG&lt;/a&gt; Games both pay to play and free to play need a lot of   work. I think quests in &lt;a title="MMORPGs" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt;  should be a lot more than just ‘Go kill X enemies and come back to me   for a reward’. Questing should be more immervise. Players should feel   that completing a quest actually does something, but that unfortunately   isn’t the case. Even epic pay to play MMORPGs like &lt;a title="Warhammer   Online" href="http://mmohut.com/free-trials/warhammer-online"&gt;Warhammer   Online&lt;/a&gt; and &lt;a title="Lineage 2" href="http://mmohut.com/free-trials/lineage-2"&gt;Lineage 2&lt;/a&gt; fail to   create this sense of immersion. Free to play games are the same way.   From &lt;a title="Age of Armor" href="http://mmohut.com/review/age-of-armor"&gt;Age of Armor&lt;/a&gt; to &lt;a title="Xiah Rebirth" href="http://mmohut.com/review/xiah-rebirth"&gt;Xiah   Rebirth&lt;/a&gt;, questing usually involves killing a series of enemies   without any real sense of purpose.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://mmohut.com/free-trials/warhammer-online"&gt;&lt;img class="aligncenter" title="Warhammer Online Screenshot" src="http://mmohut.com/wp-content/gallery/warhammer-online/warhammer-online-gameplay.jpg" alt="" height="300" width="400" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;img src="http://freemmorpgsz.wordpress.com/Users/Omer/AppData/Local/Temp/moz-screenshot.png" alt="" /&gt;&lt;/p&gt; &lt;p&gt;This isn’t always a big deal  and a lot of games actually handle  questing really well. &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt; for example  has a lot of fun silly quests that involve platforming.  Platforming  quests in MapleStory usually involve jumping from one rope  to another  or from one platform to another without falling off. It may  sound easy,  but it can be ridiculously difficult. MapleStory doesn’t try  to create  an atmosphere of epic seriousness, so these types of quests  fit  perfectly fine in the game world. On a side note, MapleStory is one  of  the &lt;a title="Longest Running Free MMORPGs" href="http://mmohut.com/editorials/longest-running-free-mmorpgs"&gt;longest   running free MMORPGs&lt;/a&gt; out there, so respect it!&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;a href="http://mmohut.com/review/maplestory"&gt;&lt;img class="aligncenter" title="MapleStory Screenshot" src="http://mmohut.com/wp-content/gallery/maplestory/maplestory-main-graphics.jpg" alt="" height="300" width="400" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Another  interesting observation I’ve made is that questing in MMO  games (non  RPGs) is practically non existent. Think about it. Have you  ever  completed a quest in an MMOFPS or MMO Dancing game? Think about  it. MMO  Shooters like &lt;a title="S4 League" href="http://mmohut.com/review/s4-league"&gt;S4 League&lt;/a&gt;, &lt;a title="Mercenary Wars" href="http://mmohut.com/review/mercenary-wars"&gt;Mercenary   Wars&lt;/a&gt; and &lt;a title="Soldier Front" href="http://mmohut.com/review/soldier-front"&gt;Soldier Front&lt;/a&gt; don’t   have any questing what-so-ever. Other MMOs like &lt;a title="Project   Torque" href="http://mmohut.com/review/project-torque"&gt;Project Torque&lt;/a&gt;  and &lt;a title="Project Powder" href="http://mmohut.com/review/project-powder"&gt;Project Powder&lt;/a&gt; are   the same exact way. I think &lt;a title="MMORPG Publishers and developers" href="http://mmohut.com/editorials/mmorpg-publishers-developers-and-ip-blocks"&gt;MMORPG   publishers and developers&lt;/a&gt; really need to think a bit harder about   questing and create something that’s a bit more enjoyable and unique.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5307874461453558372?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5307874461453558372/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5307874461453558372' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5307874461453558372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5307874461453558372'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/05/mmorpg-questing-needs-to-get-better.html' title='MMORPG Questing Needs to Get Better'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-3094646346063749766</id><published>2010-05-09T18:25:00.001-07:00</published><updated>2010-05-09T18:25:31.162-07:00</updated><title type='text'>Will Ragnarok Online 2 Ever Release?</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;&lt;a title="Ragnarok Online" href="http://mmohut.com/review/ragnarok-online"&gt;Ragnarok Online&lt;/a&gt; was   one of the first free to play &lt;a title="MMORPGs" href="http://mmohut.com/gamelist"&gt;MMORPGs&lt;/a&gt; that I’ve ever played.   It’s also a game that I feel really attached to, as I ran my own private   server for the game. Come to think of it, I played Ragnarok Online   quite a bit. I’m very happy that Gravity, the game’s developer, decided   to launch their own free server for the game. Prior to the launch of   Valkyrie, the game’s free server, I was playing the game for free on   other private servers. I actually felt bad about doing this, as I wanted   to support Gravity for making such an awesome game. Now that they have   their own free server, I can support them by playing on it. Back when   Ragnarok Online first came out, many years ago, there really weren’t  any  free to play games. The only I could think of that were available  back  then were &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt; and &lt;a title="RuneScape" href="http://mmohut.com/browser-games/runescape"&gt;RuneScape&lt;/a&gt;.   Those two games really got the ball rolling – as each of those games   today boasts over 60 million registered users worldwide. That’s pretty   impressive.&lt;/p&gt; &lt;p&gt;Ever since I first learned about Ragnarok Online 2 in  2005 or so, I  was really excited. I always loved Ragnarok, so a full 3D  version of  the game looked awesome. Unfortunately though, Ragnarok  Online 2 still  hasn’t been released in North America. I don’t even know  if its  available in Korea. The game was announced over 5 years ago and  still  hasn’t come out. This makes me think that its going to join the  losers  club with &lt;a title="Priston Tale 2" href="http://mmohut.com/preview/priston-tale-2"&gt;Priston Tale 2&lt;/a&gt;, &lt;a title="Huxley: The Dystopia" href="http://mmohut.com/preview/huxley-the-dystopia"&gt;Huxley: The   Dystopia&lt;/a&gt; and &lt;a title="Dance Groove Online" href="http://mmohut.com/preview/dance-groove-online"&gt;Dance Groove Online&lt;/a&gt;  as a game that’s never going to come out. This is definitely   unfortunate, as based on the trailers available, Ragnarok Online 2   looked awesome. I was personally excited about the game because the   first game was amazing. Arguably one of the &lt;a title="best free mmorpgs" href="http://mmohut.com/"&gt;best free MMORPGs&lt;/a&gt; ever.&lt;/p&gt; &lt;p&gt;Even though  Ragnarok Online 2 looked amazing back in 2005, I don’t  think the game  looks as amazing today. The game’s sleek 3D graphics  look old today  compared to graphical wonders like &lt;a title="Allods  Online" href="http://mmohut.com/review/allods-online"&gt;Allods Online&lt;/a&gt;  and &lt;a title="RayCity" href="http://mmohut.com/review/raycity"&gt;RayCity&lt;/a&gt;.  I  think Gravity should just release the game already. If they wait any   longer, the graphics will be so obsolete, no one would play it .  Anyone  else waiting for Ragnarok Online 2 to release, or am I the only  one?&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-3094646346063749766?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/3094646346063749766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=3094646346063749766' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3094646346063749766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3094646346063749766'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/05/will-ragnarok-online-2-ever-release.html' title='Will Ragnarok Online 2 Ever Release?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-3285683695549219513</id><published>2010-05-04T17:16:00.001-07:00</published><updated>2010-05-04T17:16:54.185-07:00</updated><title type='text'>Browser MMOs Are Accessible</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;Sometimes when I’m trying to kill time I like to  play a few &lt;a title="Browser MMORPGs" href="http://mmohut.com/"&gt;browser  MMORPGs&lt;/a&gt;. I  like browser based MMOs because not only are they fun,  but they’re  easily accessible. Whether I’m on the road, at home, at a  friend’s  house or at school I could easily sit down and play a browser  MMO.  Games like &lt;a title="Travian" href="http://mmohut.com/browser-games/travian"&gt;Travian&lt;/a&gt;, &lt;a title="Heroes of Gaia" href="http://mmohut.com/browser-games/heroes-of-gaia"&gt;Heroes of Gaia&lt;/a&gt;  and &lt;a title="Heroes of Kung Fu" href="http://mmohut.com/browser-games/heroes-of-kung-fu"&gt;Heroes of Kung   Fu&lt;/a&gt; can easily be enjoyed in small doses. By small doses, I mean 5   minutes at a time. Client based &lt;a title="3D MMORPGs" href="http://mmohut.com/editorials/best-3d-mmorpgs"&gt;3D MMORPGs&lt;/a&gt; on   the other hand require a much larger time commitment. Don’t get me   wrong, I love client based games, but browser MMOs are much more   accessible, as they don’t need to be downloaded. Another thing   noteworthy is that client based games usually have to be played hours at   a time while browser MMOs can be played in small doses. In fact, most   browser games, especially &lt;a title="Strategy MMORPGs" href="http://mmohut.com/editorials/best-strategy-mmorpgs"&gt;strategy   MMORPGs&lt;/a&gt; are designed to be played for only 10-20 minutes a day.&lt;/p&gt; &lt;p&gt;Games  like &lt;a title="The Seventh Dragon" href="http://mmohut.com/browser-games/the-seventh-dragon"&gt;The Seventh   Dragon&lt;/a&gt;, &lt;a title="Tribal Wars" href="http://mmohut.com/browser-games/tribal-wars"&gt;Tribal Wars&lt;/a&gt; and &lt;a title="War of Legends" href="http://mmohut.com/browser-games/war-of-legends"&gt;War of Legends&lt;/a&gt;  are designed for limited play each day. Whether you sink 10 hours a day   into these games or 30 minutes a day, it makes no real difference.   There’s only so much to do each day. This is definitely an interesting    break from client based &lt;a title="MMOs" href="http://mmohut.com/"&gt;MMOs&lt;/a&gt;,   as in games like &lt;a title="Jade Dynasty" href="http://mmohut.com/review/jade-dynasty"&gt;Jade Dynasty&lt;/a&gt; and &lt;a title="World of Kung Fu" href="http://mmohut.com/review/world-of-kung-fu"&gt;World of Kung Fu&lt;/a&gt;,   things comes down to whoever sinks more time into the game. In order to   ‘keep up’ with other players, you need to spend start committing hours   and hours of time into these games. As a gamer, I don’t mind doing  this,  but when I get busy in real life with things like work and  school, I  can always kick back and take a break from client based games  and play  browser MMOs.&lt;/p&gt; &lt;p&gt;One last thing on the topic of accessibility.  Browser based MMOs  tend to have minimal system requirements. Pretty much  ANY PC can run  practically every browser game, except for maybe the few  3D ones like &lt;a title="Quake Live" href="http://mmohut.com/review/quake-live"&gt;Quake  Live&lt;/a&gt; and &lt;a title="Earth Eternal" href="http://mmohut.com/browser-games/earth-eternal"&gt;Earth Eternal&lt;/a&gt;.   Newer 3D MMORPGs tend to demand more powerful computers with dedicated   graphics cards.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-3285683695549219513?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/3285683695549219513/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=3285683695549219513' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3285683695549219513'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3285683695549219513'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/05/browser-mmos-are-accessible.html' title='Browser MMOs Are Accessible'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-1706792838693763879</id><published>2010-04-29T09:52:00.001-07:00</published><updated>2010-04-29T09:52:16.565-07:00</updated><title type='text'>Anyone Else Tired of All These Tactical MMOFPS Games?</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;You guys know the drill. Swat gear. AK-47s and  M16s. That describes  just about every single MMOFPS currently available.  They all seem to  mimic counter-strike with a few &lt;a title="MMO" href="http://mmohut.com/"&gt;MMO&lt;/a&gt;  elements (experience and shopping).  Games like &lt;a title="Operation 7" href="http://mmohut.com/review/operation-7"&gt;Operation 7&lt;/a&gt;, &lt;a title="Mercenary Wars" href="http://mmohut.com/review/mercenary-wars"&gt;Mercenary   Wars&lt;/a&gt;, &lt;a title="Soldier Front" href="http://mmohut.com/review/soldier-front"&gt;Soldier Front&lt;/a&gt; and &lt;a title="Sudden Attack" href="http://mmohut.com/review/sudden-attack"&gt;Sudden   Attack&lt;/a&gt; are all practically identical. Heck, just about every  MMOFPS  is identical to every other MMOFPS. It’s safe to say once you’ve  played  one, you’ve played them all.&lt;/p&gt; &lt;p&gt;As a big fan of FPS in general, I’m  always looking for new games to  try, but I’m constantly disappointed by  the lack of innovation out  there. Only after learning about &lt;a title="Battlefield Heroes" href="http://mmohut.com/review/battlefield-heroes"&gt;Battlefield Heroes&lt;/a&gt;  did I regain some of my lost confidence in the free to play shooter   market. For those that haven’t heard of Battlefield Heroes, it’s a f2p   cartoony game based off the incredibly popular Battlefield franchise   from Electronic Arts. The game is both light hearted and fun. It both   looks and feels genuinely different from all the tactical Counter-Strike   clones out there, which in and of itself respectable. Aside from   Battlefield Heroes the only other genuinely ‘unique’ games in the &lt;a title="MMOFPS Shooters" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;free to play   MMOFPS&lt;/a&gt; genre are &lt;a title="Quake Live" href="http://mmohut.com/review/quake-live"&gt;Quake Live&lt;/a&gt; and America’s   Army. Quake live is different because it doesn’t try to be realistic.   It’s a bit sci-fi themed and crazy. America’s Army is different because   it focuses on realism and teamwork.&lt;/p&gt; &lt;p&gt;On the other hand, the  Operation 7’s and Soldier Front’s of this  world are carbon copies of  each other. I’m actually convinced that  every single one of these  tactical MMOFPS games are built off of Sudden  Attack. Developers just  grab the Sudden Attack source code and modify a  few things here and  there and label their modification a new game. I  used Sudden Attack in  this example because as far as I know it’s the  oldest MMOFPS game out  there. In fact, if you look at the interface in  games like &lt;a title="Combat Arms" href="http://mmohut.com/review/combat-arms"&gt;Combat  Arms&lt;/a&gt; and  practically every other MMOFPS, you’ll notice how similar  the interface  is to Sudden Attack, especially in the ‘equipment’ and  ’store’ areas  of the game. The fact that all of these games are copying  Sudden Attack  reminds me of how nearly every MMORPG is a &lt;a title="WoW  Clones" href="http://mmohut.com/editorials/best-free-wow-clones"&gt;WoW  clone&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Anyone else here tired of all these generic tactical  MMOFPS games? I  know I am. I guess I can still look forward to &lt;a title="Huxley: The  Dystopia" href="http://mmohut.com/preview/huxley-the-dystopia"&gt;Huxley:  The  Dystopia&lt;/a&gt;, &lt;a title="Genesis A.D" href="http://mmohut.com/preview/genesis-ad"&gt;Genesis A.D&lt;/a&gt; and &lt;a title="Metal Rage" href="http://mmohut.com/preview/metal-rage"&gt;Metal   Rage&lt;/a&gt; as those games are supposed to be different (based on the   screenshots I’ve seen and info I’ve read).&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-1706792838693763879?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/1706792838693763879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=1706792838693763879' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1706792838693763879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1706792838693763879'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/anyone-else-tired-of-all-these-tactical.html' title='Anyone Else Tired of All These Tactical MMOFPS Games?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6893376152196166008</id><published>2010-04-27T08:59:00.001-07:00</published><updated>2010-04-27T08:59:25.237-07:00</updated><title type='text'>Few Big Budget MMO Games</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;There are surprisingly only a handful of really  big budget &lt;a title="MMORPGs" href="http://mmohut.com/"&gt;free to play  MMORPGs&lt;/a&gt;.  Nowdays, it seems like every big console game costs tens of  millions to  develop. Premium pay to play MMORPGs like &lt;a title="World  of Warcraft" href="http://mmohut.com/free-trials/world-of-warcraft"&gt;World  of  Warcraft&lt;/a&gt; and &lt;a title="Eve Online" href="http://mmohut.com/free-trials/eve-online"&gt;Eve Online&lt;/a&gt; are also   costly to develop. In fact, Bioware’s upcoming pay to play MMORPG ‘The   Old Republic’ is rumored to cost nearly 100 million to develop. When it   comes to free to play games, the only ‘really’ big budget game is &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods   Online&lt;/a&gt;, which is a 3D &lt;a title="Fantasy MMORPG" href="http://mmohut.com/editorials/best-fantasy-mmorpgs"&gt;Fantasy MMORPG&lt;/a&gt;  developed by a Russian game development firm, and that had a 12 million   dollar development budget. $12 million may seem like a lot of money,   but compared to the cost of developing console games, $12 million really   isn’t that much. The latest Final Fantasy game, Final Fantasy XIII,   cost Square-Enix at least 40 million to develop. Now, it isn’t exactly   fair comparing apples to oranges, but what I’m trying to get at is $12   million isn’t a lot of money compared to console games.  I’d also like   to point out that Allods Online was one of the most expensive free to   play games ever developed.&lt;/p&gt; &lt;p&gt;So if Allods Online costs $12 million  to develop, how much did it  cost to develop MapleStory? Or Dungeons and  Dragons Online or something  less known like Rappelz? Who knows. These  companies never reveal their  actual development costs. My guess is that  most of these games cost  peanuts to develop. I say peanuts compared to  console games. Millions  of dollars is not peanuts =].  On the other hand  though, there are  many… many low budget free to play MMORPGs as well.  Games like &lt;a title="Magic World Online" href="http://mmohut.com/review/magic-world-online"&gt;Magic World Online&lt;/a&gt;,   &lt;a title="Great Merchant" href="http://mmohut.com/review/great-merchant"&gt;Great Merchant&lt;/a&gt; and &lt;a title="Mercenary Wars" href="http://mmohut.com/review/mercenary-wars"&gt;Mercenary   Wars&lt;/a&gt; are all low budget titles. Now, this doesn’t make them ‘bad’   games, as Mercenary Wars is a pretty interesting &lt;a title="MMOFPS" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;MMOFPS&lt;/a&gt;  game. What I’m trying to get at is that there are a disproportional   amount of ‘low budget’ games in the free to play MMO space and only a   handful of moderate to high budget titles.&lt;/p&gt; &lt;p&gt;I’d like to see more  ‘big budget’ free to play games, as Allods  Online is awesome and I’d  like to see more games like it. For those  that haven’t heard of Allods,  it’s basically a WoW clone, but a damn  good one.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6893376152196166008?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6893376152196166008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6893376152196166008' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6893376152196166008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6893376152196166008'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/few-big-budget-mmo-games.html' title='Few Big Budget MMO Games'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-7307568857579505039</id><published>2010-04-25T01:51:00.001-07:00</published><updated>2010-04-25T01:51:18.263-07:00</updated><title type='text'>2D MMORPGs Age Better Than 3D MMORPGs</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;One interesting thing I’ve noticed is that &lt;a title="2D MMORPGs" href="http://mmohut.com/editorials/top-10-2d-mmorpgs"&gt;2D  MMORPGs&lt;/a&gt;  seem to age much better than &lt;a title="3D MMORPGs" href="http://mmohut.com/editorials/best-3d-mmorpgs"&gt;3D MMORPGs&lt;/a&gt;. This   is likely because 2D games don’t rely too heavily on realistic ‘good’   graphics. This is definitely a good thing, because as graphics get   better and better, games like &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes of Magic&lt;/a&gt; and &lt;a title="Dungeons and Dragons Online" href="http://mmohut.com/review/dungeons-and-dragons-online"&gt;Dungeons and   Dragons Online&lt;/a&gt; which once had ‘top notch’ graphics, now only have   ‘decent’ graphics. In a couple of years, these games will have ‘bad’   graphics. Games like &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt; and &lt;a title="Wonderking" href="http://mmohut.com/review/wonderking"&gt;Wonderking&lt;/a&gt;  on the other hand had ‘decent’ graphics when they were first released,   and still have ‘decent’ graphics today and will have ‘decent’ graphics   in the future. If I were an &lt;a title="MMORPG" href="http://mmohut.com/"&gt;MMORPG&lt;/a&gt;  developer, I’d opt to do something 2D, as it’s guaranteed to survive   longer, provided that my game is actually decent.&lt;/p&gt; &lt;p&gt;I don’t mean to  bash on 3D games, as I love games like &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods  Online&lt;/a&gt; and  Aika, but in five years time, so many people won’t even  try these games  because they’ll have such lousy graphics. It’s awesome  that technology  is advancing so fast, but it’s also a bad thing for  these games. Big  budget pay to play MMORPGs like &lt;a title="World of  Warcraft" href="http://mmohut.com/free-trials/world-of-warcraft"&gt;World  of Warcraft&lt;/a&gt; can afford to update their graphics engine every couple  of years, but  for free to play games, it’s a rarity. I actually prefer &lt;a title="Cute  MMORPGs" href="http://mmohut.com/editorials/cute-themed-mmorpgs-everywhere"&gt;cute   MMORPGs&lt;/a&gt; or &lt;a title="Anime MMORPGs" href="http://mmohut.com/editorials/best-anime-mmorpgs"&gt;Anime MMORPGs&lt;/a&gt;,   as I just find games with brightly themed graphics to be easier on the   eyes.&lt;/p&gt; &lt;p&gt;There are so many older 3D MMORPGs that looked great when  they first  came out, but look terrible today. I know it’s hard to  imagine people  saying “Dungeons and Dragons Online has bad graphics”,  but in the  future, when graphics improve, it’s going to happen.&lt;/p&gt; &lt;p&gt;Well,  what does everyone else thing? Do you folks prefer 2D or 3D  games? any  why?&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-7307568857579505039?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/7307568857579505039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=7307568857579505039' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7307568857579505039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7307568857579505039'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/2d-mmorpgs-age-better-than-3d-mmorpgs.html' title='2D MMORPGs Age Better Than 3D MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6819589214285771201</id><published>2010-04-22T06:05:00.001-07:00</published><updated>2010-04-22T06:05:38.320-07:00</updated><title type='text'>Nintendo Should Make an MMORPG</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;How awesome would it be if Nintendo released an  MMORPG? They have so  many well known game franchises to work with, so  they could definitely  release something awesome. Just imagine how cool a  Pokemon MMORPG  would be or even a casual Mario Party MMO. It seems like  there are  hundreds of &lt;a title="Korean MMORPGs" href="http://mmohut.com/editorials/most-popular-korean-mmorpgs"&gt;Korean   MMORPGs&lt;/a&gt; and &lt;a title="Chinese MMORPGs" href="http://mmohut.com/editorials/chinese-mmorpgs"&gt;Chinese MMORPGs&lt;/a&gt;  on the market but not that many Japanese ones. I know Square Enix has   Final Fantasy 11 and Final Fantasy 14 (In development), but both of   those are pay to play. Final Fantasy 11 does have a &lt;a title="MMORPG   Free Trial" href="http://mmohut.com/free-trials"&gt;free trial&lt;/a&gt; though.&lt;/p&gt; &lt;p&gt;Come  to think of it, very few mainstream video game publishers have  their  own free MMORPG. Electronic Arts, the second biggest game  publisher in  North America, only has two free to play MMOs – &lt;a title="Battleforge" href="http://mmohut.com/review/battleforge"&gt;Battleforge&lt;/a&gt;  and &lt;a title="Battlefield Heroes" href="http://mmohut.com/review/battlefield-heroes"&gt;Battlefield Heroes&lt;/a&gt;.   Sony only has ONE – &lt;a title="Free Realms" href="http://mmohut.com/review/free-realms"&gt;Free Realms&lt;/a&gt;. Activision   Blizzard only has one game, and it’s pay to play. There are 200+ free  to  play MMOs available to gamers in North America, but very few of them   are published by traditional game publishers. Outspark – the guys  behind  &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta  Online&lt;/a&gt;, Erebus  and &lt;a title="Secret of the Solstice" href="http://mmohut.com/review/secret-of-the-solstice"&gt;Secret of the   Solstice&lt;/a&gt;, are starting to get bigger, but they’re nowhere near   mainstream. Nexon has proven with the success of &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt; and &lt;a title="Mabinogi" href="http://mmohut.com/review/mabinogi"&gt;Mabinogi&lt;/a&gt;  that free to play ‘works’, so why are western developers and publishers   ignoring this space all together?&lt;/p&gt; &lt;p&gt;Guys seriously. Nintendo should  make an &lt;a title="MMORPG" href="http://mmohut.com/"&gt;MMORPG&lt;/a&gt;. I know  for a fact Nintendo would  make a killing off of a Pokemon MMORPG. A  company called WeMade  released &lt;a title="Digimon Battle" href="http://mmohut.com/review/digimon-battle"&gt;Digimon Battle&lt;/a&gt; in the   United States a few months ago, and the game is fairly popular. The   game is like 8+ years old, but people play the game because they like   the Digimon franchise. Pokemon is 1000x bigger than Digimon, so the game   would definitely be instant hit. Heck, the Pokemon MMORPG could even  be  a &lt;a title="Browser Games" href="http://mmohut.com/browser-games"&gt;browser   game&lt;/a&gt;, and it would still be awesome. Nintendo could even make an &lt;a title="MMOFPS" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;MMOFPS&lt;/a&gt;  with their Metroid franchise.&lt;/p&gt; &lt;p&gt;What do you guys think? How amazing  would it be if Nintendo made  their own MMORPG?&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6819589214285771201?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6819589214285771201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6819589214285771201' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6819589214285771201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6819589214285771201'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/nintendo-should-make-mmorpg.html' title='Nintendo Should Make an MMORPG'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-7233454067096343118</id><published>2010-04-18T23:30:00.001-07:00</published><updated>2010-04-18T23:30:26.208-07:00</updated><title type='text'>MMORPG File Sizes Are Getting Bigger!</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;As free to play &lt;a title="MMORPGs" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt;  and MMO games get better and  better, their file sizes also seem to get  bigger. I remember just 3-4  years ago when the only &lt;a title="popular  mmorpgs" href="http://mmohut.com/editorials/most-popular-free-mmorpgs"&gt;popular   MMORPGs&lt;/a&gt; were &lt;a title="Ragnarok Online" href="http://mmohut.com/review/ragnarok-online"&gt;Ragnarok Online&lt;/a&gt;, &lt;a title="GunZ" href="http://mmohut.com/review/gunz-the-duel"&gt;GunZ&lt;/a&gt; and &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt;  most games were under 1 GB. Today, most games are well over 1 GB. It   seems like even the newer ‘cartoony’ games are huge as well. &lt;a title="WonderKing" href="http://mmohut.com/review/wonderking"&gt;WonderKing&lt;/a&gt;  and &lt;a title="Fantasy Earth Zero" href="http://mmohut.com/review/fantasy-earth-zero"&gt;Fantasy Earth Zero&lt;/a&gt;  which both have pretty lame graphics are well over 1GB. This isn’t   exactly a big deal for most people, but some folks have small hard   drives, so every megabyte counts.&lt;/p&gt; &lt;p&gt;The 1GB games aren’t really a  big deal though. The problem is that  some games are over 4GB! That’s  HUGE! A lot of the ‘great’ games tend  to be big as well. Newer epic &lt;a title="3D MMORPGs" href="http://mmohut.com/editorials/best-3d-mmorpgs"&gt;3D  MMORPGs&lt;/a&gt; like  &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes of Magic&lt;/a&gt; and &lt;a title="Karos Online" href="http://mmohut.com/review/karos-online"&gt;Karos   Online&lt;/a&gt; are big games. They have gorgeous realistic graphics, so   it’s fine that they’re big. I just wish game developers utilized a sort   of ‘download as you go’ system, so those with slower internet   connections don’t have to wait days to download one game. The problem   with today’s system is that most people will never reach the super end   game for most MMORPGs, so there’s no point in ‘downloading’ all of that   content. Instead, players should download content as they progress in a   game.&lt;/p&gt; &lt;p&gt;This would work remarkably well in linear games like &lt;a title="Lunia" href="http://mmohut.com/review/lunia"&gt;Lunia&lt;/a&gt; and &lt;a title="Dungeon  Fighter Online" href="http://mmohut.com/review/dungeon-fighter-online"&gt;Dungeon  Fighter  Online&lt;/a&gt;. As players complete stages, they can download the  next stage  as they play. This would allow new players to enter the game  right  away, without ever having to download an enormous file. This  could  DEFINITELY work. I know a few games that do this, but not nearly  enough.  The only one I can think of off the top of my head is &lt;a title="Wizard101" href="http://mmohut.com/review/wizard101"&gt;Wizard101&lt;/a&gt;.   The game downloads new areas as you progress.&lt;/p&gt; &lt;p&gt;What do you guys  think? Wouldn’t this just be… better?&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-7233454067096343118?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/7233454067096343118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=7233454067096343118' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7233454067096343118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7233454067096343118'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/mmorpg-file-sizes-are-getting-bigger.html' title='MMORPG File Sizes Are Getting Bigger!'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-2624479416428549902</id><published>2010-04-17T21:17:00.001-07:00</published><updated>2010-04-17T21:17:33.942-07:00</updated><title type='text'>Is Huxley Ever Going to Come Out?</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;It looks like &lt;a title="Huxley: The Dystopia" href="http://mmohut.com/preview/huxley-the-dystopia"&gt;Huxley: The   Dystopia&lt;/a&gt; is going to join &lt;a title="Priston Tale 2" href="http://mmohut.com/preview/priston-tale-2"&gt;Priston Tale 2&lt;/a&gt; and &lt;a title="Dreamland Online" href="http://mmohut.com/preview/dreamland-online"&gt;Dreamland Online&lt;/a&gt;  in the ‘never going to be released’ club. I remember YEARS ago, Huxley   was announced as an MMO shooter for consoles, but has since transformed   into a free to play &lt;a title="MMOFPS" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;MMOFPS&lt;/a&gt;  for the PC. ijji, the folks behind &lt;a title="GunZ" href="http://mmohut.com/review/gunz-the-duel"&gt;GunZ&lt;/a&gt;, &lt;a title="Lunia" href="http://mmohut.com/review/lunia"&gt;Lunia&lt;/a&gt;, &lt;a title="Soul of the   Ultimate Nation" href="http://mmohut.com/review/soul-of-the-ultimate-nation"&gt;Soul of the   Ultimate Nation&lt;/a&gt;, &lt;a title="Soldier Front" href="http://mmohut.com/review/soldier-front"&gt;Soldier Front&lt;/a&gt; and &lt;a title="Drift City" href="http://mmohut.com/review/drift-city"&gt;Drift City&lt;/a&gt;,   were supposed to publish the game. Unfortunately, Huxley has remained   in closed beta testing for over a year now without ANY updates. As a  big  fan of MMOFPS games, I’m a bit disappointed that Huxley may never  get  released. Obviously, this is only speculation, but from what I’ve   observed, games that go years without any real production updates are   the games that never come out.&lt;/p&gt; &lt;p&gt;The concept of an MMOFPS with an  actual persistent world sounds  awesome. Huxley was supposed to have many  more ‘RPG’ elements than  other shooters. The game was supposed to be a  bit like Planet Side, a  relatively unknown subscription based MMOFPS by  Sony Online  Entertainment. If you’ve ever played Planet Side, you’ll  definitely  agree with me that it was an awesome game. Even if you didn’t  like the  game’s mechanics, the concept of a persistent world &lt;a title="MMO" href="http://mmohut.com/"&gt;MMO&lt;/a&gt; shooter is awesome. Huxley  is still  being developed by Webzen and uses the Unreal Engine 3 – so the   graphics are definitely top notch.&lt;/p&gt; &lt;p&gt;Come to think of it, there are  a numerous games in the ‘never going  to be released’ club. Kart Rider,  by Nexon (The same guys behind &lt;a title="Mabinogi" href="http://mmohut.com/review/mabinogi"&gt;Mabinogi&lt;/a&gt;, &lt;a title="Combat  Arms" href="http://mmohut.com/review/combat-arms"&gt;Combat  Arms&lt;/a&gt; and &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt;),  had its  open beta back in 2007 and has since disappeared without any  formal  announcement. &lt;a title="Dance Groove Online" href="http://mmohut.com/preview/dance-groove-online"&gt;Dance Groove Online&lt;/a&gt;  has been ‘coming soon’ on Outspark’s (Guys behind &lt;a title="Fiesta   Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta Online&lt;/a&gt;,   Erebus: Travia Reborn and &lt;a title="Secret of the Solstice" href="http://mmohut.com/review/secret-of-the-solstice"&gt;Secret of the   Solstice&lt;/a&gt;), portal for ages. &lt;a title="Priston Tale" href="http://mmohut.com/review/priston-tale"&gt;Priston Tale&lt;/a&gt; 2 has also   been coming soon forever.&lt;/p&gt; &lt;p&gt;I don’t really care too much about the  other &lt;a title="Delayed  MMORPGs" href="http://mmohut.com/editorials/delayed-mmorpgs-mmos-in-deep-freeze"&gt;delayed   MMORPGs&lt;/a&gt;, but I really want to see Huxley get released. I’m   confident that if ijji just launches the open beta for the game, it   could be hugely popular.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-2624479416428549902?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/2624479416428549902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=2624479416428549902' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2624479416428549902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2624479416428549902'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/is-huxley-ever-going-to-come-out.html' title='Is Huxley Ever Going to Come Out?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-4497617775969347512</id><published>2010-04-16T22:28:00.001-07:00</published><updated>2010-04-16T22:28:45.448-07:00</updated><title type='text'>Diablo 2 Style MMORPGs</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;One thing I’ve noticed in the free to play space  is the growing  number of &lt;a title="MMORPGs" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt; that  try to mimick Diablo 2’s incredible gameplay. Just yesterday, &lt;a title="Perfect World" href="http://mmohut.com/review/perfect-world"&gt;Perfect   World&lt;/a&gt; Entertainment released &lt;a title="Battle of the Immortals" href="http://mmohut.com/review/battle-of-the-immortals"&gt;Battle of the   Immortals&lt;/a&gt;, which both looks and plays like an improved version of   the hit classic. Before Battle of the Immortals, there were numerous   other free to play MMORPGs that were similar to Diablo 2. &lt;a title="Mu   Online" href="http://mmohut.com/review/mu-online"&gt;Mu Online&lt;/a&gt; for   example is a fairly old game, but generally plays a lot like Diablo 2.&lt;/p&gt; &lt;p&gt;TQ  Digital also has a few games that play a bit like Diablo 2. &lt;a title="Conquer Online" href="http://mmohut.com/review/conquer-online"&gt;Conquer   Online&lt;/a&gt; and &lt;a title="EuDemons Online" href="http://mmohut.com/review/eudemons-online"&gt;EuDemons Online&lt;/a&gt; for   example have the same general isometric Diablo 2 look and action   oriented gameplay, but the visuals are lacking. I find it fascinating   that even though Diablo 2 has been around for 8+ years, modern games are   still typing to copy its success. As a gamer, I actually like seeing   Diablo 2 style games, as I feel there aren’t enough &lt;a title="Action   MMORPGs" href="http://mmohut.com/editorials/best-action-mmorpgs"&gt;action   MMORPGs&lt;/a&gt; out there. Come to  think of it, the only really good  action  MMORPGs I can think of off the top of my head are &lt;a title="Dragonica  Online" href="http://mmohut.com/review/dragonica-online"&gt;Dragonica  Online&lt;/a&gt;  and &lt;a title="GhostX" href="http://mmohut.com/review/ghostx"&gt;GhostX&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;What  do you guys think of Battle of the Immortals? I’m quite excited  about  it. I logged on the other day and I made a level 20 Magus  character in a  matter of a few hours. The experience rate is quite fast  and the  maximum level is 90+. One thing, I don’t like about Battle of  the  Immortals is its in game ‘bot’ system. The bot system works like  the bot  system in &lt;a title="Magic World Online" href="http://mmohut.com/review/magic-world-online"&gt;Magic World Online&lt;/a&gt;  and Godswar – in that the game plays itself. Luckily, players are only   given the chance to use the bot only 30 minutes or so each day.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-4497617775969347512?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/4497617775969347512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=4497617775969347512' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4497617775969347512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4497617775969347512'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/diablo-2-style-mmorpgs_16.html' title='Diablo 2 Style MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-1726369093995166745</id><published>2010-04-15T15:19:00.001-07:00</published><updated>2010-04-15T15:19:33.529-07:00</updated><title type='text'>Diablo 2 Style MMORPGs</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;One thing I’ve noticed in the free to play space  is the growing  number of &lt;a title="MMORPGs" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt; that  try to mimick Diablo 2’s incredible gameplay. Just yesterday, &lt;a title="Perfect World" href="http://mmohut.com/review/perfect-world"&gt;Perfect   World&lt;/a&gt; Entertainment released &lt;a title="Battle of the Immortals" href="http://mmohut.com/review/battle-of-the-immortals"&gt;Battle of the   Immortals&lt;/a&gt;, which both looks and plays like an improved version of   the hit classic. Before Battle of the Immortals, there were numerous   other free to play MMORPGs that were similar to Diablo 2. &lt;a title="Mu   Online" href="http://mmohut.com/review/mu-online"&gt;Mu Online&lt;/a&gt; for   example is a fairly old game, but generally plays a lot like Diablo 2.&lt;/p&gt; &lt;p&gt;TQ  Digital also has a few games that play a bit like Diablo 2. &lt;a title="Conquer Online" href="http://mmohut.com/review/conquer-online"&gt;Conquer   Online&lt;/a&gt; and &lt;a title="EuDemons Online" href="http://mmohut.com/review/eudemons-online"&gt;EuDemons Online&lt;/a&gt; for   example have the same general isometric Diablo 2 look and action   oriented gameplay, but the visuals are lacking. I find it fascinating   that even though Diablo 2 has been around for 8+ years, modern games are   still typing to copy its success. As a gamer, I actually like seeing   Diablo 2 style games, as I feel there aren’t enough &lt;a title="Action   MMORPGs" href="http://mmohut.com/editorials/best-action-mmorpgs"&gt;action   MMORPGs&lt;/a&gt; out there. Come to  think of it, the only really good  action  MMORPGs I can think of off the top of my head are &lt;a title="Dragonica  Online" href="http://mmohut.com/review/dragonica-online"&gt;Dragonica  Online&lt;/a&gt;  and &lt;a title="GhostX" href="http://mmohut.com/review/ghostx"&gt;GhostX&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;What  do you guys think of Battle of the Immortals? I’m quite excited  about  it. I logged on the other day and I made a level 20 Magus  character in a  matter of a few hours. The experience rate is quite fast  and the  maximum level is 90+. One thing, I don’t like about Battle of  the  Immortals is its in game ‘bot’ system. The bot system works like  the bot  system in &lt;a title="Magic World Online" href="http://mmohut.com/review/magic-world-online"&gt;Magic World Online&lt;/a&gt;  and Godswar – in that the game plays itself. Luckily, players are only   given the chance to use the bot only 30 minutes or so each day.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-1726369093995166745?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/1726369093995166745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=1726369093995166745' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1726369093995166745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1726369093995166745'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/diablo-2-style-mmorpgs.html' title='Diablo 2 Style MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-858959856663726514</id><published>2010-04-13T14:03:00.001-07:00</published><updated>2010-04-13T14:03:36.001-07:00</updated><title type='text'>Browser MMORPGs Will Get Better</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div id="post-4805"&gt; &lt;div&gt; &lt;p&gt;&lt;a title="Browser Based MMORPGs" href="http://mmohut.com/browser-games"&gt;Browser based MMORPGs&lt;/a&gt; are   going to get better and better. Right now, the only real drawback to   playing a browser game is the poor graphics. Personally, I like playing   strategy MMORPGs like &lt;a title="Kingory" href="http://mmohut.com/browser-games/kingory"&gt;Kingory&lt;/a&gt; and &lt;a title="Empire Craft" href="http://mmohut.com/browser-games/empire-craft"&gt;Empire   Craft&lt;/a&gt;, but at times I do want a bit more from my games. I’m tired   of downloading MMORPGs, because my hard drive is starting to get full.   Games like The Chronicles of Spell Born, &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes of Magic&lt;/a&gt; and &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods   Online&lt;/a&gt; are all 4+ GB big. If I install just one MMORPG a day, I’ll   my 120GB hard drive will fill up in less than a month.&lt;/p&gt; &lt;p&gt;The good  thing about browser &lt;a title="MMOs" href="http://mmohut.com/"&gt;MMOs &lt;/a&gt;is  that they don’t take up any  space. They aren’t all ‘dull’ either, as  games like &lt;a title="RuneScape" href="http://mmohut.com/browser-games/runescape"&gt;RuneScape&lt;/a&gt;  aren’t  text based. Plus, games like &lt;a title="Quake Live" href="http://mmohut.com/review/quake-live"&gt;Quake Live&lt;/a&gt; and &lt;a title="Earth Eternal" href="http://mmohut.com/browser-games/earth-eternal"&gt;Earth Eternal&lt;/a&gt;  have great graphics, and they run entirely on a web browser. I suspect   in the coming years, more and more MMORPGs will run on the browser.   Browsers games will get more and more sophisticated. Even demanding   games like Chrysis will run fluidly on web browsers, because all the CPU   and graphics processing occur in some computer farm in a remote   location. All of the visuals will be streamed through the net onto a   users web browser.&lt;/p&gt; &lt;p&gt;&lt;a title="2D MMORPGs" href="http://mmohut.com/editorials/top-10-2d-mmorpgs"&gt;2D MMORPGs&lt;/a&gt;  will likely be the first to run on browsers and then &lt;a title="3D   MMORPGs" href="http://mmohut.com/editorials/best-3d-mmorpgs"&gt;3D MMORPGs&lt;/a&gt;.   Flash based MMORPGs are also starting to appear. I had the chance to   play &lt;a title="Pet Forest" href="http://mmohut.com/browser-games/pet-forest"&gt;Pet Forest&lt;/a&gt; the   other day, and the game is remarkable. It actually looks a lot nicer   than both &lt;a title="Myth War 2 Online" href="http://mmohut.com/review/myth-war-2-online"&gt;Myth War 2 Online&lt;/a&gt;  and Fairy Land Online, which are downloadable games. Browser games are   definitely the future.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-858959856663726514?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/858959856663726514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=858959856663726514' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/858959856663726514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/858959856663726514'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/browser-mmorpgs-will-get-better.html' title='Browser MMORPGs Will Get Better'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-8074427619857785516</id><published>2010-04-10T20:18:00.000-07:00</published><updated>2010-04-10T20:19:06.965-07:00</updated><title type='text'>Better Fighting MMOs Please</title><content type='html'>&lt;p&gt;I’m a huge fan of the Super Smash Brothers series  on the Nintendo&lt;br /&gt;consoles.  As a fan of &lt;a title="MMOs" href="http://mmohut.com/gamelist"&gt;MMOs&lt;/a&gt;&lt;br /&gt; as well, I’d love to see some  more high quality free to play MMO&lt;br /&gt;fighting  games. As is, the only  fighting MMOs out there are &lt;a title="Rumble  Fighter" href="http://mmohut.com/review/rumble-fighter"&gt;Rumble&lt;br /&gt; Fighter&lt;/a&gt;, &lt;a title="PlanB" href="http://mmohut.com/review/planb"&gt;PlanB&lt;/a&gt;&lt;br /&gt; and &lt;a title="Splash Fighters" href="http://mmohut.com/review/splash-fighters"&gt;Splash  Fighters&lt;/a&gt;.&lt;br /&gt;That’s  it. With over 200 free to play MMOs and &lt;a href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt;,  there are only 3 fighting games.&lt;br /&gt;What’s worse is that none of  these games are popular.&lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;p&gt;I can’t  quite understand why there aren’t any good ones. After  all,&lt;br /&gt;there are  tons of awesome &lt;a title="MMOFPS Shooters" href="http://mmohut.com/editorials/top-10-mmofps-shooters"&gt;MMOFPS games&lt;/a&gt;&lt;br /&gt; like &lt;a title="K.O.S. Secret Operations" href="http://mmohut.com/review/k-o-s-secret-operations"&gt;K.O.S. Secret &lt;br /&gt;Operations&lt;/a&gt;  and &lt;a title="Soldier Front" href="http://mmohut.com/review/soldier-front"&gt;Soldier Front&lt;/a&gt;, which &lt;br /&gt;are  a lot like Counter-Strike, but no fighting games. The folks behind &lt;br /&gt;Splash  Fighters are releasing an ugpraded version of the game called -&lt;a title="GetAmped 2" href="http://mmohut.com/review/getamped-2"&gt;GetAmped 2&lt;/a&gt;,&lt;br /&gt;  but that doesn’t look great either. I really can’t understand why some&lt;br /&gt;  MMO Developer can’t just copy Super Smash Brothers. Anyone that did&lt;br /&gt;that   would certainly create a hit game. Sure, it’s a bit sleazy to copy&lt;br /&gt;  another game, but it hasn’t stopped games like &lt;a title=""&gt;Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes  of Magic&lt;/a&gt;&lt;br /&gt;and &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods  Online&lt;/a&gt; from&lt;br /&gt;copying  &lt;a title="World of Warcraft" href="http://mmohut.com/free-trials/world-of-warcraft"&gt;World of Warcraft&lt;/a&gt;.&lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;p&gt;It  seems like the only really ‘great’ MMOs are either shooters  of &lt;a title="MMO Sports" href="http://mmohut.com/editorials/best-mmo-sports-game"&gt;MMO Sports &lt;br /&gt;games&lt;/a&gt;.  Everything else tends to suck (At least in my opinion). The &lt;br /&gt;only  really popular MMOs are MMOFPS games, which is probably why no &lt;br /&gt;one’s  rushing to develop a fighting game. It’s actually quite fun. &lt;br /&gt;Nearly  70% of all games ijji publishes are MMO Shooters – and they have&lt;br /&gt; like 4 new MMO Shooters coming out.&lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;p&gt;Am I the only one wanting a  good fighting MMO?&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-8074427619857785516?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/8074427619857785516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=8074427619857785516' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8074427619857785516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8074427619857785516'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/better-fighting-mmos-please.html' title='Better Fighting MMOs Please'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-8817393207276323327</id><published>2010-04-07T14:48:00.000-07:00</published><updated>2010-04-07T14:49:03.106-07:00</updated><title type='text'>Browser MMORPGs Going Mainstream</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;It seems like free to play &lt;a title="Browser  Games" href="http://mmohut.com/browser-games"&gt;browser based MMORPGs&lt;/a&gt; are  going mainstream. Just last week Electronic Arts released their very   own strategy MMORPG – &lt;a title="Lord of Ultima" href="http://mmohut.com/browser-games/lord-of-ultima"&gt;Lord of Ultima&lt;/a&gt;.   The game is based in the same ‘Ultima’ universe as the previous Ultima   games. The only real difference here is that Lord of Ultima is  strategy  game that aims to compete with &lt;a title="Evony" href="http://mmohut.com/browser-games/evony"&gt;Evony&lt;/a&gt; and &lt;a title="Empire Craft" href="http://mmohut.com/browser-games/empire-craft"&gt;Empire   Craft&lt;/a&gt;. The studio behind Lord of Ultima, Phenomic, is also   responsible for numerous other free to play games that Electronic Arts   publishes. So Lord of Ultima is published by the same dudes behind &lt;a title="Battleforge" href="http://mmohut.com/review/battleforge"&gt;Battleforge&lt;/a&gt;  and &lt;a title="Battlefield Heroes" href="http://mmohut.com/review/battlefield-heroes"&gt;Battlefield Heroes&lt;/a&gt;.   We all know that most of these browser based games are published by   various Chinese companies, so seeing a big Western developer like EA   release their own game in the space is quite interesting.&lt;/p&gt; &lt;p&gt;Jagex,  the guys behind &lt;a title="RuneScape" href="http://mmohut.com/browser-games/runescape"&gt;RuneScape&lt;/a&gt;, released   their very own browser based &lt;a title="Strategy MMORPGs" href="http://mmohut.com/editorials/best-strategy-mmorpgs"&gt;strategy   MMORPG&lt;/a&gt; as well a few months ago – &lt;a title="War of Legends" href="http://mmohut.com/browser-games/war-of-legends"&gt;War of Legends&lt;/a&gt;.   So it’s obvious that browser based games are getting more and more   popular. What i’d like to see though is some variety. Personally, I’m   getting a bit sick of playing the same old browser based strategy game.   After you’ve played one, you’ve played em all. Nearly every single   browser based strategy game is identical. I’m glad though that more   Western developers are entering the &lt;a title="MMORPG" href="http://mmohut.com/"&gt;MMORPG&lt;/a&gt; space, as Western companies are   known for innovation.&lt;/p&gt; &lt;p&gt;What I’d like to see someday is for epic  client based games like &lt;a title="Dragon Oath" href="http://mmohut.com/review/dragon-oath"&gt;Dragon  Oath&lt;/a&gt;, &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes  of Magic&lt;/a&gt; and &lt;a title="Dungeons and Dragons Online" href="http://mmohut.com/review/dungeons-and-dragons-online"&gt;Dungeons and   Dragons Online&lt;/a&gt;, and &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta Online&lt;/a&gt; to one   day run smoothly on a browser. That would be awesome. Having to download   games are quite annoying, especially for those on slower internet   connections and older PCs.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-8817393207276323327?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/8817393207276323327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=8817393207276323327' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8817393207276323327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8817393207276323327'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/browser-mmorpgs-going-mainstream.html' title='Browser MMORPGs Going Mainstream'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5192269654325155034</id><published>2010-04-05T15:00:00.001-07:00</published><updated>2010-04-05T15:00:28.473-07:00</updated><title type='text'>MMORPGs Need Better Music</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;What do you guys think? I’ve been playing single  player RPGs for a  long time and have grown accustomed to having great  music in the  background. The background music in most free to play  MMORPGs are  pretty bad. Maybe I’m just a bit spoiled after playing games  from the  Final Fantasy Series (Loved the music in Final Fantasy X, IX,  and XIII)  and the Tales series, but music in MMORPGs definitely have  room for  improvement. I can safely say the music in 9/10 MMORPGs are  uninspiring  and cheap.&lt;/p&gt; &lt;p&gt;Don’t get me wrong though – not all &lt;a title="MMORPG Music" href="http://mmohut.com/editorials/top-5-free-mmorpgs-best-music"&gt;MMORPG   music&lt;/a&gt; is bad. The music in MMORPGs like &lt;a title="Sword of the New   World" href="http://mmohut.com/review/sword-of-the-new-world"&gt;Sword of   the New World&lt;/a&gt; and more recently &lt;a title="Aika" href="http://mmohut.com/review/aika"&gt;Aika&lt;/a&gt; are downright amazing. &lt;a title="Ragnarok Online" href="http://mmohut.com/review/ragnarok-online"&gt;Ragnarok   Online&lt;/a&gt;, one of oldest and most popular MMORPGs, also has some top   notch music. I actually own the Original Sound Track for Ragnarok   Online, and it’s the only soundtrack I own for an MMORPG (Do other   MMORPGs even have soundtracks?). Games like &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods Online&lt;/a&gt;, &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta   Online&lt;/a&gt; and &lt;a title="Gates of Andaron" href="http://mmohut.com/review/gates-of-andaron"&gt;Gates of Andaron&lt;/a&gt;  are quite fun, but they have some lame music. What surprises me most is   that Allods Online is a pretty big budget game. I read somewhere that  it  costs some 30 million USD to develop, so you’d imagine they’d have  all  their bases covered when it comes to quality, but apparently they  cut  some corners in the music department.&lt;/p&gt; &lt;p&gt;MMOs also tend to have low  quality music. Most MMOFPS games these  days, even the newer ones like &lt;a title="Alliance of Valiant Arms" href="http://mmohut.com/review/alliance-of-valiant-arms"&gt;Alliance of   Valiant Arms&lt;/a&gt; and &lt;a title="K.O.S. Secret Operations" href="http://mmohut.com/review/k-o-s-secret-operations"&gt;K.O.S. Secret   Operations&lt;/a&gt; have generic boring music. The only MMO i’ve played that   had genuinely good music that ‘fit’ the theme of the game is &lt;a title="Project Powder" href="http://mmohut.com/review/project-powder"&gt;Project   Powder&lt;/a&gt;. Project Powder is an intense snowboarding MMO by Outspark.   What made the tunes in the game so good was that it actually fit the   game.&lt;/p&gt; &lt;p&gt;Am I the only one who really cares about music in games? I  feel that  music is one of the most important aspects of an &lt;a title="MMORPG" href="http://mmohut.com/"&gt;MMORPG&lt;/a&gt; – as if I’m spending  5+ hours a  day ‘grinding’ in a game, I might as well be listening to  some catchy  tunes to help pass the time.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5192269654325155034?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5192269654325155034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5192269654325155034' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5192269654325155034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5192269654325155034'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/mmorpgs-need-better-music.html' title='MMORPGs Need Better Music'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5008041711757541759</id><published>2010-04-03T20:33:00.000-07:00</published><updated>2010-04-03T20:34:12.801-07:00</updated><title type='text'>Free to Play MMORPG Face Off  Category: Games</title><content type='html'>&lt;span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana; font-size: 11px; text-align: left;"&gt;&lt;div&gt;With so many free to play MMOs and&lt;span class="Apple-converted-space"&gt; &lt;/span&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vbW1vaHV0LmNvbS8=" title="MMORPGs" style="color: rgb(0, 51, 153); text-decoration: underline; font-family: Verdana; font-size: 11px;"&gt;MMORPGs&lt;/a&gt;&lt;span class="Apple-converted-space"&gt; &lt;/span&gt;to chose from, its not always easy sifting through and finding one to play. Rather than look at the hundreds of free online games available, I’ll take this opportunity to compare two of the better ones face to face.&lt;/div&gt;&lt;div&gt;First up is Fiesta, also known as&lt;span class="Apple-converted-space"&gt; &lt;/span&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vbW1vaHV0LmNvbS9yZXZpZXcvZmllc3RhLW9ubGluZQ==" title="Fiesta Online" style="color: rgb(0, 51, 153); text-decoration: underline; font-family: Verdana; font-size: 11px;"&gt;Fiesta Online&lt;/a&gt;. It’s a three dimensional, anime inspired&lt;span class="Apple-converted-space"&gt; &lt;/span&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vbW1vaHV0LmNvbS9lZGl0b3JpYWxzL2Jlc3QtZmFudGFzeS1tbW9ycGdz" title="Fantasy MMORPG" style="color: rgb(0, 51, 153); text-decoration: underline; font-family: Verdana; font-size: 11px;"&gt;fantasy MMORPG&lt;/a&gt;&lt;span class="Apple-converted-space"&gt; &lt;/span&gt;with a cell shaded graphics. It enjoys a large playerbase and receives continuous content updates. A company called Outspark publishes the game in North America and does a great job hosting events and supporting it. What makes Fiesta an enduring MMORPG experience is its simplicity. Players start by choosing from one of four classes; Fighter, Cleric, Archer, or Mage. Combat is simple, and the bright colors give the game a cheerful mood. Fiesta is perfect for casual gamers, those new to gaming, and younger gamers. But that doesn’t mean veterans can’t have fun. There’s no better way to get your non gaming friends into MMORPGs than starting a new character in Fiesta Online with them. Novelty features like the wedding system make the game appealing to female gamers as well.&lt;/div&gt;&lt;div&gt;The downside is that the simple gameplay eventually leads to stagnation. Players only receive one stat point per level, and there are no sub class choices to make as characters level. There is a class advancement at levels 20 and 60, but there’s only one choice so character customization is very limited.&lt;/div&gt;&lt;div&gt;So what about&lt;span class="Apple-converted-space"&gt; &lt;/span&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vbW1vaHV0LmNvbS9yZXZpZXcvcnVuZXMtb2YtbWFnaWM=" title="Runes of Magic" style="color: rgb(0, 51, 153); text-decoration: underline; font-family: Verdana; font-size: 11px;"&gt;Runes of Magic&lt;/a&gt;? Well if Fiesta is the casual, first-timer’s MMORPG than RoM is the game of choice for more experienced gamers. Runes of Magic was designed to resemble Blizzard’s&lt;span class="Apple-converted-space"&gt; &lt;/span&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vbW1vaHV0LmNvbS9mcmVlLXRyaWFscy93b3JsZC1vZi13YXJjcmFmdA==" title="World of Warcraft" style="color: rgb(0, 51, 153); text-decoration: underline; font-family: Verdana; font-size: 11px;"&gt;World of Warcraft&lt;/a&gt;, and like WoW it offers a huge game world, dozens of instanced dungeons, and features galore. Developed by a Taiwanese studio and published in the West by Frogster, Runes of Magic comes with a whole host of its own unique features as well. The ability to duel-class makes for over a dozen class combinations, and instanced private housing allows players to have a place of their own. Increase crafting and resource gathering skills to fashion powerful items, and complete daily quests to earn special coins that can be used in the cash shop. Runes of Magic has seven base classes and two unique races (humans and elves.) What this means for you is a game with enough content to play for months straight.&lt;/div&gt;&lt;div&gt;Players already familiar with World of Warcraft may feel a sense of deja vu, gamers who weren’t fans of WoW’s graphic style won’t have much of a taste for RoM’s either. Another downside is the host of other free to play WoW clones competing with Runes of Magic. There’s&lt;span class="Apple-converted-space"&gt; &lt;/span&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vbW1vaHV0LmNvbS9yZXZpZXcvZ2F0ZXMtb2YtYW5kYXJvbg==" title="Gates  of Andaron" style="color: rgb(0, 51, 153); text-decoration: underline; font-family: Verdana; font-size: 11px;"&gt;Gates of Andaron&lt;/a&gt;&lt;span class="Apple-converted-space"&gt; &lt;/span&gt;and the more steampunk oriented&lt;span class="Apple-converted-space"&gt; &lt;/span&gt;&lt;a href="http://www.msplinks.com/MDFodHRwOi8vbW1vaHV0LmNvbS9yZXZpZXcvYWxsb2RzLW9ubGluZQ==" title="Allods Online" style="color: rgb(0, 51, 153); text-decoration: underline; font-family: Verdana; font-size: 11px;"&gt;Allods Online&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;While Runes of Magic and Fiesta are both great free to play MMORPGs, they offer gamers different options. Both were developed by Asian studios, but Fiesta feels more ‘Asian’ in gameplay style. The heavily quest driven Runes of Magic is much more similar to Western MMORPGs. If you still can’t make up your mind, read a full review of each at MMOHut. There you will find screenshots, and videos for both games.&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5008041711757541759?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5008041711757541759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5008041711757541759' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5008041711757541759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5008041711757541759'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/free-to-play-mmorpg-face-off-category.html' title='Free to Play MMORPG Face Off  Category: Games'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-190430118936164287</id><published>2010-04-03T20:32:00.001-07:00</published><updated>2010-04-03T20:32:48.881-07:00</updated><title type='text'>High System Requirements Are Bad for MMORPGs</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;I’ve noticed over the years that &lt;a title="mmorpgs" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt;, both pay  to play and free, are  getting better and better. Unfortunately, better  and better also means  that gamers will need ‘better and better’  computers just to be able to  play these newer games. I don’t know about  you guys, but I can’t always  keep up with the latest technology when it  comes to my PC. I’m used to  playing free to play MMORPGs like &lt;a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online"&gt;Fiesta  Online&lt;/a&gt; and &lt;a title="Grand Fantasia" href="http://mmohut.com/review/grand-fantasia"&gt;Grand  Fantasia&lt;/a&gt; –  which have ‘nice’ graphics that aren’t too demanding. I  usually have  other programs running as well on the background as well  (like AIM,  Skype and Firefox) – so my PC doesn’t run graphically  intensive games  like &lt;a title="Alliance of Valiant Arms" href="http://mmohut.com/review/alliance-of-valiant-arms"&gt;Alliance of   Valiant Arms&lt;/a&gt; or &lt;a title="Dungeons and Dragons Online" href="http://mmohut.com/review/dungeons-and-dragons-online"&gt;Dungeons and   Dragons Online&lt;/a&gt; too well. I mean, I can usually get them to launch,   but it’s too laggy to really enjoy.&lt;/p&gt; &lt;p&gt;I really don’t know why so  many games are increasing their system  requirements. After all, the most  popular free to play MMORPGs on the  market right now are simple games  like &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt; and &lt;a title="RuneScape" href="http://mmohut.com/browser-games/runescape"&gt;RuneScape&lt;/a&gt;,  which  have low system requirements. Having lower system requirements,  means  more people can actually run the game, which translates into more   profits for the game developers and publishers. I read that Square   Enix’s new MMORPG – Final Fantasy 14 will require an 8800GT graphics   card to even run. That’s just absurd. So many people will have to   upgrade their PCs just to play it. Higher system requirements usually   means lower playerbase.&lt;/p&gt; &lt;p&gt;One easy way to address this issue would  be for newer games to  support extremely low end graphics / resolutions.  If higher end games  just had an option to make the graphics terrible,  but not laggy, that  would fix the program. I’m also quite sure a lot of  gamers would  appreciate this.&lt;/p&gt; &lt;p&gt;Maybe it’s just me ranting, but what  do you guys think?&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-190430118936164287?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/190430118936164287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=190430118936164287' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/190430118936164287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/190430118936164287'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/04/high-system-requirements-are-bad-for.html' title='High System Requirements Are Bad for MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-8768192489662471721</id><published>2010-03-23T23:24:00.001-07:00</published><updated>2010-03-23T23:24:49.142-07:00</updated><title type='text'>Weird Free to Play MMOs / MMORPGs</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;div&gt; &lt;p&gt;With all the &lt;a title="Free to play MMORPGs" href="http://mmohut.com/"&gt;free to play MMORPGs&lt;/a&gt; and &lt;a title="MMO   Games" href="http://mmohut.com/gamelist"&gt;MMO Games&lt;/a&gt; out there, it’s   no surprise that some of them are just plain… weird. Here’s a short list   I compiled of five weird free to play games. They are in no particular   order.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a title="Racing Star:  Come On  Baby" href="http://mmohut.com/review/racing-star-come-on-baby"&gt;Racing    Star: Come On Baby&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a href="http://mmohut.com/review/racing-star-come-on-baby"&gt;&lt;img title="Come on Baby Racing MMO" src="http://mmohut.com/wp-content/gallery/come-on-baby/come-on-baby-coins.jpg" alt="" height="270" width="360" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;Get this. A baby themed racing MMO.  Weird, right? What makes  this game even more bizzare is that the babies  in it race at some 100+  km/h in their strollers. Whatever the game’s  developers were smoking  when they made this game.. I want some of it!&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a title="Nanovor" href="http://mmohut.com/review/nanovor"&gt;Nanovor&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a rel="nofollow" href="http://mmohut.com/review/nanovor"&gt;&lt;img title="Nanovor MMO" src="http://mmohut.com/wp-content/gallery/nanovor-overview/nanovor-blown-up.jpg" alt="" height="270" width="360" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;Apparently there are cybernetic creatures  inside of our  computers. Sounds a lot like Digimon, doesn’t it? This  game isn’t bad at  all, but it’s designed for kids mostly. I’d skip this  one and play &lt;a title="Digimon Battle" href="http://mmohut.com/review/digimon-battle"&gt;Digimon   Battle&lt;/a&gt;  instead.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a title="Secondhand Lands" href="http://mmohut.com/review/secondhand-lands"&gt;Secondhand Lands&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a rel="nofollow" href="http://mmohut.com/review/secondhand-lands"&gt;&lt;img title="Secondhand  Lands MMORPG" src="http://mmohut.com/wp-content/gallery/secondhand-lands-overview/secondhand-lands-bridge.jpg?1502657973" alt="" height="270" width="360" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;Secondhand Lands centers around a weird  battle between Sheeps  and Wolves, led by Little Bo Peep and Little Red  Riding Hood. Weird?  Confusing? Yes. To make things even more bizzare  the game’s world is  filled with random fairy tale characters like  Mother Goose and Humpty  Dumpty.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a title="Dungeon  Party" href="http://mmohut.com/review/dungeon-party"&gt;Dungeon Party&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a rel="nofollow" href="http://mmohut.com/review/dungeon-party"&gt;&lt;img title="Dungeon Party  MMO" src="http://mmohut.com/wp-content/gallery/dungeon-party-overview/dungeon-party-creation.jpg?186181328" alt="" height="270" width="360" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;This one was designed to be bizzare from  the get-go. Choose  from one of three characters and find the hidden  treasure and take it  out of the dungeon alive! Other players will try  to stop you while traps  and enemies will also get in the way.&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a title="Crazy Tao" href="http://mmohut.com/review/crazy-tao"&gt;Crazy Tao&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;&lt;strong&gt;&lt;a rel="nofollow" href="http://mmohut.com/review/crazy-tao"&gt;&lt;img title="Crazy Tao MMORPG" src="http://mmohut.com/wp-content/gallery/crazy-tao-overview/crazy-tao-1024x768-quest.jpg?238476409" alt="" height="270" width="360" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style="text-align: center;"&gt;This is the exact same game as &lt;a href="http://mmohut.com/review/eudemons-online"&gt;Eudemons&lt;/a&gt; and &lt;a title="Conquer  Online" href="http://mmohut.com/review/conquer-online"&gt;Conquer  Online&lt;/a&gt; except with cartoony graphics. It’s only on this list  because it’s  weird that the company behind Eudemons and Conquer Online  would release  the same game with different graphics.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-8768192489662471721?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/8768192489662471721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=8768192489662471721' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8768192489662471721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8768192489662471721'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/03/weird-free-to-play-mmos-mmorpgs.html' title='Weird Free to Play MMOs / MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-8804612613459629374</id><published>2010-03-15T12:47:00.001-07:00</published><updated>2010-03-15T12:47:45.211-07:00</updated><title type='text'>Why Aren’t Turn Based MMORPGs More Popular?</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;As a big fan of console RPGs, I’m a bit surprised  that there are  only a handful of turn based &lt;a title="free to play MMORPGs" href="http://mmohut.com/"&gt;free to play MMORPGs&lt;/a&gt; out  there. You’d  imagine with the immense popularity of turn based single  player RPGs  like the Final Fantasy and Dragon Quest series there would  be boatloads  of free to play MMORPGs jumping on the turn based  bandwagon, but that  isn’t the case.&lt;/p&gt; &lt;p&gt;There are a bunch of low  quality turn based MMORPGs available, but  the only really high quality  one I can think of is Ndoor’s &lt;a title="Atlantica Online" href="http://mmohut.com/review/atlantica-online"&gt;Atlantica Online&lt;/a&gt;.   All of the other turn based MMORPGs Mythwar 2 Online, &lt;a title="Altis   Gates" href="http://mmohut.com/preview/atlis-gates"&gt;Altis Gates&lt;/a&gt; and &lt;a title="Fairyland Online" href="http://mmohut.com/review/fairyland-online"&gt;Fairyland Online&lt;/a&gt;  just feel really cheap. Plus all of these 2D turn based MMORPGs all feel   like knock offs of each other. If you’ve played &lt;a title="Zodiac   Online" href="http://mmohut.com/review/zodiac-online"&gt;Zodiac Online&lt;/a&gt;  or &lt;a title="Wonderland Online" href="http://mmohut.com/review/wonderland-online"&gt;Wonderland Online&lt;/a&gt;,   you’ll quickly notice that these games are incredibly similar. In  fact,  they’re almost identical. So why aren’t there more good turn  based MMOs  out there?&lt;/p&gt; &lt;p&gt;It can’t be because of a lack of demand. Atlantica  Online is easily  one of the most popular and successful free to play  MMORPGs out there  and it’s turn based. So there’s clearly demand for  high quality turn  based MMOs out there. As an avid fan of RPGs like  Final Fantasy,  Suikoden and Dragon Quest I’m always looking for new turn  based MMORPGs  to try out, as franky, i’m a bit tired of all the &lt;a title="Wow Clones" href="http://mmohut.com/editorials/best-free-wow-clones"&gt;WoW  clones&lt;/a&gt;  (&lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods  Online&lt;/a&gt;, &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes  of Magic&lt;/a&gt;, &lt;a title="Neo Online" href="http://mmohut.com/review/neo-online"&gt;Neo Online&lt;/a&gt;,  etc).&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-8804612613459629374?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/8804612613459629374/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=8804612613459629374' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8804612613459629374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8804612613459629374'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/03/why-arent-turn-based-mmorpgs-more.html' title='Why Aren’t Turn Based MMORPGs More Popular?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-7118363586139889449</id><published>2010-03-13T14:29:00.001-08:00</published><updated>2010-03-13T14:29:42.845-08:00</updated><title type='text'>Where are all the Sci-fi MMORPGs?</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;p&gt;As a big fan of Scifi I’m a bit  disappointed that there are so few free to play scifi MMORPGs out there.   With well over 120+ &lt;a href="http://mmohut.com/editorials/best-fantasy-mmorpgs"&gt;fantasy MMORPGs&lt;/a&gt;,  you’d think that one or two game developers would decide to put out a  sci-fi game, but nope. That never seems to happen. MMORPG Devs seem to  think fantasy is the way to go. As of now (March 13, 2010), the only  free to play scifi themed MMORPGs are &lt;a title="Megaten" href="http://mmohut.com/review/megaten"&gt;Megaten&lt;/a&gt;, &lt;a title="RF  Online" href="http://mmohut.com/review/rf-online"&gt;RF Online&lt;/a&gt;, &lt;a title="Zero Online" href="http://mmohut.com/review/zero-online"&gt;Zero  Online&lt;/a&gt;, &lt;a title="Project of Planets" href="http://mmohut.com/review/project-of-planets"&gt;Project of Planets&lt;/a&gt;,  &lt;a title="GhostX" href="http://mmohut.com/review/ghostx"&gt;GhostX&lt;/a&gt;, &lt;a title="Anarchy Online" href="http://mmohut.com/review/anarchy-online"&gt;Anarchy  Online&lt;/a&gt; and &lt;a title="2029 Online" href="http://mmohut.com/review/2029-online"&gt;2029 Online&lt;/a&gt;.  Unfortunately every single one of these games are at least 2+ years old.  There hasn’t been any new scifi themed MMORPGs in ages. Luckily, &lt;a title="Black Prophecy" href="http://mmohut.com/preview/black-prophecy"&gt;Black  Prophecy&lt;/a&gt; may change that. For those of ya that haven’t heard of  Black Prophecy, it’s a 3D Sci-fi MMORPG that aims to compete with &lt;a title="Eve Online" href="http://mmohut.com/free-trials/eve-online"&gt;Eve  Online&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;You’d think with the enormous popularity of Star Wars and Star Trek,  there would be more similarly themed MMORPGs out there, but that isn’t  the case. I guess you could argue that there are a few pay to play scifi  themed MMORPGs, but I’m not a fan of paying for the MMORPGs I play =).  Besides, I hear Star Trek Online is a total flop anyway. And that’s sad  to hear. Atari and Cryptic could have done so much more with Star Trek  Online.&lt;/p&gt; &lt;p&gt;One of the main reasons why I’m shocked to see so few &lt;a href="http://mmohut.com/editorials/best-sci-fi-mmorpgs-mmos"&gt;scifi  MMORPGs&lt;/a&gt; is that with so many fantasy games out there, you’d imagine  game developers would try something new. I mean, what’s the point in  competing with 100+ GOOD fantasy MMORPGs, when you could release a scifi  game and only compete with 10 or so mediocre &lt;a href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt;. I guess we Scifi fans have to wait  until Black Prophecy to have our day.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-7118363586139889449?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/7118363586139889449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=7118363586139889449' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7118363586139889449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7118363586139889449'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/03/where-are-all-sci-fi-mmorpgs.html' title='Where are all the Sci-fi MMORPGs?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-699796017526357003</id><published>2010-03-12T07:38:00.000-08:00</published><updated>2010-03-12T07:39:22.008-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='grand fantasia'/><category scheme='http://www.blogger.com/atom/ns#' term='pokemon mmorpg'/><category scheme='http://www.blogger.com/atom/ns#' term='MapleStory'/><category scheme='http://www.blogger.com/atom/ns#' term='free mmorpg'/><category scheme='http://www.blogger.com/atom/ns#' term='digimon battle'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Runes of Magic'/><title type='text'>A Pokemon MMORPG Would Rock</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;Just think about it. How awesome  would a free to  play Pokemon &lt;a title="MMORPG" href="http://mmohut.com/"&gt;MMORPG&lt;/a&gt; be?  Hundreds of  thousands of  players could connect  to one large game world where they  could catch,  train and battle  Pokemon. Come to think of it, it wouldn’t  be that  difficult to make.  GameFreak, the developer behind the Pokemon  games,  could easily port  Pokemon DIamond and Pearl to the PC and add a   persistent world. I know  both Diamond and Pearl had wi-fi multiplayer   components, but an actual  persistent world MMO would be so much more   awesome. With &lt;a href="http://mmohut.com/gamelist"&gt;hundreds of MMORPGs&lt;/a&gt;   out there, the world needs a Pokemon MMO.&lt;/p&gt; &lt;p&gt;With millions  of  Pokemon fans out there, it wouldn’t be too  farfetched to assume that a   decently made Pokemon MMORPG would be an  instant hit. Nintendo needs  to  get on the ball and get into the free to  place space before it’s  too  late. Wemade’s &lt;a title="Digimon Battle" href="http://mmohut.com/preview/digimon-battle"&gt;Digimon Battle&lt;/a&gt;, a    free to play Digimon MMORPG, is scheduled to launch late March. I don’t    know about you guys but Digimon always felt like a second-rate Pokemon    to me, so seeing that succeed while a potential blockbuster like   Pokemon  would suck. With games like &lt;a title="Dungeons and Dragons   Online" href="http://mmohut.com/review/dungeons-and-dragons-online"&gt;Dungeons    and  Dragons Online&lt;/a&gt;, &lt;a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic"&gt;Runes of Magic&lt;/a&gt;, &lt;a title="MapleStory" href="http://mmohut.com/review/maplestory"&gt;MapleStory&lt;/a&gt;   and &lt;a title="Grand Fantasia" href="http://mmohut.com/review/grand-fantasia"&gt;Grand Fantasia&lt;/a&gt; making    money hand over fist, there’s really no reason for Nintendo NOT to    release a pokemon MMORPG.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-699796017526357003?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/699796017526357003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=699796017526357003' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/699796017526357003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/699796017526357003'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/03/pokemon-mmorpg-would-rock.html' title='A Pokemon MMORPG Would Rock'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-3323206943255368367</id><published>2010-03-12T07:30:00.000-08:00</published><updated>2010-03-12T07:31:03.820-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='aika'/><category scheme='http://www.blogger.com/atom/ns#' term='king of kings 3'/><category scheme='http://www.blogger.com/atom/ns#' term='free mmorpg'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><title type='text'>Are PvP MMORPGs The Future?</title><content type='html'>&lt;div class="entry"&gt; &lt;p&gt;MMORPG publishers seem to think so. Aeria Games   recently announced &lt;a title="Kingdom Heroes" href="http://mmohut.com/preview/kingdom-heroes"&gt;Kingdom Heroes&lt;/a&gt; which   promises “Large scale kingdom warfare” while  gPotato’s PvP heavy  MMORPG  &lt;a title="Aika" href="http://mmohut.com/preview/aika"&gt;Aika&lt;/a&gt;  is  scheduled to begin  its Open Beta on March 16. Even more recently,  Gamigo  announced that  they would be publishing &lt;a title="King of Kings  3" href="http://mmohut.com/preview/king-of-kings-3"&gt;King of Kings 3&lt;/a&gt;,  a  Taiwanese MMORPG that boasts PvP battles that can accommodate up to    10,000 players in a single battlefield. The one thing all of these  games  along with many other upcoming titles have in common is that they  all  have a strong emphasis on PvP combat. For some reason, it seems  like   every major MMORPG publishers is jumping on the Realm vs Realm  PvP band  wagon.&lt;/p&gt; &lt;p&gt;What do you guys think? Do you guys actually  want more PvP  in your &lt;a title="MMORPGs" href="http://mmohut.com/"&gt;MMORPGs&lt;/a&gt;?  Personally, I  don’t think making an MMORPG with PvP the  sole focus is  good idea.  After all, the most successful games don’t  focus entirely  on PvP. I  think a game needs the right balance of PvP and  PvE to  suceed, but game publishers seem to think gamers want more &lt;a title="PvP  MMORPGs" href="http://mmohut.com/editorials/best-free-pvp-mmorpgs" target="_blank"&gt;PvP MMORPGs&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Anyway, leave your comments  below.&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-3323206943255368367?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/3323206943255368367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=3323206943255368367' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3323206943255368367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3323206943255368367'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/03/are-pvp-mmorpgs-future.html' title='Are PvP MMORPGs The Future?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-7672168320339417496</id><published>2010-03-11T11:09:00.000-08:00</published><updated>2010-03-11T11:10:33.522-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='free mmorpg'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><category scheme='http://www.blogger.com/atom/ns#' term='free mmos'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='racing mmo'/><title type='text'>We Need More MMO Racing Games</title><content type='html'>&lt;div class="snap_preview"&gt;&lt;div&gt; &lt;p&gt;Even though there are hundreds of &lt;a title="free to play mmorpg" href="http://mmohut.com/"&gt;free to play   MMORPG&lt;/a&gt; and MMO games on the  market, there really aren’t enough MMO   racing games out there. In fact, the only &lt;a title="Best Racing MMOs" href="http://mmohut.com/editorials/best-mmo-racing-games"&gt;MMO racing   games&lt;/a&gt; I can think  of off the top of my head are &lt;a title="Project   Torque" href="http://mmohut.com/review/project-torque"&gt;Project Torque&lt;/a&gt;,  &lt;a title="Project Powder" href="http://mmohut.com/review/project-powder"&gt;Project  Powder&lt;/a&gt;, &lt;a title="Tales Runner" href="http://mmohut.com/review/tales-runner"&gt;Tales   Runner&lt;/a&gt;, &lt;a title="Drift City" href="http://mmohut.com/review/drift-city"&gt;Drift City&lt;/a&gt; and &lt;a title="Upshift Strikeracer" href="http://mmohut.com/review/upshift-strikeracer"&gt;Upshift Strikeracer&lt;/a&gt;.   These games are all decent at best and what really bugs me is that    there aren’t any real popular MMO Racing games. Nexon used to publish an   awesome kart racing MMO called Kart Rider, but since it’s open beta 3+   years ago, there hasn’t been any word on whether the game will ever be   released or not. I don’t know about you guys, but I think Kart Rider   was  awesome. It was sort of a free to play Mario Kart style MMO.&lt;/p&gt; &lt;p&gt;Another   reason why we need more racing MMOs is that so many of them  have shut   down. Games like Kart n’ Crazy and &lt;a title="GoGo Racer" href="http://mmohut.com/review/gogo-racer"&gt;GoGo Racer&lt;/a&gt; have all    closed their doors. I can’t imagine why these games aren’t popular,    because racing games have always been enormously successful on consoles.   I guess these MMOs are failing because of poor marketing, because Kart   N’ Crazy was mad fun. If it were still around today, I would play it. I   guess people like playing &lt;a href="http://mmohut.com/editorials/best-free-wow-clones"&gt;WoW Clones&lt;/a&gt;   instead of fun racing MMOs, because  new WoW clones like &lt;a title="Allods Online" href="http://mmohut.com/review/allods-online"&gt;Allods  Online&lt;/a&gt; and &lt;a title="NEO Online" href="http://mmohut.com/review/neo-online"&gt;NEO Online&lt;/a&gt; are absurdly   popular. What on Earth do people see in these games? I  mean, they’re   alright, but nothing ‘new’.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-7672168320339417496?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/7672168320339417496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=7672168320339417496' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7672168320339417496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7672168320339417496'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/03/we-need-more-mmo-racing-games.html' title='We Need More MMO Racing Games'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6508656952783163659</id><published>2010-02-28T02:09:00.001-08:00</published><updated>2010-02-28T02:09:39.362-08:00</updated><title type='text'>Awesome New Free MMORPG</title><content type='html'>&lt;div class="post-body"&gt;    &lt;div&gt;         &lt;div class="entry"&gt; &lt;p&gt;After  playing &lt;a href="http://mmohut.com/review/allods-online" title="Allods  Online"&gt;Allods Online&lt;/a&gt; for a  week now, I’ve concluded  that it’s  absolutely ridiculous to pay $14.99 a  month just to play &lt;a href="http://mmohut.com/free-trials/world-of-warcraft" title="World of   Warcraft"&gt;World of Warcraft&lt;/a&gt;.  I mean, WoW is a solid game, but with   so many alternatives out there at  zero cost, it makes no sense to pay   for WoW. Both &lt;a href="http://mmohut.com/review/runes-of-magic" title="Runes of  Magic"&gt;Runes of Magic&lt;/a&gt;  and Allods Online are equal   to WoW both in terms of graphics and  gameplay. In fact, the free to   play universe offers an incredible amount  of variety. Those looking for  something similar to console RPGs can  enjoy games like &lt;a href="http://mmohut.com/review/atlantica-online" title="Atlantica   Online"&gt;Atlantica Online&lt;/a&gt;  and &lt;a href="http://mmohut.com/review/zodiac-online" title="Zodiac online"&gt;Zodiac  online&lt;/a&gt; while  gamers who prefer something a bit ‘cuter’ can enjoy &lt;a href="http://mmohut.com/review/cloud-nine" title="Cloud  Nine"&gt;Cloud   Nine&lt;/a&gt; or &lt;a href="http://mmohut.com/review/bright-shadow" title="Bright Shadow"&gt;Bright  Shadow&lt;/a&gt;. The fact is that there are so   many awesome free to play  alternatives to Blizzard’s game.&lt;/p&gt;  &lt;p&gt;Aside  from variety, what amazes  me most about the f2p genre is the  quality.  Sure there are a boatloads  of low quality games out there –  think &lt;a href="http://mmohut.com/review/martial-heroes" title="Martial  Heroes"&gt;Martial  Heroes&lt;/a&gt; / &lt;a href="http://mmohut.com/review/corum-online" title="Corum Online"&gt;Corum  Online&lt;/a&gt; / &lt;a href="http://mmohut.com/review/crazy-tao" title="Crazy  Tao"&gt;Crazy Tao&lt;/a&gt;.  There are a  dozen or so games though that really  stand out. Games  that I would be  more than willing to pay to play, but I don’t have to.  Allods is  certainly one of those games. As a gamer, I  love the  direction that MMOs  are going. Gamers are getting better games at a  lower cost. Sometimes  zero cost. One day, even MMORPG juggernauts like &lt;a href="http://mmohut.com/free-trials/eve-online" title="Eve  Online"&gt;Eve  Online&lt;/a&gt; and World  of Warcraft will go free to play. It’s  inevitable.&lt;/p&gt;  &lt;p&gt;I’m currently  playing Allods Online, and I  recommend the game to  anyone looking for a &lt;a href="http://mmohut.com/" title="new free  mmorpg"&gt;new free to play  MMORPG&lt;/a&gt; to try. It plays a  lot like WoW,  but has even better graphics  and more variety in terms  of gameplay. The environments are also  gorgeous, as they feel  immersive. I’m playing on the Tenese server, or  however it’s spelled.  The experience rate is  incredibly slow, but that’s  not a huge deal,  because the level cap is  only 40.&lt;/p&gt; &lt;/div&gt;   &lt;/div&gt;   &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="zemanta-pixie"&gt;&lt;img class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=87c232fb-744f-8826-8ca0-6499fd9e5892" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6508656952783163659?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6508656952783163659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6508656952783163659' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6508656952783163659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6508656952783163659'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/02/awesome-new-free-mmorpg.html' title='Awesome New Free MMORPG'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5335649326543299034</id><published>2010-01-20T00:06:00.001-08:00</published><updated>2010-01-20T00:06:59.860-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Free to Play'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Free MMOs and MMORPGs in 2010</title><content type='html'>Free to play games have taken off in the past few years and have given us such top notch titles such as &lt;a title="Perfect World" href="http://mmohut.com/review/perfect-world" id="j.gb"&gt;Perfect World&lt;/a&gt; and &lt;a title="Alliance of Valiant Arms" href="http://mmohut.com/review/alliance-of-valiant-arms" id="euqc"&gt;Alliance of Valiant Arms&lt;/a&gt; (or A.V.A for short.) There are now over a hundred free online PC games available with even more scheduled to be released in 2010.&lt;br /&gt;&lt;br /&gt;Many &lt;a title="free MMORPGs" href="http://mmohut.com/" id="q:6k"&gt;free MMORPGs&lt;/a&gt; and MMOs are scheduled for release including &lt;a title="Kung Foo!" href="http://mmohut.com/preview/kung-foo" id="e71b"&gt;Kung Foo!&lt;/a&gt; and &lt;a title="Allods Online" href="http://mmohut.com/preview/allods-online" id="wys9"&gt;Allods Online&lt;/a&gt; but I still find myself playing many older titles that have been around for years.&lt;br /&gt;&lt;br /&gt;&lt;a title="Hero Online" href="http://mmohut.com/review/hero-online" id="f0oy"&gt;Hero Online&lt;/a&gt; is old Asian &lt;a title="MMORPG" href="http://mmohut.com/" id="roou"&gt;MMORPG&lt;/a&gt; by Netgame that's been around for a while now but is still one of the more popular games on the Netgame portal. &lt;a title="Last Chaos" href="http://mmohut.com/review/last-chaos" id="vdvm"&gt;Last Chaos&lt;/a&gt; and &lt;a title="Shaiya" href="http://mmohut.com/review/shaiya" id="s4to"&gt;Shaiya&lt;/a&gt; are two other games that can't be described as 'new' but still offer great traditional fantasy MMORPG experiences. The latter also has a great PvP system which keeps it interesting for a long time.&lt;br /&gt;&lt;br /&gt;MMOFPS games are some of my favorite mainly because they are easy to learn and quick to jump into. Just install and you're good to go. No grinding required before players can access most of the content. Besides the aforementioned AVA, &lt;a title="KOS Secret Operations" href="http://mmohut.com/review/k-o-s-secret-operations" id="ijls"&gt;KOS Secret Operations&lt;/a&gt; has been a recent obsession of mine. Nexon's &lt;a title="Combat Arms" href="http://mmohut.com/review/combat-arms" id="ehko"&gt;Combat Arms&lt;/a&gt; is still the most popular free FPS as far as I can tell but there are plenty of options available today for gamer sof all tastes. Fancy the third person perspective? Than just download &lt;a title="S4 League" href="http://mmohut.com/review/s4-league" id="t8vj"&gt;S4 League&lt;/a&gt; or &lt;a title="GunZ: The Duel" href="http://mmohut.com/review/gunz-the-duel" id="rv62"&gt;GunZ: The Duel&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;The past year has seen more than just the release of a larger quantity of free games, it has also heralded the opening of more genres to the f2p model. The Warcraft 3 custom map Defense of the Ancients (or DotA for short) is widely popular across the world but always required players to have the retail WC3 client installed. Fans of the game may be surprized to hear that a free to play sequel is now available and is even designed by many of the people associated with the original such as Guinsoo and Pendragon! The game goes by the name &lt;a title="League of Legends" href="http://mmohut.com/review/league-of-legends" id="hm_7"&gt;League of Legends&lt;/a&gt; and is similarly an AoS (Aion of Strife) where two teams of up to 5 players each battle to destroy the opposing base.&lt;br /&gt;&lt;br /&gt;A classic PC gaming genre has also received new life in the free to play market. RTS is one of the most quintessentially PC gaming genres, even after repeated attempts consoles just haven't gotten the formula of commanding dozens of troops right. Luckily EA's &lt;a title="BattleForge" href="http://mmohut.com/review/battleforge" id="t2mn"&gt;BattleForge&lt;/a&gt; is available as a free download and mixes classic strategy gameplay with a trading card game element to craft a truly unique experience that can be enjoyed for free or with the aid of micro payments for additonal content.&lt;br /&gt;&lt;br /&gt;I don't know about you but I'm excited to see what new innovations 2010 will bring. Will we see even more publishers move into the free MMO space? Let's wait and see!&lt;br /&gt;&lt;br /&gt;&lt;div class="zemanta-pixie"&gt;&lt;img class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=6e48eaa3-148c-8358-8fa4-efbbca44a4f8" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5335649326543299034?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5335649326543299034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5335649326543299034' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5335649326543299034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5335649326543299034'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/01/free-mmos-and-mmorpgs-in-2010.html' title='Free MMOs and MMORPGs in 2010'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6675096979507578755</id><published>2010-01-13T18:42:00.001-08:00</published><updated>2010-01-13T18:42:07.303-08:00</updated><title type='text'>MMORPG Clones are Getting Better</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;It seems like every new &lt;a href='http://mmohut.com/free-trials/world-of-warcraft' title='World of Warcraft'&gt;World of Warcraft&lt;/a&gt; clone is getting closer and closer to the real things. The first WoW clone I remember playing is &lt;a href='http://mmohut.com/review/talisman-online' title='Talisman Online'&gt;Talisman Online&lt;/a&gt;. Even though the graphics were quite poor the game’s skill icons were copied and pasted directly from Blizzard’s game. Of course, things got better. &lt;a href='http://mmohut.com/review/gates-of-andaron' title='Gates of Andaron'&gt;Gates of Andaron&lt;/a&gt; was the next big WoW clone. The graphics and interface were very similar to World of Warcraft, except a tad bit worse. Next comes &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt;, the ultimate WoW clone. Both in terms of gameplay and graphics Runes of Magic did a phenomenal job copying World of Warcraft. I would say its safe to call Runes of Magic a free to play version of WoW. The only real difference is that WoW has a lot more content than Runes of Magic, but I’m sure Frogster, Runes of Magic’s developer, will be releasing more content in due time. It’s really not too surprising that all of these games have copied World of Warcraft. The game is after all the most popular pay to play &lt;a href='http://mmohut.com/' title='MMORPG'&gt;MMORPG&lt;/a&gt; of all time.&lt;/p&gt; &lt;p&gt;World of Warcraft isn’t the only MMORPG spawning clones. &lt;a href='http://mmohut.com/review/maplestory' title='MapleStory'&gt;MapleStory&lt;/a&gt;, which basically pioneered the free to play MMORPG genre, has quite a handful of clones as well. The game does boast over 100 million accounts world – so even a small piece of that 100 million user pie is pretty big. Right now there are three big MapleStory clones and they are &lt;a href='http://mmohut.com/review/wind-slayer' title='Wind Slayer'&gt;Wind Slayer&lt;/a&gt;, &lt;a href='http://mmohut.com/review/latale' title='LaTale'&gt;LaTale&lt;/a&gt; and &lt;a href='http://mmohut.com/review/wonderking' title='WonderKing'&gt;WonderKing&lt;/a&gt;. Out of these three MapleStory clones, WonderKing is definitely the best, as it actually has many unique features that MapleStory doesn’t. Don’t get me wrong, it’s still a MapleStory clone as the game both looks and plays almost exactly like MapleStory.&lt;/p&gt; &lt;p&gt;Imitation is the ultimate form of flattery. So long as there are successful games there will be clones. I don’t think this is necessarily a bad thing though. Runes of Magic is an extremely high quality game and it brought the high quality ‘pay to play’ feel of World of Warcraft  to the free to play world. WonderKing took a popular game and enhanced it by adding new features. All of these  clones also give gamers additional choice. Anyone who liked MapleStory but became burnt out of it should definitely enjoy playing WonderKing, as it’s a bit different. All of these ‘clones’ will also force the original game developers to keep updating their games and releasing new features. If MapleStory wants to keep retain their players, they’ll need to start competing with all of these new ’similar’ games. All of this may be trouble for game developers, but it’s a great thing for gamers.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=b6bb8f0d-66a2-8be5-be1d-d5aefe992a03' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6675096979507578755?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6675096979507578755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6675096979507578755' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6675096979507578755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6675096979507578755'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2010/01/mmorpg-clones-are-getting-better.html' title='MMORPG Clones are Getting Better'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6803385782506888438</id><published>2009-12-25T19:45:00.001-08:00</published><updated>2009-12-25T19:45:15.898-08:00</updated><title type='text'>Free to Play MMORPGs in 2010</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div&gt; &lt;p&gt;As 2009 comes to a close, I think it only makes some sense for us to celebrate some of the &lt;a href='http://mmohut.com/editorials/best-free-mmorpgs-2009'&gt;best MMORPGs of the year&lt;/a&gt;. Free to play titles like &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt; and &lt;a href='http://mmohut.com/review/grand-fantasia' title='Grand Fantasia'&gt;Grand Fantasia&lt;/a&gt; and &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt; really raised the ‘quality’ bar for free to play games. MMOs like Lost Saga and &lt;a href='http://mmohut.com/review/league-of-legends' title='League of Legends'&gt;League of Legends&lt;/a&gt; blew a breath of fresh air into the genre. On top of all that – Electronic Arts and Sony both entered the free to play space in 2009. EA released two titles – &lt;a href='http://mmohut.com/review/battlefield-heroes' title='Battlefield Heroes'&gt;Battlefield Heroes&lt;/a&gt;, a cartoony &lt;a href='http://mmohut.com/editorials/top-10-mmofps-shooters'&gt;MMOFPS&lt;/a&gt; game, and Battleforge, an incredibly unique MMORTS. Sony penetrated the market with Free Realms, a casual and fun fantasy, that now has over four million registerd users. Hopefully these two entertainment giants continue to release quality new games into the space in 2010.&lt;/p&gt; &lt;p&gt;I suspect that 2010 will not only attract the attention of big western game developers but also Chinese gaming companies. The whole ‘free to play’ scene is still pretty ‘niche’ in North America, but in Asia F2P has almost always been huge. &lt;a href='http://mmohut.com/review/perfect-world' title='Perfect World'&gt;Perfect World&lt;/a&gt; Co – the guys behind Perfect World, &lt;a href='http://mmohut.com/review/ether-saga-online' title='Ether Saga Online'&gt;Ether Saga Online&lt;/a&gt; and &lt;a href='http://mmohut.com/review/jade-dynasty' title='Jade Dynasty'&gt;Jade Dynasty&lt;/a&gt; have had enormous success in North America. The guys behind Evony and Empire Craft have also had a lot of success. This success will lead to even more foreign companies entering the lucrative F2P space. All of this new competition will lead to one thing – more games. As a gamer I’m very excited about 2010. 2009 has some great games that really revolutionized the genre and if the quality of these free to play titles keep improving I can’t imagine why anyone would want to subscribe to a pay to play title like Eve Online or &lt;a href='http://mmohut.com/free-trials/warhammer-online' title='Warhammer Online'&gt;Warhammer Online&lt;/a&gt;. The only way I can see some of these pay to play titles ’surviving’ is if they go free to play, as there really is no reason to pay for mediocre titles when there are countless great free to play alternatives. With subscription revenues for games like Everquest and Warhamer Online steadily declining – going free to play may be the only way to boost revenues and attract more users.Heck,&lt;/p&gt; &lt;p&gt;Hopefully we see some killer releases in 2010. I know &lt;a href='http://mmohut.com/preview/allods-online' title='Allods Online'&gt;Allods Online&lt;/a&gt; should be release dsometime in mid to late January. That should really kick off the new year on a high note – as Allods is one of the highest budget free to play MMORPGs ever, and an incredibly fun game from my experience. Anyway guys, I look forward to seeing what 2010 has to offer!&lt;/p&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=ea2f88a7-d62d-8d30-b375-9ae8842ccd47' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6803385782506888438?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6803385782506888438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6803385782506888438' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6803385782506888438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6803385782506888438'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/12/free-to-play-mmorpgs-in-2010.html' title='Free to Play MMORPGs in 2010'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5968750669087708122</id><published>2009-12-05T21:35:00.001-08:00</published><updated>2009-12-05T21:35:29.185-08:00</updated><title type='text'>Pay to Play Vs Free to Play MMORPGs</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;There are numerous &lt;a href='http://mmohut.com/gamelist' title='MMORPGs'&gt;MMORPGs&lt;/a&gt; that originally launched as ‘pay to play’ titles but have later relaunched themselves as free to play. Many of these once pay to play MMORPGs have been much more successful as &lt;a href='http://mmohut.com/' title='free to play games'&gt;free to play games&lt;/a&gt; than back when they collection subscription revenues. &lt;a href='http://mmohut.com/review/dungeons-and-dragons-online' title='Dungeons and Dragons Online'&gt;Dungeons and Dragons Online&lt;/a&gt; for example, which launched in 2006 with a $14.99 /month price tag but is now free to play, earns 40% more subscription revenues today as a free to play game than it did when it was pay to play. This means that many more people are today ‘voluntarily’ subscribing to the game (For added benefits) when they could be enjoying it for free. Fernando Paitz, the game’s executive producer said in an interview with Ars Technica, “All aspects of our business are growing.” “Hundreds of thousands of new players in the world are playing for free, with a very high percentage using the store.” Obviously Turbine had a lot of success with Dungeons and Dragons Online’s transformation into a free to play game which may tempt the companies behind older pay to play MMORPGs like EverQuest and &lt;a href='http://mmohut.com/free-trials/ultima-online' title='Ultima Online'&gt;Ultima Online&lt;/a&gt; to consider going free to play or at least consider extending their &lt;a href='http://mmohut.com/free-trials' title='MMORPG Trials'&gt;MMORPG free trials&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Going free to play has its clear advantages and disadvantages. Games without subscription fees tend to appeal to a larger audience while axing the subscription fee results in lower revenues in the short term. Not every MMORPG that has gone free to play has been successful either – Fury for example, which launched in 2007 with a subscription fee, went free to play sometime in late 07’ and shut down a few months after going free. Shadowbane also tried to ‘relaunch’ itself as a free to play game in order to survive, as its subscription revenues have been in decline for years, but unfortunately failed. The game was officially shut down on July 1, 2009. There are a lot of knockoffs out there for pay to play games that haven’t gone free to play. &lt;a href='http://mmohut.com/free-trials/world-of-warcraft' title='World of Warcraft'&gt;World of Warcraft&lt;/a&gt; for example has many knockoffs – &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt; and &lt;a href='http://mmohut.com/review/gates-of-andaron' title='Gates of Andaron'&gt;Gates of Andaron&lt;/a&gt; being the two most popular.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=ac90f168-2875-8bb7-82e6-b019eb0cda85' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5968750669087708122?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5968750669087708122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5968750669087708122' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5968750669087708122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5968750669087708122'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/12/pay-to-play-vs-free-to-play-mmorpgs.html' title='Pay to Play Vs Free to Play MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-1500901369542419543</id><published>2009-11-29T19:06:00.001-08:00</published><updated>2009-11-29T19:06:57.532-08:00</updated><title type='text'>Some new MMORPG Ideas</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;div&gt; &lt;p&gt;Personally, I’m a bit tired of the endlessly recycled &lt;a href='http://mmohut.com/'&gt;MMORPG&lt;/a&gt; ideas which have been floating around for years now. &lt;a href='http://mmohut.com/editorials/best-fantasy-mmorpgs' title='Best Fantasy MMORPGs'&gt;Fantasy MMORPGs&lt;/a&gt; like &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/perfect-world' title='Perfect World'&gt;Perfect World&lt;/a&gt; and &lt;a href='http://mmohut.com/review/ether-saga-online' title='Ether Saga Online'&gt;Ether Saga Online&lt;/a&gt; are all good games, but we need some ‘fresh’ ideas to keep things interesting. One idea which I feel should be considered is a platforming MMO.  It could be ‘room’ based like all the &lt;a href='http://mmohut.com/mmohut.com/editorials/top-10-mmofps-shooters' title='Best MMOFPS'&gt;shooting MMOs&lt;/a&gt; out there and would feature many different maps where the ultimate goal would be to get to the end of the stage while avoiding obstacles and enemies. It could have multiple game modes – one being a Mario style level based game with cooperative gameplay or even a ‘racing’ game where the first one to finish the map first wins. This obviously isn’t a completely unique idea – but it would be original in the realm of MMOs.&lt;/p&gt; &lt;p&gt;A ‘massive’ space themed MMORPG like &lt;a href='http://mmohut.com/free-trials/eve-online'&gt;Eve Online&lt;/a&gt;, except free to play would also be a fairly original idea in the free to play scene. There are currently no games like Eve Online that are free to play. There are a few decent &lt;a href='http://mmohut.com/mmohut.com/editorials/best-sci-fi-mmorpgs-mmos' title='Best Scifi MMORPGs'&gt;Scifi MMORPGs&lt;/a&gt;, but nothing nearly as immersive as Eve. I do believe there is one game currently in development, called Jumpgate Evolution, but it’s expected to be pay to play. It’s crazy how many fantasy themed free to play MMORPGs there are out there but not a single game like Eve Online. The only game even remotely like Eve Online that’s free to play is a browser game called &lt;a href='http://mmohut.com/browser-games/dark-orbit' title='Dark Orbit'&gt;Dark Orbit&lt;/a&gt;, but it’s fairly boring IMHO.&lt;/p&gt; &lt;p&gt;A ‘swimming’ themed sport MMO would be another interesting idea. I mean, there’s an MMO for nearly every single sport from golfing (&lt;a href='http://mmohut.com/review/pangya' title='Pangya'&gt;Pangya&lt;/a&gt;) to basketball (FreeStyle: Street Basketball) to hockey (&lt;a href='http://mmohut.com/review/slapshot' title='Slapshot'&gt;Slapshot&lt;/a&gt;) so it makes sense to make a swimming MMO or even a boxing MMO. Heck, there’s even a soccer, baseball and a tennis MMO out there – so it’s kind of lame that no game developer stepped up to make a swimming themed game or even a volleyball MMO. If there’s a market for a basketball or golfing MMO there has to be a market for other sports MMOs as well.&lt;/p&gt; &lt;p&gt;Lastly, I’d like to see a modern themed MMORPG rather than Scifi or fantasy. It seems like the only ‘modern themed’ games are MMOs these days (Like Crimcraft and &lt;a href='http://mmohut.com/review/alliance-of-valiant-arms' title='Alliance of Valiant Arms'&gt;Alliance of Valiant Arms&lt;/a&gt;), but I could see an MMORPG do well with a modern theme. I can’t see any Asian game developers trying to make a modern themed MMO though – as it seems like all Korean and Japanese game developers these days are only churning out ‘anime’ inspired games. So for a modern themed MMORPG to really work a prominent Western developer would have to take a crack at it.&lt;/p&gt; &lt;p&gt;I guess the point of this post is to try and urge game developers to try new ideas. Fantasy MMORPGs are fun and all but they do get a tad repetitive.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=59c80ad3-9144-8712-9a9c-ed6c9264924b' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-1500901369542419543?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/1500901369542419543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=1500901369542419543' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1500901369542419543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1500901369542419543'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/11/some-new-mmorpg-ideas.html' title='Some new MMORPG Ideas'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-8113021018080247483</id><published>2009-11-28T11:34:00.001-08:00</published><updated>2009-11-28T11:34:29.682-08:00</updated><title type='text'>Gamers prefer classic MMORPGs</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;Even though new &lt;a href='http://mmohut.com/' title='Free MMORPG Games'&gt;free MMORPG games&lt;/a&gt; are released practically every week – the most popular free to play games are still the same games that were popular 2-3 years ago. The reason for this is clear – MMORPG gamers seem to prefer classic games like &lt;a href='http://mmohut.com/review/silkroad-online' title='Silkroad Online'&gt;Silkroad Online&lt;/a&gt; and &lt;a href='http://mmohut.com/review/maplestory' title='MapleStory'&gt;MapleStory&lt;/a&gt; over ‘newer’ MMOs like &lt;a href='http://mmohut.com/review/cloud-nine' title='Cloud Nine'&gt;Cloud Nine&lt;/a&gt;, &lt;a href='http://mmohut.com/review/bright-shadow' title='Bright Shadow'&gt;Bright Shadow&lt;/a&gt; and &lt;a href='http://mmohut.com/review/battle-of-destiny' title='Battle of Destiny'&gt;Battle of Destiny&lt;/a&gt;. This is likely due to a combination of two things. Firstly, these older games are more established – as in they already have a large community and since they’ve been around for a long while they also tend to have more content. Secondly, older titles tend to be more compatible with older PCs. Newer more ‘visually appealing’ games like &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt; and &lt;a href='http://mmohut.com/review/gates-of-andaron' title='Gates of Andaron'&gt;Gates of Andaron&lt;/a&gt; demand more powerful graphics cards. Now – that doesn’t make these game’s bad, but simply inaccessible to folks with weaker PCs.&lt;/p&gt; &lt;p&gt;Another reason why Gamers prefer classic &lt;a href='http://mmohut.com/gamelist' title='mmorpgs'&gt;MMORPGs&lt;/a&gt; is that a lot of newer free to play games just feel… cheap. Games like &lt;a href='http://mmohut.com/review/luna-online' title='Luna Online'&gt;Luna Online&lt;/a&gt; and &lt;a href='http://mmohut.com/review/ghostx' title='GhostX'&gt;GhostX&lt;/a&gt; for example are ‘alright’ games, but have terribly poor English translations which really take away from the overall gaming experience. Not all ‘newer’ free to play games suffer from this though – &lt;a href='http://mmohut.com/review/dungeons-and-dragons-online' title='Dungeons and Dragons Online'&gt;Dungeons and Dragons Online&lt;/a&gt;, which used to be pay to play at one time, has excellent graphics, gameplay, music and pretty much everything else. The only issue with it is that it is a fairly demanding game. Believe it or not though, system requirements do hold a lot of people back – as many gamers out there still run really old computers. The most common monitor resolution TODAY is 1024×768! That’s insane! My resolution is 1920×1080! I couldn’t imagine going back to something like 1024×768.&lt;/p&gt; &lt;p&gt;Still though, system requirements set aside, it seems like gamers still prefer to play the classics over new games. Silkroad Online for example, still has like 30+ servers and it’s nearly impossible to log in to the game on the first try due to too many players. MapleStory has over 120 million registered users worldwide as well. So I guess the folks behind these classical MMORPGs are doing something right or the guys launching these newer games are doing something wrong. It’s one or the other.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=f4b1d0f1-8477-8cd2-a5b1-11fe0fc4586d' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-8113021018080247483?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/8113021018080247483/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=8113021018080247483' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8113021018080247483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8113021018080247483'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/11/gamers-prefer-classic-mmorpgs.html' title='Gamers prefer classic MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-4226105545541842123</id><published>2009-11-24T14:19:00.001-08:00</published><updated>2009-11-24T14:19:13.868-08:00</updated><title type='text'>MMOs vs MMORPGs</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;Even though there are a boatload of &lt;a href='http://mmohut.com/' title='free mmorpg games'&gt;free MMORPG games&lt;/a&gt; out there – they do get boring. Personally – I like to take a break from MMORPGs every once in a while and kick back and play some MMOs. I say ‘kick back’ because MMOs tend to require a lot less time commitment to enjoy. Most MMORPGs require an enormous investment of time before they really get good while MMOs can be enjoyed right away. There are an countless different &lt;a href='http://mmohut.com/' title='Free MMO'&gt;Free MMO&lt;/a&gt; games out there from high octane tactical shooting MMOs like &lt;a href='http://mmohut.com/review/alliance-of-valiant-arms' title='Alliance of Valiant Arms'&gt;Alliance of Valiant Arms&lt;/a&gt; and &lt;a href='http://mmohut.com/review/wolfteam' title='WolfTeam'&gt;WolfTeam&lt;/a&gt; to crazy racing MMOs like &lt;a href='http://mmohut.com/review/tales-runner' title='Tales Runner'&gt;Tales Runner&lt;/a&gt; and &lt;a href='http://mmohut.com/review/project-powder' title='Project Powder'&gt;Project Powder&lt;/a&gt;. These games tend to have a lot of depth as well – so they’re quite addictive. The fact that you can ‘level up’ and get new clothes / equipment makes these games all the more addictive.&lt;/p&gt; &lt;p&gt;MMORPGs on the other hand have their advantages as well. It’s hard to really ‘get into’ any MMO as it’s difficult for players to really connect with their character – as character development isn’t exactly a core focus of MMOs. When I’m playing an MMORPG I’m always more ‘focused’ because I tend to connect with my avatar and grow with him. There are also many more social elements in an MMORPG – as players need to cooperate quite a lot more in MMORPGs like &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt; and  &lt;a href='http://mmohut.com/review/shaiya' title='Shaiya'&gt;Shaiya&lt;/a&gt; than in any MMO – because the only way to really ‘advance’ in these games is to work together with other people – whether those people are random people or guild mates. Don’t get me wrong – players need to work together in many MMOs as well – but nowhere as much as an MMORPG. Back when I used to play &lt;a href='http://mmohut.com/free-trials/world-of-warcraft' title='World of Warcraft'&gt;World of Warcraft&lt;/a&gt; – my guildies were like family to me. We would talk about all sorts of things completely unrelated to the game at times.&lt;/p&gt; &lt;p&gt;Obviously both MMOs and MMORPGs are enjoyable, just in a different kind of way. MMOs are sort of instant gratification – as they require little time commitment and are pretty straight forward. MMORPGs on the other hand require a bit more attention but are much deeper and more fun in the long run. I guess you can say MMOs are Instant Coffee while MMORPGs are Coffee beans that you have to grow yourself then roast. Whichever you fancy – there are plenty of both. So dig through the &lt;a href='http://mmohut.com/gamelist' title='free mmorpg list'&gt;free mmorpg list&lt;/a&gt; on MMOHut and find something you like!&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=9021d1bb-73b9-821a-9c6c-5e20100cb577' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-4226105545541842123?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/4226105545541842123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=4226105545541842123' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4226105545541842123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4226105545541842123'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/11/mmos-vs-mmorpgs.html' title='MMOs vs MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-4117155072306367280</id><published>2009-11-23T15:17:00.001-08:00</published><updated>2009-11-23T15:17:02.532-08:00</updated><title type='text'>Hot MMORPG Babes</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;One thing I noticed about most &lt;a href='http://mmohut.com/' title='Free to play MMORPGs'&gt;free to play MMORPGs&lt;/a&gt; is that they tend to have at least one big breasted female character – whether it’s an NPC or simply game art. Perhaps the game most ‘notorious’ for over utilizing big breasted women to attract gamers is &lt;a href='http://mmohut.com/browser-games/evony' title='Evony'&gt;Evony&lt;/a&gt; – a rather new strategy &lt;a href='http://mmohut.com/' title='Browser Game'&gt;browser game&lt;/a&gt;. Nearly every single of the game’s banners feature some sort of inappropriately dressed chick in a provocative position. You really can’t blame the folks behind Evony though – as their marketing campaign has been an enormous success. Perhaps enormous success is an understatement – as games like &lt;a href='http://mmohut.com/browser-games/empire-craft' title='Empire Craft'&gt;Empire Craft&lt;/a&gt; and even &lt;a href='http://mmohut.com/review/rappelz' title='Rappelz'&gt;Rappelz&lt;/a&gt; jumped on the scantily clad women advertising bandwagon.&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;img width='300' height='250' alt='' src='http://mmohut.com/wp-content/gallery/evony/evony-ad.jpg' title='Evony' class='aligncenter'/&gt;&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;em&gt;[This is a Legit Evony Ad!]&lt;/em&gt;&lt;/p&gt; &lt;p&gt;Scantily clad women aren’t exclusive to advertising only. Most free to play MMORPGs have gorgeous women both in game and on their official websites. I’m particularly fond of the MMO babes on &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt; and &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt;. If you’re wondering which babes I’m talking about – just check out the ‘wallpapers’ section of both of those game’s and you’ll quickly see what I’m talking about. Atlantica Online is actually a really &lt;a href='http://mmohut.com/' title='New MMORPG'&gt;new MMORPG&lt;/a&gt; – so the graphics are top notch. Top notch graphics + MMORPG babes equals win. &lt;a href='http://mmohut.com/review/fiesta-online' title='Fiesta Online'&gt;Fiesta Online&lt;/a&gt; also has some impressive chicks – though only in their fan art / wallpapers. Unlike Runes of Magic and Atlantica Online though, the babes in Fiesta are much more ‘anime inspired’ – making them more ‘traditional’.  &lt;a href='http://mmohut.com/review/shaiya' title='Shaiya'&gt;Shaiya&lt;/a&gt; and &lt;a href='http://mmohut.com/review/gates-of-andaron' title='Gates of Andaron'&gt;Gates of Andaron&lt;/a&gt; also have some attractive game babes. Shaiya actually shows off their game’s main ‘goddess’ babe (The purple chick) – as she’s on every single Shaiya advertisement. The Gates of Andaron chick is pretty hot as well – but she’s only on some of the game’s wallpapers. Most of these gaming babes are from &lt;a href='http://mmohut.com/editorials/best-fantasy-mmorpgs' title='Fantasy MMORPGs'&gt;fantasy MMORPGs&lt;/a&gt;. I don’t recall seeing any real good looking gaming babes in any &lt;a href='http://mmohut.com/editorials/top-5-best-sci-fi-mmorpgs-mmos' title='Scifi MMORPGs'&gt;scifi MMORPGs&lt;/a&gt;.&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/review/fiesta-online' title='Fiesta Online'&gt;&lt;img width='363' height='289' alt='' src='http://rpgwallpapers.com/wallpapers/fiesta-online-1-1280x1024.jpg' title='Fiesta Online' class='alignnone'/&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;It’s funny though how effective it can be to slap a good looking anime chick on an advertisement or game art. A lot of people say it’s a bit ‘over the top’ or ‘silly’ to plaster a game with attractive game babes – but I’m all for it. After all – if I’m playing an MMORPG for hours on end – day after day, I might as well have some eye candy to enjoy. A few games do go a bit overboard though – but only a few. &lt;a href='http://mmohut.com/review/luna-online' title='Luna Online'&gt;Luna Online&lt;/a&gt; is a fine example of a game that sort of crosses the line with their use of scantily clad women. If you ever see the ad – you’ll know exactly what I’m talking about.&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/review/luna-online' title='Luna Online'&gt;&lt;img width='398' height='296' alt='' src='http://rpgwallpapers.com/wallpapers/luna-online-hot-elf-800x600.jpg' title='Luna Online' class='aligncenter'/&gt;&lt;/a&gt;&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=e9fb4a45-a1c0-80c8-a486-b30747f29ed4' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-4117155072306367280?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/4117155072306367280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=4117155072306367280' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4117155072306367280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4117155072306367280'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/11/hot-mmorpg-babes.html' title='Hot MMORPG Babes'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-1225472153137976755</id><published>2009-11-20T10:41:00.001-08:00</published><updated>2009-11-20T10:41:40.583-08:00</updated><title type='text'>What the Heck is Uforia Doing?</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;Uforia is a relatively new &lt;a href='http://mmohut.com/' title='Free to play MMORPG'&gt;free to play MMORPG&lt;/a&gt; publisher on the block – one of the newest actually. I really have no clue what they’re thinking though. You’d imagine that a NEW game publisher would try to ‘start off’ on a good foot by launching with some epic new games – but nope. Uforia launched their MMORPG service with a fairly old game called &lt;a href='http://mmohut.com/review/nostale' title='NosTale'&gt;NosTale&lt;/a&gt;. NosTale isn’t bad – but the game was already being published in North America by another game company – so it didn’t exactly make sense for Uforia to publish it as well. The second game Uforia launched was Red War : Edem’s Curse – which is an incredibly ugly game that has worse graphics than the original Diablo, which launched somewhere in 1997 I think. Why on Earth would a brand new company start off their MMORPG publishing business with two…. bad games? Maybe Uforia was just pulling our leg though – their next game has to be better.&lt;/p&gt; &lt;p&gt;Three Kingdoms is their newest game that’s open to public – it’s a 3D fantasy MMORPG set in ancient China. Unfortunately, like the game’s setting – Three Kingdoms is yet ANOTHER incredibly ‘old’ game with terrible graphics. The graphics actually resemble the graphics from Legend of Ares – an incredibly old game which was shut down due to a lack of players.  Honestly – how on Earth does Uforia expect to compete with bigger and better game publishers like ijji, Aeria Games and OG Planet? Games like &lt;a href='http://mmohut.com/review/dungeons-and-dragons-online' title='Dungeons and Dragons Online'&gt;Dungeons and Dragons Online&lt;/a&gt;, Shaiya, &lt;a href='http://mmohut.com/review/last-chaos' title='Last Chaos'&gt;Last Chaos&lt;/a&gt; and &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt; completely blow anything Uforia has out of the water.&lt;/p&gt; &lt;p&gt;You would think that after publishing three terribly old and ugly games – Uforia would get their act together and launch at least ONE ‘modern’ decent looking game – but NOPE. The only game Uforia currently has ‘scheduled’ to release in the next few months is an &lt;a href='http://mmohut.com/games/shooter' title='Shooter Games'&gt;MMOFPS&lt;/a&gt; game called &lt;a href='http://mmohut.com/preview/mercenary-wars' title='Mercenary Wars'&gt;Mercenary Wars&lt;/a&gt; – which aims to compete with other shooting games like &lt;a href='http://mmohut.com/review/wolfteam' title='Wolfteam'&gt;Wolfteam&lt;/a&gt;, &lt;a href='http://mmohut.com/review/alliance-of-valiant-arms' title='Alliance of Valiant Arms'&gt;Alliance of Valiant Arms&lt;/a&gt; and &lt;a href='http://mmohut.com/review/sudden-attack' title='Sudden Attack'&gt;Sudden Attack&lt;/a&gt;. The thing is though – unlike the three games I just mentioned – Mercenary Wars both LOOKS terrible and has extremely buggy gameplay. Honestly – I would rather play ANY &lt;a href='http://mmohut.com/browser-games' title='browser mmorpg'&gt;browser MMORPG&lt;/a&gt; than even touching one of Uforia’s games. Why on Earth is Uforia launching these terrible games? I really have no idea.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=d0579071-9c34-810e-b458-ff24b397f78a' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-1225472153137976755?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/1225472153137976755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=1225472153137976755' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1225472153137976755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1225472153137976755'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/11/what-heck-is-uforia-doing.html' title='What the Heck is Uforia Doing?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5926986951100563637</id><published>2009-11-15T07:30:00.001-08:00</published><updated>2009-11-15T07:30:01.188-08:00</updated><title type='text'>Celestial Destroyer MMORPG Review</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;Having once been a student of Chinese culture and history, I’m all for a good Asian themed or martial arts &lt;a href='http://mmohut.com/' title='MMORPG'&gt;MMORPG&lt;/a&gt;. Like many of its kind, however, Celestial Destroyer proved to be a generic grind fest. The game is actually an older version of the popular &lt;a href='http://mmohut.com/review/jade-dynasty' title='Jade Dynasty'&gt;Jade Dynasty&lt;/a&gt; game released in North America. Produced by Cubizone, who runs such games as &lt;a href='http://mmohut.com/review/soul-of-the-ultimate-nation' title='Soul of the Ultimate Nation'&gt;Soul of the Ultimate Nation&lt;/a&gt; and &lt;a href='http://mmohut.com/review/battle-of-destiny' title='Battle of Destiny'&gt;Battle of Destiny&lt;/a&gt; in Malaysia, Celestial Destroyer quickly proved it wasn’t worth its time.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;A Confusing Start&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Character creation in Celestial Destroyer is incredibly simple: choose to be male or female, and then choose one of seven hair styles and one of seven faces. Yes, that means at most, there are less than 50 unique looks for male or female characters. You’re not even responsible for choosing a class – that comes later in the game, via the use of clans. Believe it or not though – seven possible hair and face options isn’t too bad as many games have less.&lt;/p&gt; &lt;p&gt;You enter the game world with little tutorial besides basic game controls. It’s up to you to figure out how to accept or even find quests, although overhead markers at least make that task a little less daunting. The translations in the game are modest enough to make sense to English players, but that doesn’t mean the game itself will. Starting in the middle of a town with no clear objectives or back story makes the next few steps a blundering game of guessing.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Kill 10 What?&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Eventually you’ll find your first quest, which is a chain quest series that consists of running to half the NPCs in town to say hello, and sometimes learn what their purpose is. This also gets you a little gear and experience, although you still don’t have a choice in what you’re going to specialize in yet – so I hope you like swords. &lt;a href='http://mmohut.com/review/perfect-world' title='Perfect World'&gt;Perfect World&lt;/a&gt; actually has a similar quest – except much better executed as players could actually pick what type of gear they wanted from the NPCs they met.&lt;/p&gt; &lt;p&gt;Gathering up a few beginning quests after this chain is easy. Quest Officer Fu Yinlong in town offers a job board of sorts to kill a certain amount of beasts outside town, including butterflies – which have the same death sound effect as the scorpids from &lt;a href='http://mmohut.com/free-trials/world-of-warcraft' title='World of Warcraft'&gt;World of Warcraft&lt;/a&gt;. Hmm. Yes, one of your first quests will be to kill 10 butterflies, because they’re disturbing the bees. You’ll also be killing a lot of other local fauna: Wild Boars, Wolves, and Frogs. Unfortunately, the killing spree became a lot less fun when I realized that quests didn’t stack – so if I had a quest for 20 frogs, and a quest for 10, I had to kill 30. The game picks which quest you’ll work on first too, which was pretty frustrating when killing wolves for a low drop rate item prioritized over my two other quests to kill a set amount.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;It’s a Bad Sign When…&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;p&gt;A lack of quest stacking, while annoying, is tolerable. After all, you do get experience for everything you kill, and lots of extra loot too. It’s grinding, of course, but it’s at least grinding for a quest objective, which gives it a little more purpose. Then you’re introduced to the Kozo system.&lt;/p&gt; &lt;p&gt;The Kozo, or talisman, is one of two pets you’ll gain in Celestial Destroyer. It is, for lack of a better description, a floating magical rock that hovers around your body. The Kozo gains experience when it attacks beasts, and does get its own skills depending on the Kozo. The real specialty of the Kozo is “amalgamation,” which is a big word for “bot.” That’s right – the Kozo can be programmed to use a combination of its skills and yours to kill enemies (any nearby or quest mobs only, within a set radius), automatically loot any goodies, and automatically rest for a set period of time. This time is determined by vigor, which is set to zero when logging in and when using the amalgamation process, but earned through manual monster killing. The Kozo can even answer anti-bot questions for you. Now, while I’m all for convenience, you know it’s a bad sign when the game itself makes it easy to grind enemies mindlessly. It isn’t the most perfect system, either – my Kozo would often have me running off after new enemies before I’d killed the last, and conveniently forgot to rest me, so I died after having a few frogs and wolves chasing after my character. Though the Kozo doesn’t make grinding as easy as the fully automated ‘botting’ system in &lt;a href='http://mmohut.com/review/magic-world-online' title='Magic World Online'&gt;Magic World Online&lt;/a&gt; – it still makes progression in Celestial Destroyer a bit too easy – provided you don’t get PK’d while hunting though.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Pet Number Two&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;As mentioned, the Kozo is your first pet, of sorts, and it takes little maintenance at all – fitting for a little bot in a rock. Celestial Destroyer has another pet system, however, one which will have you finding the essences of creatures amidst the world, taming them for a fee, and then feeding and equipping them so they can fight along side you or gather components – they are even capable of providing a protective shield around you.&lt;/p&gt; &lt;p&gt;A quest in the beginning town, Sly River, does give you your first pet – but the quest is deceiving. You’ll be sent to kill illusionary beasts that look like multicolored Foo Lions. Awesome, right? When you return to tame the essence of the animal you’ve received, however, you’ll find you’re given a boar – a cute little baby boar that blows bubbles out its nose and rolls onto its back. For all its lack of power in looks, it does serve as a more functional pet than the Kozo, and can be traded out for more powerful pets later on.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;A Craftsman’s Touch&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;There are two methods of crafting available in Celestial Destroyer: Refining and Production. Refining allows you to upgrade an item using amulets you find as loot (and which are rather common.) This kind of upgrade is a rather basic upgrade at first – sometimes just boosting damage or defense by a few points – but becomes more potent later in the game.&lt;/p&gt; &lt;p&gt;Production, on the other hand, lets you craft items yourself. You’ll get a quest to learn crafting at level 12, and after bringing back a few red copper, you can now craft any item in the game if you have the plans, the materials, and the required crafting skills. There are no specialties, so the crafting demand is low as any player can theoretically make any crafted item.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;The Clan For Life, and Death&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Once you reach level 15, you can finally choose a class by joining a Clan through a quest. There are five clans to choose from: Ghost Lord, Joyous, Green Cloud Clan, Sky Tone Temple, and Ghost Trail. The Ghost Lord clan are defensive swordsmen capable of summoning and controlling demons. Joyous Clan uses chakram to kill enemies swiftly. The Green Cloud Clan is a Taoist order using swords and focused on ranged attacks. Sky Tone Temple Clan is a Buddhist group utilizing staves, and the Ghost Trail utilizes fist weapons and deadly attacks.&lt;/p&gt; &lt;p&gt;Level 30 brings a new challenge to the game – PvP, which is open in Celestial Destroyer. Although players can be in a “peace” status after not being active in PvP for a while, they can be forced to battle by another player, or force any other player into battle, thereby flagging themselves. Though death in PvP doesn’t cause experience loss, it does cause item loss, allowing other players to gain the spoils of war from you instead of from monsters – another good reason to not rely on Kozos to level you. It’s up to the player to be wary and cautious about traveling alone at this point.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Final Verdict: Poor&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;From the borrowed sound effects of World of Warcraft, to the intentionally implemented grinding and bot system, Celestial Destroyer is a poorly designed &lt;a href='http://mmohut.com/' title='MMO'&gt;MMO&lt;/a&gt;. It caters more to those who enjoy grinding and open PvP than those who want a fuller MMO experience. Although it runs well, its empty and lifeless servers only reinforce the idea of isolated endless killing on a quest to top the leaderboards. Pass it up; there are better martial arts MMOs out there.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=ecde44ed-5ed6-8a85-a760-1822cdb4fe90' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5926986951100563637?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5926986951100563637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5926986951100563637' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5926986951100563637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5926986951100563637'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/11/celestial-destroyer-mmorpg-review.html' title='Celestial Destroyer MMORPG Review'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-8295626619972928673</id><published>2009-11-13T22:33:00.001-08:00</published><updated>2009-11-13T22:33:32.417-08:00</updated><title type='text'>All in One MMORPG Account</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;Sometimes I wish that every single &lt;a href='http://mmohut.com/' title='Free to play MMORPG'&gt;free to play MMORPG&lt;/a&gt; was easily accessible on ONE website. I’m not talking about an &lt;a href='http://mmohut.com/' title='MMORPG Review'&gt;MMORPG Review&lt;/a&gt; site like MMOHut – I’m talking about one massive MMORPG game publisher. Instead of Aeria Games publishing 8 or so games and OG Planet 4, Gamers First publishing 5 – imagine ALL of these games being published on ONE site. There are easily 120+ free to play games out there so this would make sense. I mean, just like at this &lt;a href='http://mmohut.com/gamelist' title='Huge list of MMORPGs'&gt;huge list of MMORPGs&lt;/a&gt;. Some of you may be asking – who cares or why? Well – the reason is simple.  As a hardcore MMORPG gamer myself – I’m getting a bit tired of having to make new accounts at every single game publisher. Right now, I’m playing &lt;a href='http://mmohut.com/review/dungeons-and-dragons-online' title='Dungeons and Dragons Online'&gt;Dungeons and Dragons Online&lt;/a&gt; quite a bit over at Turbine, but if I wanted to start playing… say &lt;a href='http://mmohut.com/review/shaiya' title='Shaiya'&gt;Shaiya&lt;/a&gt; or &lt;a href='http://mmohut.com/review/last-chaos' title='Last Chaos'&gt;Last Chaos&lt;/a&gt; I would need to make an account over at AeriaGames. If I wanted to play &lt;a href='http://mmohut.com/review/cabal-online' title='Cabal Online'&gt;Cabal Online&lt;/a&gt; or &lt;a href='http://mmohut.com/review/rumble-fighter' title='Rumble Fighter'&gt;Rumble Fighter&lt;/a&gt; I would need to make an account over at OG Planet. I don’t know about you – but keeping track of a few dozen username and passwords for all of my various accounts is NOT something I find desirable.&lt;/p&gt; &lt;p&gt;The ‘solution’ to this… whacky system would be some sort of ‘universal’ log in where MMORPG gamers could make ONE account somewhere and use that account on EVERY SINGLE free to play MMORPG Game. It’d be interesting if one game publisher just published every single game, but that likely won’t be happening anytime soon – so the only real way to accomplish this would be some third party service (Hopefully free!). It would sort of like the OpenID of free to play MMORPGs. If you haven’t heard of OpenID – it’s a service that basically lets you create an account with them and lets you use that account at thousands of different websites (Like Yahoo, AOL, Google, BBC, Myspace and many many more!). I’m surprised that no such standard exists for this market yet – as I’m personally fed up with having to micro manage dozens of accounts. What makes the current system even more confusing is that sometimes games like &lt;a href='http://mmohut.com/review/nostale' title='NosTale'&gt;NosTale&lt;/a&gt;, &lt;a href='http://mmohut.com/review/lunia' title='Lunia'&gt;Lunia&lt;/a&gt; and &lt;a href='http://mmohut.com/review/latale' title='LaTale'&gt;LaTale&lt;/a&gt; have multiple publishers, which can only add to the confusion.&lt;/p&gt; &lt;p&gt;Anyway – Someone make an awesome new system to fix this little headache – please!&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=b393509a-0adc-804f-8574-3b03b794d8b4' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-8295626619972928673?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/8295626619972928673/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=8295626619972928673' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8295626619972928673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/8295626619972928673'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/11/all-in-one-mmorpg-account.html' title='All in One MMORPG Account'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-968011514661463265</id><published>2009-11-08T10:05:00.001-08:00</published><updated>2009-11-08T10:05:41.844-08:00</updated><title type='text'>Fun Free MMO Games</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div&gt;&lt;div&gt; &lt;p&gt;I’ve been trying to get myself to play a lot of &lt;a target='_blank' href='http://mmohut.com' title='Free MMOGs'&gt;Free MMOGs&lt;/a&gt; lately, note that I did say ‘MMO’ and not ‘MMORPG’. For those that don’t know the difference – an MMORPG is a massively multiplayer online role playing game while an MMOG is a massively multiplayer online game. The key distinction is that an MMOG does not have to be an RPG. For example, a shooting game like &lt;a href='http://mmohut.com/review/battlefield-heroes' title='Battlefield Heroes'&gt;Battlefield Heroes&lt;/a&gt; is an MMO rather than an MMORPG – because even though it’s multiplayer it doesn’t have the core RPG of elements that games like &lt;a href='http://mmohut.com/free-trials/world-of-warcraft' title='World of Warcraft'&gt;World of Warcraft&lt;/a&gt; and &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt; have.&lt;/p&gt; &lt;p&gt;The first free to play MMOG I played was BattleForge – a fun 3D fantasy themed real time strategy MMO where players use cards to summon units. I know – the whole card thing may sound like a ‘turn off’ for a lot of people – but I strongly urge everyone to give BattleForge a try – as it’s an extremely good game. I don’t really like ‘card’ games very much – but I ended up loving BattleForge. I guess it’s because the game is faster paced than most other ‘card games’ I’ve played before. Anyway, BattleForge is completely free to play and it’s published by Electronic Arts. I guess EA is really putting a lot of effort into the free to play industry as BattleForge was released shortly after Battlefield Heroes. Players can either play through the game’s ’story mode’ campaign or fight against others online. The game does have a co-op feature as well – so players can work together with friends online in completing the campaigns.&lt;/p&gt; &lt;p&gt;Another interesting MMOG I played recently was &lt;a href='http://mmohut.com/review/tales-runner' title='Tales Runner'&gt;Tales Runner&lt;/a&gt;. It’s a 3D racing MMO by Gpotato – the folks behind &lt;a target='_blank' href='http://mmohut.com/review/luna-online' title='Luna Online'&gt;Luna Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/flyff-fly-for-fun' title='Fly For Fun'&gt;Fly For Fun&lt;/a&gt; and &lt;a href='http://mmohut.com/review/rappelz' title='Rappelz'&gt;Rappelz&lt;/a&gt;. What made Tales Runner so interesting is that the game is a ‘track’ racing game – meaning there are no vehicles. Players actually sprint across the level on foot. It’s a pretty novel concept as 99% of racing MMOs involve either cartoony ‘karts’ or fast ’sporty’ cars. Being an ‘anime inspired’ game though – Tales Runner has some very interesting courses and game modes making the game. Racing across icy mountains and fire pits is pretty interesting and unique to boot. The actual core gameplay itself isn’t that great but it’s a game well worth checking out simply because of the novelty – and it’s not a bad game.&lt;/p&gt; &lt;p&gt;Lastly, I played a neat little fighting game called &lt;a href='http://mmohut.com/review/rumble-fighter' title='Rumble Fighter'&gt;Rumble Fighter&lt;/a&gt;. It’s a 3D anime inspired fighting MMO by OG Planet (Folks who made &lt;a href='http://mmohut.com/review/cabal-online' title='Cabal Online'&gt;Cabal Online&lt;/a&gt; / &lt;a href='http://mmohut.com/review/lost-saga' title='Lost Saga'&gt;Lost Saga&lt;/a&gt;). The game plays a lot like Super Smash Brothers – but MMO style with some RPG elements. The goal is to basically beat up the other team through multiple game modes. Personally, I felt the controls and overall gameplay to feel a bit too slow paced for me – but it’s definitely an interesting game – as it’s pretty unique. The only other game like it is &lt;a href='http://mmohut.com/review/splash-fighters' title='Splash Fighters'&gt;Splash Fighters&lt;/a&gt;.&lt;/p&gt; &lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=f0beca5c-a114-80ad-855a-d5925d76a83d' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-968011514661463265?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/968011514661463265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=968011514661463265' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/968011514661463265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/968011514661463265'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/11/fun-free-mmo-games.html' title='Fun Free MMO Games'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-2077979339501226309</id><published>2009-11-05T05:21:00.001-08:00</published><updated>2009-11-05T05:21:42.247-08:00</updated><title type='text'>Latest Wave of Free MMORPGs</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;p&gt;As most free &lt;a href='http://mmohut.com'&gt;MMORPG&lt;/a&gt; gamers already know – more and more free to play games are being released every month. This isn’t too surprising though – as more and more game publishers are trying to hit it big by releasing a blockbuster game. What is surprising though is that the quality of these free to play MMORPGs is improving… quite fast. Perhaps the most impressive free to play game I played recently was &lt;a href='http://mmohut.com/review/dungeons-and-dragons-online' title='Dungeons and Dragons Online'&gt;Dungeons and Dragons Online&lt;/a&gt;. The game has drop dead gorgeous graphics some interesting gameplay that isn’t too ‘grindy’. The fact that Dungeons and Dragons Online is a top notch game shouldn’t be too surprising – as it used to be pay to play. It’s actually one of many pay to play games gone free over the last few years. Games like &lt;a href='http://mmohut.com/review/the-chronicles-of-spellborn' title='The Chronicles of Spellborn'&gt;The Chronicles of Spellborn&lt;/a&gt;, &lt;a href='http://mmohut.com/review/rf-online' title='RF Online'&gt;RF Online&lt;/a&gt; and Archlord are other examples of pay to play games gone free to play.&lt;/p&gt; &lt;p&gt;On the &lt;a href='http://mmohut.com/browser-games' title='Browser Games'&gt;Browser Game&lt;/a&gt; front – &lt;a href='http://mmohut.com/browser-games/earth-eternal' title='Earth Eternal'&gt;Earth Eternal&lt;/a&gt; just got released and it’s one of the best looking browser games out there! It looks a lot like &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt; which is neat because it’s entirely on the browser. I Really don’t know how these game developers do it – but the graphics on Earth Eternal are easily comparable to any client based game. So if you’re looking for a top notch browser game – give Earth Eternal a try!&lt;/p&gt; &lt;p&gt;Another game I played recently that’s quite good is &lt;a href='http://mmohut.com/review/alliance-of-valiant-arms' title='Alliance of Valiant Arms'&gt;Alliance of Valiant Arms&lt;/a&gt;. It’s a 3D MMO shooter by IJJI. It plays a lot like &lt;a href='http://mmohut.com/review/combat-arms' title='Combat Arms'&gt;Combat Arms&lt;/a&gt;, Wolfteam and &lt;a href='http://mmohut.com/review/k-o-s-secret-operations' title='K.O.S. Secret Operations'&gt;K.O.S. Secret Operations&lt;/a&gt; – but graphic wise it’s superior. Alliance of Valiant Arms has some of the best graphics I’ve seen in any free to play game. Content wise though – the game is lacking. That’s probably because it was released recently though – so the developers haven’t had much time to release new maps and features yet.&lt;/p&gt; &lt;p&gt;Lastly, another great MMORPG that I started playing recently and still do play is &lt;a href='http://mmohut.com/review/dragonica-online' title='Dragonica Online'&gt;Dragonica Online&lt;/a&gt;. It’s a fun 3D side scrolling MMORPG by THQ Ice that plays a lot like &lt;a href='http://mmohut.com/review/maplestory' title='MapleStory'&gt;MapleStory&lt;/a&gt; / LaTale – but with MUCH better graphics and gameplay. Honestly, it’s one of the best free to play MMORPGs out there – so if you’re a fan of side scrolling games – give Dragonica Online a try. It’s amazing &lt;img alt=':)' src='http://e1h11.simplecdn.net/mmohut/wp-includes/images/smilies/icon_smile.gif'/&gt;&lt;br/&gt;&lt;/p&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=f8db99e2-a3bd-84cf-849a-54ca9657372f' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-2077979339501226309?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/2077979339501226309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=2077979339501226309' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2077979339501226309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2077979339501226309'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/11/latest-wave-of-free-mmorpgs.html' title='Latest Wave of Free MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-7343881085008163638</id><published>2009-09-16T21:49:00.001-07:00</published><updated>2009-09-16T21:49:58.815-07:00</updated><title type='text'>New Free to play MMORPGs Rock</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;After playing two of the most recent free to play MMORPGs to hit the market, &lt;a href='http://mmohut.com/review/dragonica-online' title='Dragonica Online'&gt;Dragonica&lt;/a&gt; and &lt;a href='http://mmohut.com/review/dungeons-and-dragons-online' title='Dungeons and Dragons Online'&gt;Dungeons &amp;amp; Dragons Online&lt;/a&gt;, I am yet again impressed by the quality of free to play games. &lt;a href='http://mmohut.com/' title='Free MMORPG'&gt;Free MMORPG&lt;/a&gt; games are just getting better and better. A long time ago – the term ‘free to play’ was usually associated with low quality poorly translated games, but today that stereotype is largely gone. Games like Dragonica, &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt; and &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt; feel just as ‘high quality’ as pay to play games like &lt;a href='http://mmohut.com/free-trials/world-of-warcraft' title='World of Warcraft'&gt;World of Warcraft&lt;/a&gt; and Eve Online both in all aspects from gameplay to the soundtrack. Anyone that has had a chance to play Dungeons &amp;amp; Dragons Online or &lt;a href='http://mmohut.com/review/dragonica-online' title='Dragonica Online'&gt;Dragonica Online&lt;/a&gt; will agree with me here.&lt;/p&gt; &lt;p&gt;Heck, I would argue that some free MMORPGs like Atlantica Online have superior graphics and gameplay than some pay to play MMORPGs.  Older pay to play games like &lt;a href='http://mmohut.com/free-trials/final-fantasy-11' title='Final Fantasy XI'&gt;Final Fantasy XI&lt;/a&gt; and Ultima Online are a lot weaker in terms of content, graphics and gameplay than newer free to play titles. Heck it’s also quite easy to argue that pay to play games like City of Heroes and &lt;a href='http://mmohut.com/free-trials/pirates-of-the-caribbean-online' title='Pirates of the Caribbean Online'&gt;Pirates of the Caribbean Online&lt;/a&gt; are ‘worse’ in terms of overall content and graphics than free to play titles like Shaiya, Twelve Sky 2 and even Last Chaos.&lt;/p&gt; &lt;p&gt;Basically, what I’m trying to say is that the days of ‘free to play’ MMORPGs being labeled as ‘crap’ is over. The free to play revolution is quickly taking the industry by storm. Even companies like Electronic Arts have jumped on the bandwagon with &lt;a href='http://mmohut.com/review/battlefield-heroes' title='Battlefield Heroes'&gt;Battlefield Heroes&lt;/a&gt; and BattleForge. It’s just a matter of time before more developers and publishers ‘go’ free to play. I wouldn’t be surprised if pay to play MMORPGs like Age of Conan, &lt;a href='http://mmohut.com/free-trials/warhammer-online' title='Warhammer Online'&gt;Warhammer Online&lt;/a&gt; and Vanguard go free to play – as these games haven’t done as well as expected commercially, so they may try going all out free to play.&lt;/p&gt;&lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=56404bfa-7302-8316-9675-24a61e424114' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-7343881085008163638?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/7343881085008163638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=7343881085008163638' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7343881085008163638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7343881085008163638'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/09/new-free-to-play-mmorpgs-rock.html' title='New Free to play MMORPGs Rock'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5282644435734623039</id><published>2009-08-27T12:05:00.001-07:00</published><updated>2009-08-27T12:05:56.699-07:00</updated><title type='text'>MMORPGs Need Better Quests</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;p&gt;MMORPG developers have gotten way too lazy when it comes to designing quests. Almost every single quest in any&lt;a href='http://mmohut.com' title='MMORPG'&gt; MMORPG&lt;/a&gt; involves either role playing as a FedEx driver [Take this item and give it to an NPC named John Thunderhoof across town!] or a genocidal maniac [Kill 50 Baby Gnolls, 20 Mother Gnolls and 10 Gnoll Brutes]. Personally, kill quests in MMORPGs are an excellent distraction from mindless grinding, but I feel that quests should add a little more variety to the game. MMORPGs like &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt;, &lt;a href='http://mmohut.com/review/fiesta-online' title='Fiesta Online'&gt;Fiesta Online&lt;/a&gt; and WindSlayer are genuinely good games, but they have rather dull quests. To be fair though, 95% of MMORPGs have this same issue, I just used the three games mentioned as examples.&lt;/p&gt; There’s nothing wrong with delivery and kill quests, but there’s no excuse for developers to use only these kinds of quests. Games like &lt;a href='http://mmohut.com/review/maplestory' title='MapleStory'&gt;MapleStory&lt;/a&gt; and &lt;a href='http://mmohut.com/review/dragonica-online' title='Dragonica Online'&gt;Dragonica Online&lt;/a&gt; for example, really take questing to the next level because they have a lot of unique quests. MapleStory has a boat load of ‘plat forming’ quests which require players to make it from one end of the screen to the other by dodging obstacles, sort of like a stage in Super Mario. Keep in mind MapleStory has the generic ‘go kill X amount of Y monsters’ and ‘fed ex’ like quests, but the fact that it also has other types of quests makes the game a lot more enjoyable.&lt;br/&gt;&lt;br/&gt;&lt;a href='http://rpgwallpapers.com'&gt;rpg game wallpapers&lt;/a&gt;&lt;br/&gt;&lt;a href='http://rpgmusic.org'&gt;rpg game music&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=bc9cca7a-4d90-8ff6-aeec-50276cdcc4e7' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5282644435734623039?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5282644435734623039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5282644435734623039' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5282644435734623039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5282644435734623039'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/08/mmorpgs-need-better-quests.html' title='MMORPGs Need Better Quests'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-7321142663773703871</id><published>2009-08-26T21:13:00.000-07:00</published><updated>2009-08-26T21:14:00.844-07:00</updated><title type='text'>Some Shameless MMORPG Clones</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;p&gt;Why is it that so many free MMORPGs are shameless rip offs of more successful games? It’s always been acceptable to borrow certain select elements from  other games and building on them, but games like &lt;a title='Runes of Magic' href='http://mmohut.com/review/runes-of-magic'&gt;Runes of Magic&lt;/a&gt; and &lt;a title='WonderKing' href='http://mmohut.com/preview/wonderking'&gt;WonderKing&lt;/a&gt; take it too far. For those that haven’t heard of Runes of Magic, it’s a 3d Fantasy MMORPG that both looks and plays almost exactly like Blizzard’s enormously popular &lt;a title='World of Warcraft' href='http://mmohut.com/free-trials/world-of-warcraft'&gt;World of Warcraft&lt;/a&gt;. The graphics are so similar that distinguishing the games from each other simply through a screenshot can be difficult. There’s no doubt in my mind that the game’s developers had one thing in mind, and that was to copy every aspect of World of Warcraft as much as possible without getting into any legal trouble. I’d like to point out that Runes of Magic isn’t a bad game, heck, it’s actually one of the best free to play titles of 2009, but it lacks even an ounce of original material.&lt;/p&gt; &lt;p&gt;WonderKing is also one of those MMORPGs that borrow a bit too many features from another well known game. In this case, WonderKing is a shameless rip  off of Nexon’s enormously popular side scrolling game ‘&lt;a title='MapleStory' href='http://mmohut.com/review/maplestory'&gt;MapleStory&lt;/a&gt;’. Those that played both MapleStory and WonderKing will agree with me when I say that both of these games are practically identical in terms of gameplay, graphics and audio. That’s right, both games have unusually similar background music. It’s as if the WonderKing developers were playing MapleStory while developing their own game. Like Runes of Magic, WonderKing is actually a good game, but this shouldn’t be surprising because the game is a shameless clone of one of highest rated free to play MMORPGs on the market.&lt;/p&gt; The thing is, there’s nothing wrong with borrowing good features from other games. Lots of games do it without going overboard. &lt;a title='Dragonica Online' href='http://mmohut.com/review/dragonica-online'&gt;Dragonica Online&lt;/a&gt;, a relatively new game, for example borrowed a lot of features from MapleStory, but developed a lot of their own unique features. This sort of ‘copying’ is actually good for the MMO market as a whole, but when games just blatantly copy each other, it does nothing to advance the gaming industry. Anyway, the point of this article is to urge developers to actually do their jobs and develop new games instead of copying old ones.&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=17865c15-c48e-8566-86f3-f4c259bcc736' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-7321142663773703871?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/7321142663773703871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=7321142663773703871' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7321142663773703871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7321142663773703871'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/08/some-shameless-mmorpg-clones.html' title='Some Shameless MMORPG Clones'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-7075498278242072264</id><published>2009-08-25T22:26:00.001-07:00</published><updated>2009-08-25T22:26:10.874-07:00</updated><title type='text'>Third person vs. First Person MMO Shooters</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;There are quite a bit of MMO shooters on the market, most of them first person, some of them third person. Everyone has their preference, but I feel that third person shooters require more skill, mainly because players have a lot more to focus on than just a cross hair. Using the camera effectively in a third person shooter is extremely important and can be the difference between a kill and a death. This is especially true in games like &lt;a href='http://mmohut.com/review/battlefield-heroes' title='Battlefield Heroes'&gt;Battlefield Heroes&lt;/a&gt; and &lt;a href='http://mmohut.com/review/gunz-the-duel' title='GunZ'&gt;GunZ&lt;/a&gt; where players are given such flexible control of the camera. The ability to control and use the camera effectively adds another layer of gameplay to an otherwise simple genre.&lt;/p&gt; &lt;p&gt;Even though I feel that third person shooters demand more skill from players, there’s no doubt that first person &lt;a href='http://mmohut.com' title='MMO'&gt;MMO&lt;/a&gt; shooters also require some skill. This is especially true in tactical MMOFPS games like &lt;a href='http://mmohut.com/review/sudden-attack' title='Sudden Attack'&gt;Sudden Attack&lt;/a&gt; and &lt;a href='http://mmohut.com/review/soldier-front' title='Soldier Front'&gt;Soldier Front&lt;/a&gt; where players literally die in a single shot or two. Normally in these types of games, players with the fastest reaction times almost always win, making them extremely brutal for newbies. The only way for newbies to actually do well in a lot of tactical MMOFPS games is to fire rapidly towards their opponent’s general direction hoping for a headshot. Players new the MMO shooter genre should stick with games like &lt;a href='http://mmohut.com/review/combat-arms' title='Combat Arms'&gt;Combat Arms&lt;/a&gt; and &lt;a href='http://mmohut.com/review/wolfteam' title='WolfTeam'&gt;WolfTeam&lt;/a&gt;, because headshots are much more difficult to get, allowing newbies to stay alive longer and enjoy the game a bit more. WolfTeam is actually one of the most unique MMOFPS games out there because it allows players transform at any time into a melee oriented werewolf with superior speed and attack.&lt;/p&gt;&lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=0658b9c6-6989-8ea6-ae04-6aa031982396' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-7075498278242072264?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/7075498278242072264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=7075498278242072264' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7075498278242072264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7075498278242072264'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/08/third-person-vs-first-person-mmo.html' title='Third person vs. First Person MMO Shooters'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-7440184214234865117</id><published>2009-08-24T18:22:00.001-07:00</published><updated>2009-08-24T18:22:58.226-07:00</updated><title type='text'>Are Free to Play games better than pay to play ones?</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;For a long time, pay to play games like &lt;a href='http://mmohut.com/free-trials/world-of-warcraft' title='World of Warcraft'&gt;World of Warcraft&lt;/a&gt; and &lt;a href='http://mmohut.com/free-trials/warhammer-online' title='Warhammer Online'&gt;Warhammer Online&lt;/a&gt; were considered untouchable, but as it stands the MMORPG market is evolving. More and more&lt;a href='http://mmohut.com' title='Free MMORPG'&gt; free MMORPG&lt;/a&gt; games are being released every week while only one or two major pay to play MMORPGs are being released every year. Just because there are a lot of free to play games though doesn’t mean any of them are really ‘great’, but I can safely say that the ‘latest generation’ of free to play titles are downright amazing.&lt;/p&gt; &lt;p&gt;New free to play titles like &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt; and &lt;a href='http://mmohut.com/review/dragonica-online' title='Dragonica Online'&gt;Dragonica Online&lt;/a&gt; can actually stand toe-to-toe against pay to play MMO juggernauts like World of Warcraft and &lt;a href='http://mmohut.com/free-trials/eve-online' title='Eve Online'&gt;Eve Online&lt;/a&gt;. These game’s aren’t ‘cheap’, as they have great production values. Heck, Runes of Magic looks just as good as World of Warcraft graphic wise.  Those who have played Dragonica Online will vouch for me when I say that game is downright amazing for a free to play title. Heck, it’s a lot better than some pay to play games like EverQuest and &lt;a href='http://mmohut.com/free-trials/star-wars-galaxies' title='Star Wars Galaxies'&gt;Star Wars Galaxies&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;The real question is, when will pay to play games die off? The free to play market is just growing way too fast while free to play games are only getting better and better. Games like World of Warcraft and Eve online won’t be able to charge $15 a month when there are literally hundreds of free alternatives that are equally as good.&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgwallpapers.com'&gt;rpg game wallpapers&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgmusic.org'&gt;rpg game music&lt;/a&gt;&lt;br/&gt;&lt;/p&gt;&lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=0a2ec1d9-c6c0-8443-a460-30ec18cb8d00' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-7440184214234865117?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/7440184214234865117/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=7440184214234865117' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7440184214234865117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7440184214234865117'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/08/are-free-to-play-games-better-than-pay.html' title='Are Free to Play games better than pay to play ones?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-2040198783824236931</id><published>2009-07-22T00:05:00.001-07:00</published><updated>2009-07-22T00:05:07.586-07:00</updated><title type='text'>Multiple MMORPG Publishers publishing the same game?</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;Why is it that more than one &lt;a href='http://mmohut.com' title='MMORPG'&gt;MMORPG&lt;/a&gt; game publisher publishes the same game? It doesn’t make any sense. Games like &lt;a href='http://mmohut.com/review/nostale' title='Nostale'&gt;Nostale&lt;/a&gt; for example are available in the United States through two different publishers. Players can sign up for the game on nostale.net or on nostale.uforia.com. Isn’t it weird that the same game is available on two different websites? On two completely different servers?  I’m not sure what Nostale’s developers were thinking by licensing their game to two different companies in the same region, because as it stands the game’s playerbase is now divided. This really hurts the ‘user experience’ as a game’s community is a big part of &lt;a href='http://mmohut.com' title='MMO Games'&gt;MMO games&lt;/a&gt;, and having a game’s community split totally sucks for players. To be fair though, NosTale isn’t the only game that’s published by more than one company. La Tale for example is currently being published by the folks over at OGPlanet for North American users, but it looks like Aeriagames will also begin publishing the same exact game soon, as &lt;a href='http://mmohut.com/review/latale' title='LaTale'&gt;La Tale&lt;/a&gt; is currently in Closed beta over at Aeria. Another game, &lt;a href='http://mmohut.com/review/luminary-rise-of-the-goonzu' title='Luminary: Rise of the Goonzu'&gt;Luminary: Rise of the Goonzu&lt;/a&gt; used to be published by both Ndoors and IJJI, but luckily the folks over at IJJI merged their servers with the Ndoors game.&lt;/p&gt;&lt;p align='center'&gt;&lt;img src='http://farm3.static.flickr.com/2660/3745606308_f07d36d37f.jpg?v=0' style='max-width: 800px;'/&gt;&lt;br/&gt;&lt;/p&gt; &lt;p&gt;The question now is, why on earth do game developers license their games to multiple publishers? Heck, if I was OG Planet, I would be furious at La Tale’s developers for giving their game to Aeria, especially after initially giving it to OG Planet! Successful games like &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt; and &lt;a href='http://mmohut.com/review/fiesta-online' title='Fiesta Online'&gt;Fiesta Online&lt;/a&gt; for example don’t license their games to multiple publishers for a reason, so why do some people do it? I’m pretty sure this practice has a lot to do with greed. Developers are looking to milk their games as much as possible, but I feel that this practice will only end up hurting everyone, as a divided community will hurt the user experience causing some people to quit, less players will hurt the publisher and the less revenue publishers make the less the developers make. So, what’s the point of this article? To urge developers to stop licensing their games to multiple publishers!&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgmusic.org'&gt;RPG Music&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Wallpapers&lt;/a&gt;&lt;br/&gt;&lt;/p&gt;&lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=8e2f92a0-168b-8e24-b950-c8d268ec378f' alt='' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-2040198783824236931?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/2040198783824236931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=2040198783824236931' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2040198783824236931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2040198783824236931'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/07/multiple-mmorpg-publishers-publishing.html' title='Multiple MMORPG Publishers publishing the same game?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5029774494936724076</id><published>2009-07-18T23:14:00.001-07:00</published><updated>2009-07-18T23:14:36.532-07:00</updated><title type='text'>Too Many Free MMORPGs</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;p&gt;Honestly, I think the &lt;a href='http://mmohut.com/' title='Free To Play MMORPG Game'&gt;free to play MMORPG game&lt;/a&gt; market is growing way too fast. It seems like every month a n ambitious new game publisher opens its doors for the first time in hopes of making it big in a market overflowing with MMORPGs. Companies like Aeria Games that have multiple successful titles like &lt;a href='http://mmohut.com/review/last-chaos' title='Last Chaos'&gt;Last Chaos&lt;/a&gt;, &lt;a href='http://mmohut.com/review/twelve-sky' title='Twelve Sky'&gt;Twelve Sky&lt;/a&gt; and &lt;a href='http://mmohut.com/review/shaiya' title='Shaiya'&gt;Shaiya&lt;/a&gt; are making money hand over fist in the lucrative micro-transaction based business, but other smaller companies like Uforia who only publish smaller less known games like &lt;a href='http://mmohut.com/review/red-war' title='Red War'&gt;Red War&lt;/a&gt;, &lt;a target='_self' href='http://freemmorpgsz.wordpress.com/The%20Battle%20Begins' title='Three Kingdoms'&gt;Three Kingdoms&lt;/a&gt; and &lt;a href='http://mmohut.com/review/nostale' title='Nostale'&gt;Nostale&lt;/a&gt; are in risk of going bankrupt. The fact is, there are far more online games out there than the amount of players needed to make them all profitable. What this means is that some of these free MMORPG publishers are doomed to failure.&lt;/p&gt;&lt;p align='center'&gt;&lt;img src='http://farm3.static.flickr.com/2585/3664608746_e08e221900.jpg?v=0' style='max-width: 800px;'/&gt;&lt;br/&gt;&lt;/p&gt; &lt;p&gt;Now, I bet a lot of readers are thinking, “where are the facts? The numbers?”,  Well  I don’t have any numbers in front of me, but I can say from firsthand experience that a LOT of MMORPG games are deserted. &lt;a href='http://mmohut.com/review/stone-age-2' title='Stone Age 2'&gt;Stone Age 2&lt;/a&gt; for example, only has a handful of players online at any given time. A HANDFUL of players. There’s no way the game’s publisher can recoup their expenses for the game with only a dozen or so players online at any given time. I’ve personally played dozens of games where the total number of players online were less than 100. Personally, I’d love to see every game bustling with activity, but with so many Free MMO games on the market, this isn’t possible. Surprisingly, there are very few major &lt;a href='http://mmohut.com/browser-games' title='Browser Games'&gt;browser games&lt;/a&gt; with this problem, as almost every browsed based MMORPG I played had a healthy playerbase.&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgmusic.org'&gt;RPG Music&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Wallpapers&lt;/a&gt;&lt;br/&gt;&lt;/p&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5029774494936724076?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5029774494936724076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5029774494936724076' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5029774494936724076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5029774494936724076'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/07/too-many-free-mmorpgs.html' title='Too Many Free MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6365142312935114836</id><published>2009-07-18T03:28:00.000-07:00</published><updated>2009-07-18T03:29:00.931-07:00</updated><title type='text'>Why are so many MMORPGs using Bit Torrent now?</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;For as long as I can remember, Bit Torrent has been a tool used by pirates to illicitly ‘acquire’ music and movies. Just recently though, over the last year or so, Bit Torrent has grown to become one of the primary download methods for several big MMORPGs. &lt;a href='http://mmohut.com/free-trials/world-of-warcraft' title='World of Warcraft'&gt;World of Warcraft&lt;/a&gt; for example, uses bit torrent for patching while games like &lt;a href='http://mmohut.com/review/project-powder' title='Project Powder'&gt;Project Powder&lt;/a&gt;,  &lt;a href='http://mmohut.com/review/fiesta-online' title='Fiesta Online'&gt;Fiesta Online&lt;/a&gt;, and GodsWar utilize bit torrent to transfer the entire game client over to players. Personally, I feel that even though bit torrent can speed up downloads on some occasions, it’s almost always slower than a mediocre HTTP direct download. For extremely popular games like &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt;, a bit torrent based downloader could work, as the game has millions of players, but for smaller titles like &lt;a href='http://mmohut.com/review/wolfteam' title='Wolfteam'&gt;Wolfteam&lt;/a&gt; and &lt;a href='http://mmohut.com/review/angels-online' title='Angels Online'&gt;Angels Online&lt;/a&gt; I’d much rather prefer a reliable direct download than bit torrent.&lt;/p&gt; &lt;p&gt;As I mentioned earlier, bit torrent can be helpful in some cases, but in most cases it’s a lot slower. I can bet that the reason for implementing a bit torrent type solution has a lot more to do with saving bandwidth for the publisher than improving the user experience. I Have nothing against trying to cut costs, but I think publishers should use HTTP direct downloads for their games over bit torrent, as it’s almost always faster. This is sort of a pointless rant, as almost every game publisher offers both options. I guess my what I’m trying to get at is that publishers should make the ‘default’ download option the more familiar direct download method while having the bit torrent option there but secondary. As it stands, a lot of &lt;a href='http://mmohut.com/' title='MMORPG'&gt;MMORPG&lt;/a&gt; games have torrents as the primary download method. At least &lt;a href='http://mmohut.com/browser-games' title='Browser Games'&gt;browser games&lt;/a&gt; don’t have this issue!&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgmusic.org'&gt;RPG Music&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Wallpapers&lt;/a&gt;&lt;br/&gt;&lt;/p&gt;&lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6365142312935114836?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6365142312935114836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6365142312935114836' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6365142312935114836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6365142312935114836'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/07/why-are-so-many-mmorpgs-using-bit.html' title='Why are so many MMORPGs using Bit Torrent now?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5954493783303444278</id><published>2009-07-16T15:29:00.001-07:00</published><updated>2009-07-16T15:29:03.092-07:00</updated><title type='text'>Argh! Web Based MMO Launchers Suck!</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt; &lt;p&gt;I’m really not sure why a lot of &lt;a href='http://mmohut.com/' title='Free MMORPG'&gt;free MMORPG&lt;/a&gt; / MMO games utilize web based client launchers, but so many of them do and they’re all incredibly annoying. After I download and install a game, I expect to be able to launch it by double clicking the game’s icon on my desktop, having to go to the game’s official website, logging in, and then click launch game is a bit tedious. You’d imagine ‘newer’ games wouldn’t  employ such a silly and annoying login method, but they do. &lt;a href='http://mmohut.com/review/battlefield-heroes' title='Battlefield Heroes'&gt;Battlefield Heroes&lt;/a&gt; for example, a relatively new MMOFPS game, requires users to login to their account on the game’s official website before being able to launch the game. A few other game’s that employ similar techniques are &lt;a href='http://mmohut.com/review/rohan-online' title='Rohan Online'&gt;Rohan Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/soldier-front' title='Soldier Front'&gt;Soldier Front&lt;/a&gt;, &lt;a href='http://mmohut.com/review/gunz-the-duel' title='GunZ'&gt;GunZ&lt;/a&gt;, &lt;a href='http://mmohut.com/review/drift-city' title='Drift City'&gt;Drift City&lt;/a&gt;, &lt;a href='http://mmohut.com/review/lunia' title='Lunia'&gt;Lunia&lt;/a&gt;, and &lt;a href='http://mmohut.com/review/gunbound' title='Gunbound'&gt;Gunbound&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;The reason why I’m not a big fan of the whole ‘log in to website, then launch game’ system is that it usually requires some sort of ‘ActiveX’ plugin to be downloaded before a game can be launched through a web browser. As a tech savvy gamer myself, I understand that ActiveX plugins through reputable gaming websites won’t do anything to harm my computer, but I fear that a lot of younger gamers or those that aren’t tech savvy would be too scared to download an ‘ActiveX’ plugin just to launch a game, especially since all of the newer web browsers prompt scary warning messages when a site asks a user to download any sort of plugin. I feel that &lt;a href='http://mmohut.com/' title='MMO Games'&gt;MMO Games&lt;/a&gt; that require users to launch the game through a website deters some people from ever downloading the game, which ultimately hurts that particular game’s playerbase. At least &lt;a href='http://mmohut.com/browser-games' title='Browser Based MMORPG'&gt;Browser Based MMORPG&lt;/a&gt; games don’t have this issue, because they never require ActiveX installs. Game publishers, please don’t require users to launch games through your websites, it’s terribly annoying!&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgmusic.org'&gt;RPG Music&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Wallpapers&lt;/a&gt;&lt;br/&gt;&lt;/p&gt;&lt;/div&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5954493783303444278?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5954493783303444278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5954493783303444278' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5954493783303444278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5954493783303444278'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/07/argh-web-based-mmo-launchers-suck.html' title='Argh! Web Based MMO Launchers Suck!'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-2831884554134174459</id><published>2009-07-11T12:04:00.000-07:00</published><updated>2009-07-11T12:05:00.836-07:00</updated><title type='text'>Crafting In MMORPGs – The Second Grind</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;p&gt;So many people complain that leveling in some &lt;a href='http://mmohut.com/' title='MMORPG'&gt;MMORPG&lt;/a&gt; games can take too long, and those that complain do have valid reasons, but one argument that I rarely hear is that grinding ‘crafting skills’ takes too long. In all honesty, I feel that improving crafting skills in most &lt;a href='http://mmohut.com/' title='MMO Games'&gt;MMO Games&lt;/a&gt; is a complete waste of time, as its 100% mindless grind. At least when you ‘grind experience’, you’re actually doing something, killing monsters. Grinding crafting skills on the other hand usually involves watching a little ‘progress’ meter fill up over and over again for countless hours. It’s even worse if you have to ‘farm’ the materials yourself, as killing low level monsters just for their raw resources is incredibly boring.&lt;/p&gt; &lt;p&gt;Not only does mastering a crafting skill take countless hours, it’s also extremely expensive. In games like &lt;a href='http://mmohut.com/free-trials/world-of-warcraft' title='World of Warcraft'&gt;World of Warcraft&lt;/a&gt; and &lt;a href='http://mmohut.com/free-trials/everquest' title='EverQuest'&gt;EverQuest&lt;/a&gt;, mastering a crafting skill is enormously expensive, as countless ‘materials’ are needed to max out even a single crafting skills. On top of crafting being expensive, it’s almost always useless. I actually grinded up my Mining and Blacksmithy skills in World of Warcraft once, and I found that blacksmithy was an absolute waste of time. 90% of the time, in order to craft a piece of armor or equipment it would cost MORE to buy all the materials and craft it myself than just buying the piece of armor pre-made from another player. Very few games actually make crafting rewarding and the only game that comes to mind in this regard is a &lt;a href='http://mmohut.com/' title='Free MMORPG'&gt;Free MMORPG&lt;/a&gt; called  &lt;a href='http://mmohut.com/review/luminary-rise-of-the-goonzu' title='Luminary: Rise of the Goonzu'&gt;Luminary: Rise of the Goonzu&lt;/a&gt; and that’s only because players can ONLY acquire equipment from other players. Monsters don’t even drop equipment. Honestly, grinding experience points is boring enough, I don’t see why anyone would bother to grind up trade skills as well.&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgmusic.org'&gt;RPG Game Music&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Game Wallpapers&lt;/a&gt;&lt;br/&gt;&lt;/p&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-2831884554134174459?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/2831884554134174459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=2831884554134174459' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2831884554134174459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/2831884554134174459'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/07/crafting-in-mmorpgs-second-grind.html' title='Crafting In MMORPGs – The Second Grind'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6054125802933604055</id><published>2009-07-03T23:59:00.001-07:00</published><updated>2009-07-03T23:59:17.893-07:00</updated><title type='text'>Where’s the MMO in MMORPG?</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;p&gt;I must have ranted about this before, but I dislike it a lot when I play an &lt;a href='http://mmohut.com/'&gt;MMORPG&lt;/a&gt; with a low or medium playerbase. MMORPGs are supposed to be massively multiplayer. I don’t know about you, but when I hear the words massively multiplayer, I’d like to expect to see a ‘massive’ amount of players running around me doing things, but this is rarely the case, especially as a newbie. If you’re a newbie in established &lt;a href='http://mmohut.com/' title='Free MMORPG Games'&gt;free MMORPG games&lt;/a&gt; like &lt;a href='http://mmohut.com/review/rappelz' title='Rappelz'&gt;Rappelz&lt;/a&gt;, &lt;a href='http://mmohut.com/review/last-chaos' title='Last Chaos'&gt;Last Chaos&lt;/a&gt; or even &lt;a href='http://mmohut.com/review/twelve-sky' title='Twelve Sky'&gt;Twelve Sky&lt;/a&gt;,  odds are you won’t bump into any other newbies remotely close to your level, as everyone is already ‘omg leet level 80+’ or at least that’s how it seems.&lt;/p&gt; &lt;p&gt;The only games that really feel ‘massively multiplayer’, at least to me, are brand spankin’ new ones. I remember when &lt;a href='http://mmohut.com/review/luna-online' title='Luna Online'&gt;Luna Online&lt;/a&gt; and Red War first came out, the newbie areas were so incredibly packed that the game actually felt truly massive. I Can’t say these two particular games themselves were great, Luna Online being much better than Red War, but they felt massive, and for me that in and of itself was good. I remember everything a monster spawned, 5 newbies, myself included, would run at it to try and be the first one to attack it in order to secure myself some experience points. Aside from just trying to steal other people’s kills, a game with a large community, is just a more ‘complete’ &lt;a href='http://mmohut.com/' title='MMO'&gt;MMO&lt;/a&gt;. More players means more interaction and isn’t interaction the purpose of playing an MMORPG?&lt;/p&gt; &lt;p&gt;Okay okay, I’m going to do something that I don’t usually do in my rants. I’m going to actually offer a solution to this particular issue, rather than just complain about it. I actually talked about this in another rant, but MMORPG publishers should just combine some of their servers into one or two big ones rather than 10-20 medium sized ones. This would instantly ‘grow’ the game’s community, as it would certainly boost player interaction. Super popular MMORPGs like &lt;a href='http://mmohut.com/free-trials/world-of-warcraft' title='World of Warcraft'&gt;World of Warcraft&lt;/a&gt; and &lt;a href='http://mmohut.com/review/silkroad-online' title='Silkroad Online'&gt;Silkroad Online&lt;/a&gt; don’t have to do this, as almost all their servers are loaded anyway, but smaller &lt;a href='http://mmohut.com/' title='Free MMOs'&gt;Free MMOs&lt;/a&gt; like &lt;a href='http://mmohut.com/review/luminary-rise-of-the-goonzu' title='Luminary: Rise of the Goonzu'&gt;Luminary: Rise of the Goonzu&lt;/a&gt; and &lt;a href='http://mmohut.com/review/eudemons-online' title='EuDemons Online'&gt;EuDemons Online&lt;/a&gt; would certainly benefit. One good thing about &lt;a href='http://mmohut.com/browser-games' title='Browser Games'&gt;Browser Games&lt;/a&gt; is that they tend to only have one or two servers, which ensures for a better community.&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgmusic.org'&gt;RPG Game Music&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Game Wallpapers&lt;/a&gt;&lt;br/&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6054125802933604055?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6054125802933604055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6054125802933604055' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6054125802933604055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6054125802933604055'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/07/wheres-mmo-in-mmorpg.html' title='Where’s the MMO in MMORPG?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-7325307187753826734</id><published>2009-06-25T12:19:00.001-07:00</published><updated>2009-06-25T12:19:14.177-07:00</updated><title type='text'>Where are all the MMORPG Tutorials?</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;p&gt;I’m not sure why, but it seems like the growing trend in &lt;a href='http://mmohut.com/' title='Free MMORPG'&gt;free MMORPG&lt;/a&gt; games it to launch the game without a tutorial. I had the opportunity to play the Dragon Sky open beta just the other day and I found myself a bit confused, as the game didn’t have a tutorial. Now, I’m no newbie to genre, so I know the jist of how most &lt;a href='http://mmohut.com/' title='MMORPG Games'&gt;MMORPG games&lt;/a&gt; work, but I just couldn’t figure out &lt;a href='http://mmohut.com/review/dragon-sky' title='Dragon Sky'&gt;Dragon Sky&lt;/a&gt;. For a good two hours I played the game without learning a single skill, as the game never explained to me where to train skills. Heck, the game didn’t even present me with starting quest. It basically told me, ‘ready… set…. GO GRIND!’. I eventually figured things out on my own, but it would have been a lot more convenient if the game provided me some instructions. Enough Dragon Sky bashing though,  as it’s not the only game without a tutorial. Even newer games like &lt;a href='http://mmohut.com/review/holybeast-online' title='Holy Beast Online'&gt;HolyBeast Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/twelve-sky-2'&gt;Twelve Sky 2&lt;/a&gt; and &lt;a href='http://mmohut.com/review/titan-online'&gt;Titan Online&lt;/a&gt; don’t have tutorials.&lt;/p&gt; &lt;p&gt;One reason why games like &lt;a href='http://mmohut.com/review/atlantica-online'&gt;Atlantica Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt; and &lt;a href='http://mmohut.com/review/maplestory' title='Maplestory'&gt;Maple Story&lt;/a&gt; are as popular as they are is because they’re fairly straight forward games and have EXCELLENT tutorials / tooltips so newbies and veterans alike can quickly learn the ins and outs of the game.  When I install and new MMORPG, I think it’s fair for me to expect some sort of guide / tutorial. As a hardcore MMORPG gamer, I can usually figure things out on my own, so the people really getting ’screwed’ are those that are new to the genre, as they’ll end up wandering around for a few minutes, dying and quitting the game. I really can’t understand why MMORPG developers spend so much time, money and effort creating a game, and decide to cut a corner and release their game without a tutorial. It really doesn’t make sense. Like I said earlier, MMORPG veterans usually don’t need a tutorial when trying out a new game, but those unfamiliar with the genre certainly do.&lt;/p&gt; &lt;p&gt;The fact is, there really is no reason to launch a free MMO without a tutorial. Without one, newbies will flock to the more popular games that DO have them and this will hurt the entire game’s community. This really wouldn’t be an issue if only a handful of games didn’t have tutorials, but from my experience MOST &lt;a href='http://mmohut.com/'&gt;Free Online MMORPGs&lt;/a&gt; don’t have tutorials. It’s simply ridiculous how many games don’t have tutorials.&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;i&gt;By, Omer Altay&lt;/i&gt;&lt;/b&gt;&lt;br/&gt;&lt;/p&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-7325307187753826734?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/7325307187753826734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=7325307187753826734' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7325307187753826734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/7325307187753826734'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/06/where-are-all-mmorpg-tutorials.html' title='Where are all the MMORPG Tutorials?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-3182124680204705878</id><published>2009-06-25T12:10:00.001-07:00</published><updated>2009-06-25T12:10:52.639-07:00</updated><title type='text'>The Social Experience in MMORPGs</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;h2&gt;The Social Experience in MMORPGs &amp;amp; Free MMORPGs&lt;/h2&gt; &lt;p&gt;It’s no secret that free to play MMORPGs have been exploding in popularity in the past few years. Once unheard of in the West, scores of &lt;a href='http://mmohut.com/' title='free mmorpg'&gt;free MMORPG&lt;/a&gt; games are now available for North American and European gamers. But while this trend has banished the dreaded monthly subscription fee, it has come at a cost. Many rightly claim that free MMORPGs have much lower quality than the traditional pay-to-play MMORPG offered by Western developers such as Electronic Arts or Blizzard. This might of been true at first but many of today’s free games have excellent production value that even rival those of subscription MMORPGs. Games like Project Powder and &lt;a href='http://mmohut.com/review/megaten' title='megaten'&gt;MegaTen&lt;/a&gt; are both high quality titles available for free that defy the stereotype.&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/review/ragnarok-online'&gt;&lt;img height='270' width='360' alt='' src='http://farm3.static.flickr.com/2447/3659652048_0107d2dc12.jpg?v=0' title='Ragnarok Online' class='aligncenter'/&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;While progress has been made on quality, &lt;a href='http://mmohut.com/' title='free mmorpgs'&gt;free MMORPGs&lt;/a&gt; still lack a very important feature that comes naturally to classic titles such as &lt;a href='http://mmohut.com/free-trials/everquest' title='everquest'&gt;EverQuest&lt;/a&gt; or WoW and that is community. The social experience in a MMORPG is arguably the most important aspect. It’s what separates the genre from its single player cousin, the RPG. Most pay to play games are designed in a way that encourages player cooperation and team work. Few classes in Vanguard, for example, are self sufficient and thus require the assistance of other players to progress. Most free to play MMORPGs try to make each player as self sufficient as possible. The worst thing that can happen to an average &lt;a href='http://mmohut.com/review/ragnarok-onlione' title='ragnarok online'&gt;Ragnarok Online&lt;/a&gt; player is running into a fellow gamer with the audacity to hunt in the same spot as him. Since many free MMORPGs are developed in South Korea where popular f2p titles such as &lt;a href='http://mmohut.com/review/maplestory' title='maplestory'&gt;MapleStory&lt;/a&gt; and &lt;a href='http://mmohut.com/review/mir-2' title='mir 2'&gt;Mir 2&lt;/a&gt; originated, they all have this basic lack of social necessity.&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/review/megaten'&gt;&lt;img height='270' width='360' alt='' src='http://farm4.static.flickr.com/3490/3457095326_eb4e9b878d.jpg?v=0' title='Megaten' class='aligncenter'/&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;The difference is not hard to spot. Anyone with wide experience in the &lt;a href='http://mmohut.com/' title='mmo'&gt;MMO&lt;/a&gt; field knows firsthand how Asian ‘grindfests’ differ from community driven epics such as the original EQ. A good &lt;a href='http://mmohut.com/' title='mmorpg'&gt;MMORPG&lt;/a&gt; will find a way to incorporate elements of both styles. Some people do genuinely prefer to play alone. This is why &lt;a href='http://mmohut.com/free-trials/world-of-warcraft' title='world of warcraft'&gt;World of Warcraft&lt;/a&gt; has been such a success both in America and in China. Gamers can go at it alone from level 1 to 80 but must work together to defeat the most powerful bosses. As the free-to-play market grows and Western developers get more involved in it, we can only hope that more MMORPGs with hybrid social emphasis are released. Judging by the rapid progress that has been made in the realms of graphics and gameplay, I’m confident we won’t have to wait long.&lt;/p&gt; &lt;p&gt;&lt;em&gt;&lt;strong&gt;By, Erhan Altay&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-3182124680204705878?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/3182124680204705878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=3182124680204705878' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3182124680204705878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3182124680204705878'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/06/social-experience-in-mmorpgs.html' title='The Social Experience in MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6211327771506852538</id><published>2009-06-09T19:25:00.001-07:00</published><updated>2009-06-09T19:25:56.548-07:00</updated><title type='text'>Can Free to Play Work in Other Genres?</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='entry'&gt;&lt;br/&gt;							&lt;br/&gt;&lt;br/&gt;    				&lt;h3&gt;Can Free to Play Work in Other Genres?&lt;/h3&gt;&lt;br/&gt;&lt;p&gt;Free to play MMORPGs are here to stay. Some nay-sayers still&lt;br/&gt;complain about the poor content and quality of service provided in F2P&lt;br/&gt;games but recent releases like &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt;, &lt;a href='http://mmohut.com/review/perfect-world' title='Perfect World'&gt;Perfect World&lt;/a&gt; and &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt;&lt;br/&gt;have shown the world what ‘free’ is capable of. The success of these&lt;br/&gt;titles prove that the micro transaction model can work both in Asia and&lt;br/&gt;here in the West. The only question that I have is why are so many free&lt;br/&gt;to play titles are RPGs?&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span id='more-2519'/&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/review/runes-of-magic'&gt;&lt;img height='270' width='360' alt='' src='http://farm4.static.flickr.com/3563/3430465657_3d90822b8a.jpg?v=0' title='Runes of Magic' class='aligncenter'/&gt;&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;After RPGs, the next most popular genre of free to play games is FPS&lt;br/&gt;(first person shooter.) Here too the success of the model is self&lt;br/&gt;evident. Nexon’s &lt;a href='http://mmohut.com/review/combat-arms' title='Combat Arms'&gt;Combat Arms&lt;/a&gt;&lt;br/&gt;has a large playerbase from which it profits by selling slightly more&lt;br/&gt;powerful guns and accessories for a small fee. Almost every major free&lt;br/&gt;to play publisher either FPS game already available or is in the&lt;br/&gt;process of releasing one. IJJI, which already hosts &lt;a href='http://mmohut.com/review/soldier-front' title='Soldier Front'&gt;Soldier Front&lt;/a&gt; and &lt;a href='http://mmohut.com/review/gunz-the-duel' title='GunZ'&gt;GunZ&lt;/a&gt;:&lt;br/&gt;The Duel is soon to release Huxley, a FPS built on the Unreal 3 engine.&lt;br/&gt;Even a major Western publisher has gotten the message. EA’s Battlefield&lt;br/&gt;Heroes is currently in beta testing and will be released as a&lt;br/&gt;free-to-play shooter.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/review/combat-arms'&gt;&lt;img height='270' width='360' alt='' src='http://farm4.static.flickr.com/3344/3484195650_7227221088.jpg?v=0' title='Combat Arms' class='aligncenter'/&gt;&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Before I continue, I should mention that racing games are also well&lt;br/&gt;represented in the free to play space. Realistic racing games like &lt;a href='http://mmohut.com/review/project-torque' title='Project Torque'&gt;Project Torque&lt;/a&gt; and cartoony racers like &lt;a href='http://mmohut.com/review/tales-runner' title='Tales Runner'&gt;Tales Runner&lt;/a&gt;&lt;br/&gt;and Kart n Crazy are already free to download and play. But what about&lt;br/&gt;action adventure titles or platformers? What I would really like to see&lt;br/&gt;is more experimentation with all genres rather than sticking with the&lt;br/&gt;few tried and true staples. So far it has been Eastern developers doing&lt;br/&gt;most of the innovating in the free to play market and that trend seems&lt;br/&gt;likely to continue. Hopefully the major studios will soon wake up and&lt;br/&gt;the see writing on the wall. How cool would it be if the next major&lt;br/&gt;Ubisoft or Activision Blizzard title was entirely free to play?&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;em&gt;By, Erhan Altay&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Sources:&lt;/p&gt;&lt;p&gt;&lt;a href='http://mmohut.com/editorials/free-to-play-other-genres'&gt;Can Free to Play Work in Other Genres?&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgmusic.org'&gt;RPG Music&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Wallpapers&lt;/a&gt;&lt;br/&gt;&lt;em/&gt;&lt;/p&gt;&lt;/div&gt;&lt;br/&gt;		&lt;br/&gt;&lt;br/&gt; 			&lt;span class='article_separator'/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6211327771506852538?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6211327771506852538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6211327771506852538' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6211327771506852538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6211327771506852538'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/06/can-free-to-play-work-in-other-genres.html' title='Can Free to Play Work in Other Genres?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-5968758777856554413</id><published>2009-06-02T13:12:00.001-07:00</published><updated>2009-06-02T13:12:54.280-07:00</updated><title type='text'>Top 10 Best 2D MMOs / 2D MMORPGs</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;div&gt;&lt;br/&gt;&lt;p&gt;Ever since Maple Story became enormously popular, a lot of new 2D&lt;br/&gt;MMORPGs have hit the market. If you’re looking for the top 10 best 2D&lt;br/&gt;MMORPGs, you came to the right place. It’s sort of hard to come up with&lt;br/&gt;a 100% accurate top 10 2D MMORPG list, but the top 2D MMORPG list below&lt;br/&gt;was put together using ‘user rating data’ from across the internet and&lt;br/&gt;from right data right here on MMOHut.&lt;/p&gt;&lt;br/&gt;&lt;h2&gt;Top 2D MMORPGs and MMOs&lt;/h2&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;strong&gt;1. &lt;a href='http://mmohut.com/review/maplestory' title='MapleStory'&gt;MapleStory&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/maplestory/maplestory-dungeon.jpg'&gt; &lt;img alt='maplestory-dungeon.jpg' src='http://mmohut.com/wp-content/gallery/cache/4430__350x263_maplestory-dungeon.jpg' title='maplestory-dungeon.jpg'/&gt; &lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;br/&gt;&lt;/p&gt;&lt;p style='text-align: center;'&gt;Maplestory is without a doubt, the&lt;br/&gt;most popular 2D MMORPG on the market. The game boasts that it has 92&lt;br/&gt;million users worldwide and an enormous amount of content. From my&lt;br/&gt;experience with the game, its sheer simplicity and boat load of content&lt;br/&gt;make it well worth checking out.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;strong&gt;2. &lt;a href='http://mmohut.com/review/gunbound' title='GunBound'&gt;GunBound&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/gunbound/gunbound-game-shot.jpg'&gt; &lt;img alt='gunbound-game-shot.jpg' src='http://mmohut.com/wp-content/gallery/cache/1757__350x263_gunbound-game-shot.jpg' title='gunbound-game-shot.jpg'/&gt; &lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;Gunbound is a classic 2D MMO tactical&lt;br/&gt;shooting game. It’s been around since 2005 and since release had&lt;br/&gt;enjoyed countless content updates and bug fixes. It plays a lot like&lt;br/&gt;the classic PC game worms and can be played both casually and hardcore.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;strong&gt;3. &lt;a href='http://mmohut.com/review/lunia' title='Lunia'&gt;Lunia&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/lunia/lunia-defeat-enemies.jpg'&gt; &lt;img alt='lunia-defeat-enemies.jpg' src='http://mmohut.com/wp-content/gallery/cache/6319__350x263_lunia-defeat-enemies.jpg' title='lunia-defeat-enemies.jpg'/&gt; &lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;Lunia is a unique 2D Fantasy MMORPG. The&lt;br/&gt;gameplay is a lot more like an arcade style RPG than a traditional MMO,&lt;br/&gt;as players have to group together and beat all of the game’s 60 stages.&lt;br/&gt;The game’s sheer amount of content and addictive gameplay makes it well&lt;br/&gt;worth the download.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;strong&gt; 4. &lt;a href='http://mmohut.com/review/luminary-rise-of-the-goonzu' title='Luminary: Rise of the Goonzu'&gt;Luminary: Rise of the Goonzu&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/luminary-rise-of-the-goonzu/luminary-cast-spell.jpg'&gt; &lt;img alt='luminary-cast-spell.jpg' src='http://mmohut.com/wp-content/gallery/cache/6163__350x263_luminary-cast-spell.jpg' title='luminary-cast-spell.jpg'/&gt; &lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;Luminary: Rise of the Goonzu is another&lt;br/&gt;unique 2D Fantasy MMORPG with a strong emphasis on in game politics and&lt;br/&gt;a player controlled economy. Many of the game’s towns are managed by&lt;br/&gt;players and the game has regular server wide elections to determine the&lt;br/&gt;next Monarch of the game world. On top of that, the game has all of the&lt;br/&gt;other standard MMO elements like dungeons, crafting, guilds, etc.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;strong&gt;5. &lt;a href='http://mmohut.com/review/latale' title='LaTale'&gt;LaTale&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/latale/latale-deal-damage.jpg'&gt; &lt;img alt='latale-deal-damage.jpg' src='http://mmohut.com/wp-content/gallery/cache/4563__350x263_latale-deal-damage.jpg' title='latale-deal-damage.jpg'/&gt; &lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;LaTale is an innovative 2D MMORPG that&lt;br/&gt;drew a lot of its inspiration from MapleStory. Gameplay is&lt;br/&gt;side-scrolling, but fast paced. Unlike MapleStory though, the game has&lt;br/&gt;some interesting PvP options. The game is relatively new, so it doesn’t&lt;br/&gt;have that much content yet, but it certainly has enough things to do to&lt;br/&gt;keep the player entertained.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;strong&gt;6. &lt;a href='http://mmohut.com/review/trickster-online' title='Trickster Online'&gt;Trickster Online&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/trickster-online/trickster-online-1024x768.jpg'&gt; &lt;img alt='trickster-online-1024x768.jpg' src='http://mmohut.com/wp-content/gallery/cache/4803__350x263_trickster-online-1024x768.jpg' title='trickster-online-1024x768.jpg'/&gt; &lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;Trickster Online is a 2D Fantasy MMORPG&lt;br/&gt;with cute and vibrant anime graphics. It has 8 different classes and a&lt;br/&gt;large game world to explore. From my experience with the game, it’s&lt;br/&gt;easy to get into and worth the download.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;strong&gt;7. &lt;a href='http://mmohut.com/review/wind-slayer' title='Wind Slayer'&gt;Wind Slayer&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/wind-slayer/windslayer-combat.jpg'&gt; &lt;img alt='windslayer-combat.jpg' src='http://mmohut.com/wp-content/gallery/cache/5346__350x263_windslayer-combat.jpg' title='windslayer-combat.jpg'/&gt; &lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;Like MapleStory and LaTale, Wind Slayer&lt;br/&gt;is another side scrolling 2D Fantasy MMORPG. The game is published by&lt;br/&gt;Outspark and has a large game world and a lot of content. The game’s&lt;br/&gt;arena based PvP is both fast paced and rewarding.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;strong&gt;8. &lt;a href='http://mmohut.com/review/grand-chase' title='Grand Chase'&gt;Grand Chase&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/grand-chase/grand-chase-drillmon.jpg'&gt; &lt;img alt='grand-chase-drillmon.jpg' src='http://mmohut.com/wp-content/gallery/cache/5205__350x263_grand-chase-drillmon.jpg' title='grand-chase-drillmon.jpg'/&gt; &lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;Grand Chase is a 2D Side scrolling MMO&lt;br/&gt;with some interesting co-op gameplay modes. Like Lunia, players have to&lt;br/&gt;advance through the game’s stages in order to progress in the game.&lt;br/&gt;With multiple PvP options and numerous levels Grand Chase is well worth&lt;br/&gt;checking out.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;strong&gt;9. &lt;a href='http://mmohut.com/review/nostale' title='NosTale'&gt;NosTale&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/nostale/nostale-boss.jpg'&gt; &lt;img alt='nostale-boss.jpg' src='http://mmohut.com/wp-content/gallery/cache/2597__350x263_nostale-boss.jpg' title='nostale-boss.jpg'/&gt; &lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;NosTale is a 2D anime styled fantasy&lt;br/&gt;MMORPG. The game has a lot of unique features including player housing,&lt;br/&gt;pets and a unique class system.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;strong&gt;10. Osu&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/osu/osu-lucky-star.jpg'&gt; &lt;img alt='osu-lucky-star.jpg' src='http://mmohut.com/wp-content/gallery/cache/7841__350x263_osu-lucky-star.jpg' title='osu-lucky-star.jpg'/&gt; &lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;Although Osu is arguably not an MMO, the&lt;br/&gt;game is still quite interesting. It’s a rhythm based game based off the&lt;br/&gt;popular ‘Elite Beat Agents’ for the Nintendo DS. It’s sort of like&lt;br/&gt;Dance Dance Revolution, but for the PC and uses the mouse rather than a&lt;br/&gt;dance pad or a keyboard.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: center;'&gt;Well that’s it. Those are the Top 10&lt;br/&gt;best 2D free MMOs and MMORPGs on the market. If you came here looking&lt;br/&gt;for a game to play, I hope you found this top 2D games list useful.&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: left;'&gt;Source:&lt;/p&gt;&lt;br/&gt;&lt;p style='text-align: left;'&gt;&lt;a href='http://mmohut.com/editorials/top-10-2d-mmorpgs' title='Top 10  Best 2D MMOs / 2D MMORPGs'&gt;Top 10 Best 2D MMOs / 2D MMORPGs&lt;/a&gt;&lt;/p&gt;&lt;p style='text-align: left;'&gt;&lt;a href='http://rpgmusic.org'&gt;RPG Music&lt;/a&gt;&lt;/p&gt;&lt;p style='text-align: left;'&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Wallpapers&lt;/a&gt;&lt;br/&gt;&lt;/p&gt;&lt;br/&gt;&lt;/div&gt;&lt;br/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-5968758777856554413?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/5968758777856554413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=5968758777856554413' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5968758777856554413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/5968758777856554413'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/06/top-10-best-2d-mmos-2d-mmorpgs.html' title='Top 10 Best 2D MMOs / 2D MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-4927529472469280594</id><published>2009-05-28T16:41:00.001-07:00</published><updated>2009-05-28T16:41:40.087-07:00</updated><title type='text'>Players Over Profits</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;p&gt;As it stands, most &lt;a href='http://mmohut.com/' title='Free MMORPG Game'&gt;free MMORPG Game&lt;/a&gt;&lt;br/&gt;publishers are trying harder and harder to push users to purchase items&lt;br/&gt;from their cash shops. This isn’t exactly surprising, considering that&lt;br/&gt;every time players buy items in the cash shops, the publisher makes&lt;br/&gt;money. What is surprising though is the growing trend of almost&lt;br/&gt;requiring players to purchase items from cash shops. Games like &lt;a href='http://mmohut.com/browser-games/seafight' title='Seafight'&gt;Sea fight&lt;/a&gt; and &lt;a href='http://mmohut.com/browser-games/dark-orbit' title='Dark Orbit'&gt;Dark Orbit&lt;/a&gt;&lt;br/&gt;require players to spend real money in their game if they want to get&lt;br/&gt;anywhere in the games. For example, weapons available to cash shop&lt;br/&gt;users in these games are infinitely superior to non cash shop items,&lt;br/&gt;which means that anyone who doesn’t spend money, loses.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Other games like &lt;a href='http://mmohut.com/review/combat-arms' title='Combat Arms'&gt;Combat Arms&lt;/a&gt; and &lt;a href='http://mmohut.com/review/maplestory' title='Maplestory'&gt;Maplestory&lt;/a&gt;&lt;br/&gt;take a much more balanced approach with their cash shops. Weapons&lt;br/&gt;purchased through the cash shop in the MMOFPs game Combat Arms are&lt;br/&gt;largely similar to their non-cash shop counterparts with a few&lt;br/&gt;aesthetic differences. Maplestory on the other hand has a few powerful&lt;br/&gt;items, but no actual equipment, so players that purchase cash shop&lt;br/&gt;items don’t have material advantages over those that don’t. You could&lt;br/&gt;argue that those that purchase Maplestory’s 2x EXP scrolls in the cash&lt;br/&gt;shop have an advantage over those that don’t, but this isn’t&lt;br/&gt;necessarily true because the game doesn’t even have PvP, so where’s the&lt;br/&gt;edge?&lt;/p&gt;&lt;br/&gt;&lt;p&gt;So what’s the solution? Simple. Make cash shop items strictly&lt;br/&gt;aesthetic or only moderately powerful, because as it stands, far too&lt;br/&gt;many games put too much emphasis on cash shop items. Nearly all of IGG&lt;br/&gt;Game’s including &lt;a href='http://mmohut.com/review/tales-of-pirates' title='Tales of Pirates'&gt;Tales of Pirates&lt;/a&gt;, &lt;a href='http://mmohut.com/review/godswar-online' title='Godswar Online'&gt;Godswar Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/angels-online' title='Angels Online'&gt;Angels Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/wonderland-online' title='Wonderland Online'&gt;Wonderland Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/voyage-century' title='Voyage Century'&gt;Voyage Century&lt;/a&gt; Online, Zu Online and Myth War 2 have incredibly powerful cash shop items that make the game unfair for non paying users.&lt;/p&gt;&lt;br/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-4927529472469280594?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/4927529472469280594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=4927529472469280594' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4927529472469280594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/4927529472469280594'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/05/players-over-profits.html' title='Players Over Profits'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6725750366956029507</id><published>2009-05-28T16:14:00.001-07:00</published><updated>2009-05-28T16:14:47.351-07:00</updated><title type='text'>Free MMORPGs – A Tough Market</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;p&gt;Even though there’s a new &lt;a href='http://mmohut.com/' title='Free MMORPG'&gt;free MMORPG&lt;/a&gt;&lt;br/&gt;coming out every month, it’s an incredibly tough market. There just&lt;br/&gt;aren’t enough players to populate all of the MMOs on the market. So&lt;br/&gt;what does that mean? Well, some MMORPGs are going to have to shut down.&lt;br/&gt;Likely, games like Pi Story, &lt;a href='http://mmohut.com/review/stone-age-2' title='Stone Age 2'&gt;Stone Age 2&lt;/a&gt;, &lt;a href='http://mmohut.com/review/racing-star-come-on-baby' title='Racing Star: Come On Baby'&gt;Racing Star: Come On Baby&lt;/a&gt; and &lt;a href='http://mmohut.com/review/shadow-of-legend' title='Shadow of Legend'&gt;Shadow of Legend&lt;/a&gt;&lt;br/&gt;won’t last till the end of the year, simply because they don’t have a&lt;br/&gt;playerbase. An MMORPG without a playerbase really isn’t an MMO anyway.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Without players, the MMORPG publisher simply cannot make enough&lt;br/&gt;money to cover their expenses. I’d certainly like to see all of these&lt;br/&gt;games continue to exist, but it’s just not going to happen. With well&lt;br/&gt;over 160 client based free to play MMORPGs and countless &lt;a href='http://mmohut.com/free-trials' title='MMORPG Free Trials'&gt;MMORPG Free Trials&lt;/a&gt;&lt;br/&gt;and free browser games, the free to play market is just way too&lt;br/&gt;saturated at the moment. The way I see it, more and more games are&lt;br/&gt;coming out, but more players aren’t playing free to play games.&lt;br/&gt;Economically speaking, supply [&lt;a href='http://mmohut.com/' title='MMORPG Games'&gt;MMORPG Games&lt;/a&gt;] is increasing far faster than [Demand] MMORPG players.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;I don’t expect any major MMORPG Publishers like Aeria Games,&lt;br/&gt;Gpotato, IGG, or Netgame to go under, as they each have numerous&lt;br/&gt;successful titles. Aeria has Twelve Sky and Shaiya, Gpotato has Flyff: &lt;a href='http://mmohut.com/review/flyff-fly-for-fun' title='Fly For Fun'&gt;Fly For Fun&lt;/a&gt;, IGG Has &lt;a href='http://mmohut.com/review/voyage-century' title='Voyage Century'&gt;Voyage Century&lt;/a&gt; Online and &lt;a href='http://mmohut.com/review/tales-of-pirates' title='Tales of Pirates'&gt;Tales of Pirates&lt;/a&gt; and lastly Netgame has Hero Online and &lt;a href='http://mmohut.com/review/ghost-online' title='Ghost Online'&gt;Ghost Online&lt;/a&gt;.&lt;br/&gt;Aside from these hit games, each of these publishers I mentioned have a&lt;br/&gt;bunch of other games as well, but unfortunately those other games&lt;br/&gt;aren’t very popular. The publishers that will shut down are likely the&lt;br/&gt;ones with no successful games.&lt;/p&gt;&lt;br/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6725750366956029507?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6725750366956029507/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6725750366956029507' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6725750366956029507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6725750366956029507'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/05/free-mmorpgs-tough-market.html' title='Free MMORPGs – A Tough Market'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-888141462312165776</id><published>2009-05-20T00:21:00.000-07:00</published><updated>2009-05-20T00:23:02.713-07:00</updated><title type='text'>Why Pay for Pay to Play MMORPGs?</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;p&gt;The more I look at the MMORPG genre, the more I’m convinced that the ‘pay to play’ genre will be fully replaced by &lt;a href='http://mmohut.com/' title='Free to play games'&gt;free to play games&lt;/a&gt;.&lt;br/&gt;Some people may think I’m crazy, but if you take a look at all the pay&lt;br/&gt;to play games out today, it’s clear that only two or three of them out&lt;br/&gt;of dozens are a success. Sure no one will admit it, but games like&lt;br/&gt;Pirates of the Burning Sea and Vanguard: Saga of Heroes are complete&lt;br/&gt;flops. They were both rumored to be ‘WoW killers’, but in reality, they&lt;br/&gt;were nothing more than a whole lot of hype. I’m not saying that all pay&lt;br/&gt;to play games are bad, they aren’t, but with more and more free to play&lt;br/&gt;MMORPGs coming to market every year, I just can’t see people paying a&lt;br/&gt;monthly subscription to play a game. The only ‘mega popular’ pay to&lt;br/&gt;play MMORPG is World of Warcraft with 12 million or so subscribers and &lt;a href='http://mmohut.com/free-trials/eve-online' title='Eve Online'&gt;Eve Online&lt;/a&gt;&lt;br/&gt;as a distant second or third with 400,000 subscribers. After third of&lt;br/&gt;fourth place, the ‘pay to play’ subscriber numbers get worse. The&lt;br/&gt;incredibly hyped up ‘&lt;a href='http://mmohut.com/free-trials/warhammer-online' title='Warhammer Online'&gt;Warhammer Online&lt;/a&gt;” launched with nearly 1 million subscribers, but today has under 600,000. Games like &lt;a href='http://mmohut.com/free-trials/everquest-2' title='EverQuest II'&gt;EverQuest II&lt;/a&gt; and Age of Conan are also in rapid decline.&lt;/p&gt;&lt;br/&gt;&lt;p align='center'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/dark-age-of-camelot/dark-age-of-camelot-staff-melee.jpg' class='shutterset_singlepic11551'&gt; &lt;img alt='dark-age-of-camelot-staff-melee.jpg' src='http://mmohut.com/wp-content/gallery/cache/11551__500x375_dark-age-of-camelot-staff-melee.jpg' title='dark-age-of-camelot-staff-melee.jpg' class='ngg-singlepic ngg-center'/&gt; &lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Twelve million players may sound like a lot, but if you look at free MMORPGs like &lt;a href='http://mmohut.com/review/maplestory' title='MapleStory'&gt;MapleStory&lt;/a&gt; and &lt;a href='http://mmohut.com/review/ragnarok-online' title='Ragnarok Online'&gt;Ragnarok Online&lt;/a&gt;,&lt;br/&gt;you’ll quickly realize that twelve million isn’t that much. MapleStory&lt;br/&gt;alone has over 100 million accounts worldwide and there are easily a&lt;br/&gt;dozen or so free titles that have similar figures. The first pay to&lt;br/&gt;play MMORPGs, EverQuest, &lt;a href='http://mmohut.com/free-trials/ultima-online' title='Ultima Online'&gt;Ultima Online&lt;/a&gt; and &lt;a href='http://mmohut.com/free-trials/dark-age-of-camelot' title='Dark Age of Camelot'&gt;Dark Age of Camelot&lt;/a&gt;&lt;br/&gt;played an important role in the development of the entire MMORPG&lt;br/&gt;market, as they were the ones that got the ball rolling, but like&lt;br/&gt;everything else, the MMORPG industry in North America and Europe will&lt;br/&gt;change. Gaming in China, Korea and Japan has already shifted to largely&lt;br/&gt;‘free to play’ games and the West will soon follow.&lt;br/&gt;&lt;br/&gt;&lt;a href='http://mmohut.com/wp-content/gallery/everquest-2/everquest-2-boat.jpg' class='shutterset_singlepic11169'&gt; &lt;/a&gt;&lt;/p&gt;&lt;div align='center'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/everquest-2/everquest-2-boat.jpg' class='shutterset_singlepic11169'&gt;&lt;img alt='everquest-2-boat.jpg' src='http://mmohut.com/wp-content/gallery/cache/11169__500x375_everquest-2-boat.jpg' title='everquest-2-boat.jpg' class='ngg-singlepic ngg-center'/&gt; &lt;/a&gt;&lt;/div&gt;&lt;br/&gt;&lt;p&gt;Everyone I’ve talked to tells me that ‘pay to play’ games are&lt;br/&gt;‘higher quality’ than free to play ones, but from my experience this&lt;br/&gt;isn’t always the case. Sure, big budget mega hits like World of&lt;br/&gt;Warcraft have a lot of content, but is does that justify the game’s $15&lt;br/&gt;/ month cost? Heck, there’s a relatively new &lt;a href='http://mmohut.com/' title='Free MMORPG'&gt;free MMORPG&lt;/a&gt; called ‘&lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt;’&lt;br/&gt;that plays a lot like World of Warcraft, but without the monthly cost.&lt;br/&gt;The growth of the free to play market will lead to gaming companies&lt;br/&gt;developing ‘free’ versions of these premium pay to play games. It has&lt;br/&gt;already happened with World of Warcraft, and it’s happening with other&lt;br/&gt;MMORPGs as well. With so many free alternatives, why should anyone pay&lt;br/&gt;monthly to play an MMORPG?&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;Source:&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;&lt;a href='http://mmohut.com/editorials/why-pay-for-pay-to-play-mmorpgs' title='Why pay for Pay to Play MMORPGs?'&gt;Why Pay for Pay to Play MMORPGs?&lt;/a&gt;&lt;/strong&gt;&lt;a href='http://rpgwallpapers.com/' title='Game Wallpapers'&gt;&lt;br/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgwallpapers.com/' title='Game Wallpapers'&gt;Game Wallpapers&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;a href='http://rpgmusic.org/' title='RPG Music'&gt;RPG Music&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-888141462312165776?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/888141462312165776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=888141462312165776' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/888141462312165776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/888141462312165776'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/05/why-pay-for-pay-to-play-mmorpgs.html' title='Why Pay for Pay to Play MMORPGs?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-1281032762075814307</id><published>2009-05-08T21:01:00.000-07:00</published><updated>2009-05-08T21:02:20.019-07:00</updated><title type='text'>The Declining Role of PvP in MMORPGs</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;p&gt;&lt;strong&gt;The Golden Age&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style='font-style: italic;'&gt;By Erhan Altay&lt;/span&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;The year was 1998 and I had just started my very first MMORPG, &lt;a href='http://mmohut.com/free-trials/ultima-online' title='Ultima Online'&gt;Ultima Online&lt;/a&gt;. I had no idea what to expect from this new genre but at first things didn’t look so different. I wandered around town and eventually made my way to a nearby forest. After killing a few orcs and trolls I thought I had the game figured out but what happened next took be my surprise. In the distance I saw another band of travelers and decided to make my way towards them to say hello. Little did I know that this particular group of players were in fact player killers (PKs) and were more interested in my new suit of armor than in exchanging greetings. Needless to say, I was overwhelmed and found myself a defeated ghost, forced to wander the world in search of a healer who could resurrect me. My armor, weapons, and the loot I had gathered from the orcs were all gone. I was angry and I vowed to take my vengeance upon them when I was strong enough. Over the next five years my skills improved and I joined a guild and even took a side in the ongoing civil war between the forces of Lord British and Lord Blackthorn. Mainly because of its PvP features, Ultima Online kept me engaged longer than any other MMORPG, even longer than the other early MMO hit EverQuest.&lt;br/&gt;&lt;span id='more-2121'/&gt;&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/free-trials/ultima-online'&gt;&lt;img height='270' width='360' alt='' src='http://farm4.static.flickr.com/3353/3501723807_f515a8535f.jpg?v=0' title='Ultima Online PvP' class='aligncenter'/&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;A False Dawn&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Now fast forward to 2009 and it is obvious that the MMORPG market has achieved new heights. Today there are hundreds of games available, many of them don’t even charge a subscription fee. But what about PvP? World of Warcraft and &lt;a href='http://mmohut.com/free-trials/warhammer-online' title='Warhammer Online'&gt;Warhammer Online&lt;/a&gt; both boast of their Player vs Player content. Mythic even claims RvR (PvP between larger numbers of players) as its opus magnum but both games fall short of the kind of open PvP first offered over a decade ago. Death in either of these games is meaningless since players are instantly resurrected with only a slight financial penalty in the form of damaged equipment. Some free to play MMORPGs like &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/ragnarok-online' title='Ragnarok Online'&gt;Ragnarok Online&lt;/a&gt;, &lt;a href='http://mmohut.com/review/shaiya' title='Shaiya'&gt;Shaiya&lt;/a&gt; and Warrior Epic offer many controlled PvP features but again, it lacks the natural feel of Ultima Online’s open-world, anything goes atmosphere. Many free MMORPGs don’t even bother with PvP at all these days, take for example &lt;a href='http://mmohut.com/review/maplestory' title='Maplestory'&gt;Maplestory&lt;/a&gt; or &lt;a href='http://mmohut.com/review/fairyland-online' title='Fairyland Online'&gt;Fairyland Online&lt;/a&gt;. What is even more unfortunate is that EA chose to castrate Ultima Online by restricting open combat and mixing foreign elements into the game to try and make it resemble other popular offerings.&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/free-trials/world-of-warcraft'&gt;&lt;img height='270' width='360' alt='' src='http://farm4.static.flickr.com/3545/3502537702_1fbf7edfd6.jpg?v=0' title='World of Warcraft PvP' class='aligncenter'/&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;A New Beginning?&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Over the years many bold developers have tried to carry UO’s PvP banner but have stumbled before getting very far. Shadowbane comes to mind. During its development it was hailed as the PvPers dream come true, the MMORPG that would be Ultima Online and more. I admired this spirit but unfortunately, the game failed to live up to its fan’s expectations. All Shadowbane servers were permanently closed in the first half of 2009. Now a new game has risen to claim the UO mantle, DarkFall Online. DarkFall offers many of the same features diehard PvP fans crave, unrestricted combat, free looting and so on. The game has so far been attracting so many users that the publishers have had to limit the number of new subscriptions allowed each day. Hopefully they will fix their technical issues soon and allow anyone who wants to try the game an opportunity to do so. Will DarkFall elevate MMORPG PvP back to where it was during the golden age? Only time will tell.&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;img height='270' width='360' alt='' src='http://farm4.static.flickr.com/3361/3502537760_8a74327f3c.jpg?v=0' title='Darkfall Online PvP' class='aligncenter'/&gt;&lt;/p&gt;&lt;p style='text-align: center; text-decoration: underline; font-weight: bold;'&gt;Original Soures:&lt;/p&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/editorials/the-declining-role-of-pvp'&gt;The Decling Role of PvP in MMORPGs&lt;/a&gt;&lt;/p&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Wallpapers&lt;/a&gt;&lt;/p&gt;&lt;p style='text-align: center;'&gt;&lt;a href='http://rpgmusic.org'&gt;RPG Music&lt;/a&gt;&lt;br/&gt;&lt;/p&gt;&lt;p align='justify' style='text-align: center;'&gt;&lt;br/&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=d4522437-e8fd-871c-83b6-7c78c8de88bf' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-1281032762075814307?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/1281032762075814307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=1281032762075814307' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1281032762075814307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/1281032762075814307'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/05/declining-role-of-pvp-in-mmorpgs.html' title='The Declining Role of PvP in MMORPGs'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-946704445939033785</id><published>2009-05-03T13:05:00.001-07:00</published><updated>2009-05-03T13:05:30.348-07:00</updated><title type='text'>What’s the Deal with Closed Beta?</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;p style='text-align: left;'&gt;Why do some games stay in closed beta for so long while others jump right into open beta so quickly? I’m tired of seeing games like Dragonica and RagnarokOnline 2 on the ‘closed beta’ lists, as those games have been in ‘closed beta’ for ages! As an MMORPG gamer, I sort of feel that a lot of game developers are just launching closed beta to get more publicity for their games. Giving out closed beta keys to several big gaming websites to giveaway can get an incredible amount of publicity for your game, so why shouldn’t game companies do it?&lt;/p&gt; &lt;p&gt;&lt;a href='http://mmohut.com/wp-content/gallery/maplestory/maplestory-kill-slimes.jpg' class='shutterset_singlepic4450'&gt; &lt;img alt='4450  500x375 maplestory kill slimes' src='http://mmohut.com/wp-content/gallery/cache/4450__500x375_maplestory-kill-slimes.jpg' title='maplestory-kill-slimes.jpg' class='ngg-singlepic ngg-center aligncenter'/&gt; &lt;/a&gt;&lt;/p&gt; &lt;p style='text-align: left;'&gt;Well firstly, a lot of beta key giveaways tend to be limited, so a lot of gamers end up having to wait for open beta or the full commercial release before they can play the game while others, who were lucky enough to be online during the giveaway got to play earlier. If the whole purpose of a closed beta is to find and fix bugs, wouldn’t this goal be better accomplished with MORE players actively playing the game? The players online, the easier it is for the game developer to find and fix bugs. Some people would argue that launching straight to open beta would be disastrous because of so many glitches and bugs, but in reality isn’t that the purpose of a beta release?&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/ragnarok-online/ragnarok-online-gameplay.jpg' class='shutterset_singlepic3927'&gt; &lt;img alt='3927  500x375 ragnarok online gameplay' src='http://mmohut.com/wp-content/gallery/cache/3927__500x375_ragnarok-online-gameplay.jpg' title='ragnarok-online-gameplay.jpg' class='ngg-singlepic ngg-center aligncenter'/&gt; &lt;/a&gt;&lt;/p&gt; &lt;p style='text-align: left;'&gt;I remember when &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt; and &lt;a href='http://mmohut.com/review/runes-of-magic' title='Runes of Magic'&gt;Runes of Magic&lt;/a&gt; opened their doors in closed beta, I was lucky enough to get in on it, but I’m sure a lot of other eager gamers had to wait until open beta before they could get a taste of either game. Sure, no one is ‘entitled’ to playing a game early, but I think the goal of game developers should be to get their game out as early as possible and as efficiently as possible and perhaps focusing moving straight from internal testing to open beta can accomplish that.&lt;/p&gt; &lt;p style='text-align: left;'&gt;Source: &lt;a href='http://mmohut.com/editorials/whats-the-deal-with-closed-beta'&gt;http://mmohut.com/editorials/whats-the-deal-with-closed-beta&lt;/a&gt;&lt;/p&gt;&lt;p style='text-align: left;'&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Wallpapers&lt;/a&gt;&lt;/p&gt;&lt;p style='text-align: left;'&gt;&lt;a href='http://rpgmusic.org'&gt;RPG Music&lt;/a&gt;&lt;br/&gt;&lt;/p&gt; &lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=d9d839f8-fc5a-89e6-82c3-b5927e7b4433' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-946704445939033785?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/946704445939033785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=946704445939033785' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/946704445939033785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/946704445939033785'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/05/whats-deal-with-closed-beta.html' title='What’s the Deal with Closed Beta?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-6519885313152211400</id><published>2009-04-18T11:43:00.001-07:00</published><updated>2009-04-18T11:43:48.384-07:00</updated><title type='text'>Top 5 MMOs / MMORPGs with the Best Graphics</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;p&gt;Let’s face it; even if we say otherwise, graphics are still an important aspect of a game. We’d like to think at times that things like gameplay, story and music are more important than graphics but let’s face it, a game that looks terrible can ruin an otherwise excellent MMO. But also keep in mind that graphics alone can’t salvage an otherwise bad title. What really surprises me about this list is how far &lt;a href='http://mmohut.com/' title='Free MMORPGs'&gt;free MMORPGs&lt;/a&gt; / MMOs have evolved, as most of the titles below look just as good as any pay to play game. Without further adu, the MMOHut official top 5 most graphically impressive MMORPGs / &lt;a href='http://mmohut.com/' title='MMOs'&gt;MMOs&lt;/a&gt; are:&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;strong&gt;5. &lt;a href='http://mmohut.com/review/rf-online' title='RF Online'&gt;RF Online&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/rf-online/rf-online-dual-swords-melee.jpg' class='shutterset_singlepic4955'&gt; &lt;img alt='4955  400x300 rf online dual swords melee' src='http://mmohut.com/wp-content/gallery/cache/4955__400x300_rf-online-dual-swords-melee.jpg' title='rf-online-dual-swords-melee.jpg' class='ngg-singlepic ngg-center aligncenter'/&gt; &lt;/a&gt; &lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;I think I’ll get a lot of disagreements about RF Online making it to the list, but for some reason I feel that the game’s graphics are incredibly sharp. Sure it’s not the best game, but it has some great visuals and some unique game music.&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;strong&gt;4. &lt;a href='http://mmohut.com/review/atlantica-online' title='Atlantica Online'&gt;Atlantica Online&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/atlantica-online/atlantica-online-spell.jpg' class='shutterset_singlepic5117'&gt; &lt;img alt='5117  400x300 atlantica online spell' src='http://mmohut.com/wp-content/gallery/cache/5117__400x300_atlantica-online-spell.jpg' title='atlantica-online-spell.jpg' class='ngg-singlepic ngg-center aligncenter'/&gt; &lt;/a&gt; &lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;This beauty is considered one of the best free MMORPGs of all times. With its unique turn based gameplay and large playerbase Atlantica Online is certainly a lot more than just an MMORPG with a pretty face. Its combat closely resembles that of traditional turn based RPGs for the console.&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;strong&gt;3. &lt;a href='http://mmohut.com/review/perfect-world' title='Perfect World'&gt;Perfect World&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/perfect-world/perfect-world-lake.jpg' class='shutterset_singlepic333'&gt; &lt;img alt='333  400x300 perfect world lake' src='http://mmohut.com/wp-content/gallery/cache/333__400x300_perfect-world-lake.jpg' title='perfect-world-lake.jpg' class='ngg-singlepic ngg-center aligncenter'/&gt; &lt;/a&gt; &lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Perfect World is perhaps best known for its amazingly detailed character customization, but the game should also be known for its stellar graphics. Upon cranking this game’s visuals to maximum on a high resolution monitor, everything from the game’s character models to environments truly resemble a ‘perfect world’.&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;strong&gt;2. &lt;a href='http://mmohut.com/review/project-torque' title='Project Torque'&gt;Project Torque&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/project-torque/project-torque-drift.jpg' class='shutterset_singlepic46'&gt; &lt;img alt='46  400x300 project torque drift' src='http://mmohut.com/wp-content/gallery/cache/46__400x300_project-torque-drift.jpg' title='project-torque-drift.jpg' class='ngg-singlepic ngg-center aligncenter'/&gt; &lt;/a&gt; &lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Even though Project Torque is now at least a year or so old, the game is still considered one of the best looking free MMOs out there. Just about every aspect of this game from the detailed environments to the car models are incredibly polished. If you’re looking for a solid realistic fast paced racing game, Project Torque is well worth trying out.&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;strong&gt;1. &lt;a href='http://mmohut.com/review/sword-of-the-new-world' title='Sword of the New World'&gt;Sword of the New World&lt;/a&gt; (Granada Espada)&lt;/strong&gt;&lt;/p&gt; &lt;p style='text-align: center;'&gt;&lt;a href='http://mmohut.com/wp-content/gallery/sword-of-the-new-world/sword-of-the-new-world-npc-sailor.jpg' class='shutterset_singlepic4192'&gt; &lt;img alt='4192  400x300 sword of the new world npc sailor' src='http://mmohut.com/wp-content/gallery/cache/4192__400x300_sword-of-the-new-world-npc-sailor.jpg' title='sword-of-the-new-world-npc-sailor.jpg' class='ngg-singlepic ngg-center aligncenter'/&gt; &lt;/a&gt; &lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Aside from having the best music in any free MMORPG, Sword of the New World also has top notch graphics. On top of having some of the best visuals and audio of any game, Sword of the New World has incredibly unique and polished gameplay.&lt;/p&gt; &lt;p&gt;For more info and &lt;a href='http://mmohut.com/' title='MMORPG Reviews'&gt;MMORPG Reviews&lt;/a&gt; check out MMOHut.com. For &lt;a href='http://rpgwallpapers.com/' title='RPG Wallpapers'&gt;Game Wallpapers&lt;/a&gt; see RPGWallpapers.com&lt;/p&gt; &lt;p&gt;Sources:&lt;/p&gt; &lt;p&gt;&lt;a href='http://mmohut.com/editorials/top-5-mmos-mmorpgs-with-best-graphics' title='http://mmohut.com/editorials/top-5-mmos-mmorpgs-with-best-graphics'&gt;http://mmohut.com/editorials/top-5-mmos-mmorpgs-with-best-graphics&lt;/a&gt;&lt;/p&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Wallpapers&lt;/a&gt;&lt;br/&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=30041c0b-77ab-8e3e-afd2-c31bea989c9b' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-6519885313152211400?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/6519885313152211400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=6519885313152211400' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6519885313152211400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/6519885313152211400'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/04/top-5-mmos-mmorpgs-with-best-graphics.html' title='Top 5 MMOs / MMORPGs with the Best Graphics'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-3737128486446867643</id><published>2009-04-17T18:15:00.001-07:00</published><updated>2009-04-17T18:15:28.213-07:00</updated><title type='text'>MMOGs = Massively Multiplayer Online Grind?</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;p&gt;One thing that I noticed that most &lt;a href='http://mmohut.com/' title='MMOHut'&gt;MMORPG Games&lt;/a&gt; have a lot of is ‘Grinding’. For those that aren’t familiar with the term ‘grinding’, it refers to the process of mindlessly killing hundreds of monsters just to gain enough experience to level up. I mean, the concept of killing monsters in order to get stronger makes sense, but whoever thought it would be fun to mindlessly kill monsters for 10 hours in order to gain just one level is just plain insane. Unfortunately though, if you play &lt;a href='http://mmohut.com/' title='MMOs'&gt;MMOs&lt;/a&gt; regularly the concept of having to grind for hours on end to gain a single level shouldn’t be too foreign to you.&lt;/p&gt; &lt;p&gt;I remember when I first started playing &lt;a href='http://mmohut.com/review/maplestory' title='Maplestory'&gt;Maplestory&lt;/a&gt; I didn’t mind ‘grinding’ because it didn’t take too long to gain a level. After I reached level 40 or so, gaining each additional level took 6 hours of nonstop grinding to achieve, which I felt was ridiculous. The earlier levels in the game were actually quite enjoyable because experience gain was moderately paced and the game has a huge community. Maplestory isn’t the only game that’s notorious for slow experience gain, as even newer 3D games like &lt;a href='http://mmohut.com/review/perfect-world' title='Perfect World'&gt;Perfect World&lt;/a&gt;, &lt;a href='http://mmohut.com/review/florensia' title='florensia game review'&gt;Florensia&lt;/a&gt;, &lt;a href='http://mmohut.com/review/4story' title='4Story'&gt;4story&lt;/a&gt; and &lt;a href='http://mmohut.com/review/silkroad-online' title='Silkroad Online'&gt;Silkroad Online&lt;/a&gt; have incredibly slow experience gain.&lt;/p&gt; &lt;p&gt;Developers need to completely revamp the ‘progression’ system in both pay to play MMORPGs and &lt;a href='http://mmohut.com/' title='Free to play MMORPGs'&gt;free to play MMORPGs&lt;/a&gt;. ‘Leveling up’ just isn’t cutting it anymore, as the current system rewards whoever mindlessly grinds the longest and that’s just plain stupid. Simply progressing in the game shouldn’t be the ultimate goal of the game. The entire ‘kill monsters to progress’ system is so simple and basic that I’m surprised it’s still so heavily used today. Why gamers aren’t demanding change is beyond me. I guess most people don’t mind grinding for hours on end.&lt;/p&gt;&lt;p&gt;&lt;a href='http://rpgwallpapers.com'&gt;RPG Wallpapers&lt;/a&gt;&lt;br/&gt;&lt;/p&gt;&lt;br/&gt;&lt;br/&gt;&lt;div class='zemanta-pixie'&gt;&lt;img src='http://img.zemanta.com/pixy.gif?x-id=f85e4ee9-ec59-8b6e-8fe1-84ead41a5e03' class='zemanta-pixie-img'/&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8902484-3737128486446867643?l=erhanaltay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://erhanaltay.blogspot.com/feeds/3737128486446867643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8902484&amp;postID=3737128486446867643' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3737128486446867643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8902484/posts/default/3737128486446867643'/><link rel='alternate' type='text/html' href='http://erhanaltay.blogspot.com/2009/04/mmogs-massively-multiplayer-online.html' title='MMOGs = Massively Multiplayer Online Grind?'/><author><name>erhan altay</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8902484.post-4188772280630774616</id><published>2009-04-05T11:47:00.000-07:00</published><updated>2009-04-05T11:48:02.203-07:00</updated><title type='text'>Top 5 Free MMORPGs With the Best Music (With Videos/Music!)</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;div class='snap_preview'&gt;&lt;p&gt;One thing that I feel a lot of MMORPGs and MMO neglect is music. Now, I’ve never really experienced ‘epic’ music from a game until I played Final Fantasy X for the Playstation 2, but the fact that so many &lt;a href='http://mmohut.com/' title='MMO'&gt;MMOs &lt;/a&gt;have such uninspiring graphics is a bit sad. I don’t expect epic music from any MMO I play, but having good music certainly enhances the enjoyment of an MMO. Without further adu here is the official MMO Hut ‘Top 5 MMORPGs / MMOs with The Best Music”:&lt;/p&gt; &lt;p&gt;&lt;strong&gt;5. &lt;a href='http://mmohut.com/review/project-powder' title='Project Powder'&gt;Project Powder&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong/&gt;&lt;span style='text-align: center; display: block;'&gt;&lt;div class='youtube-video'&gt;&lt;object height='350' width='425'&gt;&lt;param value='http://www.youtube.com/v/h6ecjg0zUEA&amp;amp;rel=1&amp;amp;fs=1&amp;amp;showsearch=0' name='movie'&gt; &lt;/param&gt; &lt;param value='true' name='allowfullscreen'&gt; &lt;/param&gt; &lt;param value='transparent' name='wmode'&gt; &lt;/param&gt; &lt;embed height='350' width='425' wmode='transparent' allowfullscreen='true' type='application/x-shockwave-flash' src='http://www.youtube.com/v/h6ecjg0zUEA&amp;amp;rel=1&amp;amp;fs=1&am
